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Everything posted by qzgy
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To decouple, you can either use the disarm option on the claw thing (commonly referred to as just claw) or the release option. You don't need a docking port, the claw can attach anywhere. Sounds like something else is going wrong though. Mind adding a picture and the savefile with the craft in question? Also, welcome!
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Kerbal Express Airlines - Regional Jet Challenge
qzgy replied to keptin's topic in KSP1 Challenges & Mission ideas
More aircraft.... This time a medium regional "jet" Kramer 150-100 'Baltimore' Technical Specifications Parts: 53 Range: 1900 km Cruising Speed: 240 to 245 m/s Cruising Altitude: 3,500m Takeoff Speed: Between 70-80 m/s Price:$116,033,000 Kerbal Capacity: 96 passengers, 2 crew https://kerbalx.com/crafts/30643/edit The 'Baltmore' is a based off of a Cold War era plans some bright young engineer found lying around. Accidentally, it carries an additional 24 passengers over the 72 required. and has a cargo bay at the back to maybe facilitate all of the nonexistent luggage that the 96 kerbals might need. More passengers, more profits. Landing and takeoff is a bit hairy at near 80m/s, but it should respond well to controls. Don't expect superior maneuverability, its big and slow. The air frame carries 3160 kallons of fuel, which, when sipped at 0.4 kallons per second while cruising, allows an impressive range. Also has a door which just about reaches the ground. Kramer 150-150 'Baltimore-ER' Technical Specifications Parts: 69 Range: 2700 km Cruising Speed: 240 to 245m/s Cruising Altitude: 3,500m Takeoff Speed: 80 m/s Price:$121,433,000 Kerbal Capacity: 96 passengers, 2 crew https://kerbalx.com/qzgy/Kramer-150-200-Baltimore-ER An extended range version of the original Baltimore. By this, the engineers mean they chucked more fuel onto, now having a capacity of 5880 kallons of fuel. Still based off the yet-to-be-award-winning, this turboprop should be competitive with other aircraft, or at least somewhat fuel efficient. It's almost exactly the same as the non-extended range version, apart from the new FuelBulge(patent pending), so re-training should be simple. -
What would you like to see added to KSP?
qzgy replied to DarkOwl57's topic in KSP1 Suggestions & Development Discussion
Nope, no in stock yet. Would definitely be a nice quality of life improvement. Also some form of KER-lite in stock would be useful. Also, just to reiterate - smaller wing panels. I downloaded KAX today, and have really like the tinier wings. Quite useful for more detailed Mk1 Sized aircraft. -
Proposals for improvements in the physics system
qzgy replied to Azimech's topic in KSP1 Suggestions & Development Discussion
Not probably. Will. -
Agreed. It becomes frustrating after alittle bit, I still have a coax engine I need to finish off. Also, your rep (at the time of writing) is... suspicious.
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Hmm. Guess New Mexican wildlife is alot more interesting than Central New Jersey wildlife. Here, its mostly a bunch of squirrels and deer, the occasional groundhog and some birds.
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Ah ok. Thanks for the information.
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Kerbal Express Airlines - Regional Jet Challenge
qzgy replied to keptin's topic in KSP1 Challenges & Mission ideas
No one's in the turboprop section... yet. Kramer 50-100 'Avery' Technical Specifications Parts: 49 Range: 1,320 km Cruising Speed: 160-165 m/s Cruising Altitude: 1,500m Takeoff Speed: Between 50 ad 60 m/s Price:$16,010,000 Kerbal Capacity: 24 passengers, 2 crew Download:https://kerbalx.com/qzgy/Kramer-50-100-Avery The Avery is the first aircraft produced here. With a design somewhat reminiscent of the Fokker 50, the little bird absolutely sips fuel at 0.05 units per second. The version here has also a cargo bay, which can fit at least 2 additional kerbals, 4 if you really want to push it. Or it can hold small luggage. Your pick. Landing and takeoff is a bit tricky due to the placement of the landing gear so far forward of the tail. However, this allows relatively slow takeoff speeds. An "accidental" ditching by one of our test pilots has also shown the cabin to be relatively durable at 30 m/s water impacts, with the only loss being the tail and a couple bits of the wing. Like this, it can also double as a "boat", cruising comfortably at 30 m/s. 50-150 'Avery +' Variant Technical Specifications Parts: 71 Range: 2200 km Cruising Speed: 160-165 m/s Cruising Altitude: 1,500m Takeoff Speed: Between 60 ad 70 m/s Price:$20,180,000 Kerbal Capacity: 32 passengers, 2 crew https://kerbalx.com/qzgy/Kramer-50-150-Avery+ Much the same as the normal Avery, the Avery+ has an extra passenger section! This means more passengers and more profits! It also has an increased cargo bay size and increased wingspan, to help deal with the increased load. The fuel capacity has also been more than doubled, from 400 kallons on the normal Avery to 950 kallons on the Avery+. It handles much the same and looks almost identical to the original, reducing training costs for both pilots and ground crew, good when stepping up to the Avery+ from the Avery. -
NOPENOPENOPENOPE. Nothing wrong with it, just something I might hesitate about holding.
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Ok, so recently a pop-up from ksp.schnobs.de has been showing up for me on the forums from time to time. So, I have some questions, naturally. 1) Is this an official thing or some form of phishing? 2) Are there others seeing it? 3) If its a problem on my end, any tips to get rid of it?
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totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
A thing I do wor wings sometimes is use the smallest wings and build to lines of them then rotate into the appropriate angle and adjust to fit the look. Intakes... I'm not sure. I've used the circular intakes for a rough replica. Also, the whole thing looks a little short and I think the intakes should come down more. NCS adapters are your friend for making a smooth-ish transition. -
Goodbye. Or see you in a while.
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Kerbal Express Airlines - Regional Jet Challenge
qzgy replied to keptin's topic in KSP1 Challenges & Mission ideas
As a question, is it ok if I do this in 1.2.2? Everything still should transfer over fine... -
Truth be told..... I haven't figured out the ascent mechanism. But it would make an interesting challenge....
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Error 404 - no situation found I have a notebook. What could possibly go wrong!
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You're farther than my career save, and I'm playing with everything on a 100%. Good job.
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Interior Overlay for windows only
qzgy replied to Mitchz95's topic in KSP1 Suggestions & Development Discussion
Brave? Brave or terrified. -
Tested out a 300 kerbal lander. Only compatible on planets with atmospheres greater than or equal to Kerbin. Eve might work well.
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Who Needs Parachutes Anyway?
qzgy replied to SinisterSonar's topic in KSP1 Challenges & Mission ideas
I gave it another go, given how @sevenperforce is trying to one up me. So I one upped myself. Same idea as last time. But bigger. And more brick like. 300 kerbals (in theory, I only had 100 loaded), nothing lost, on Island with runway, 9 wing surfaces 500+3000+50-315=3235. -
Who Needs Parachutes Anyway?
qzgy replied to SinisterSonar's topic in KSP1 Challenges & Mission ideas
Ok, quick entry. I didn't detach the deorbit thing, but it wasn't used for landing. So, total score should be 640 points - nothing lost, 100 kerbals carried. (6*16 + 4) Edit: Score should be as above... - did my math wrong. -
Who Needs Parachutes Anyway?
qzgy replied to SinisterSonar's topic in KSP1 Challenges & Mission ideas
Question - Can we cheat our craft into orbit? Or do we actually have to do a full mission. I just ask cause the focus is on descent and landing, right? Also, what about SSTO's? I can;t detach the deorbit thing from that.... -
Judging by the numbers in the menu, SRBs are not hit in the same way as a terrier. For example, a BACC thumper produces 250kn at Kerbin sea level, 300 kn in space. It seems also from the numbers in the SPH/VAB that you'll want really vectors or aerospikes - the ISP for vectors at Kerbin sea level are better, but vacuum isp is better for aerospikes. Also vectors have a much higher thrust. This is also consistent with what people have on youtube. Take your pick. I don't really have experience with eve though...
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What I don't understand is why not just play on the i5 system with the 970.... Best of both worlds. But yeah, others are correct that KSP is single thread performance bound. Kinda due to the way the physics are handled.
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In my case, wayy off. Thought I might have been a native norwegian, and spoke a South African dialect (as top picks). The 2nd choice for native language was correct, but the dialect option were welsh and New Zealandish. I live on the East Coast of the United States, and never been to any of those areas. Kinda far off.
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Unfortunately not. I wish I could though. TUBM cannot land on jool.