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Everything posted by qzgy
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No offense, but the lag stutters make me shudder.... I am a bit spoiled though for my KSP system.... The car looks great though! I wonder if you can add more power?
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I have no idea.... I do know that with the Spectra visual pack, it really doesn't like showing the map view during ascent....
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What should I do next?
qzgy replied to MajorMushroom's topic in KSP1 Gameplay Questions and Tutorials
You can design the lander in such a way that no ladder is needed. You could also use the EVA jetpacks just to get to the hatch. Also, maybe focus on some facility upgrades? VAB and launchpad mainly. -
Or make a hangar museum? Would be extra revenue for the KSC....
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Made a true space ship (yes this is the reddit challenge) by grafting a battleship I had (deweaponized of course stupid treaties) on top of a giant booster. The idea is to get it to laythe. Hard to when its an absolute slideshow. I mean, like, the launcher itself is ~1800 parts. Ends up being more seconds per fram rather than frames per second. Actually worked fairly well though.
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[Stock Helicopters & Turboprops, FAR Edition]
qzgy replied to Azimech's topic in KSP1 The Spacecraft Exchange
Could lead to some interesting designs... Remember what klond did with rapiers a little while back? Something similar could be done with the thrust reversers, I believe. Not as effective, but still could work. -
[Stock Helicopters & Turboprops, FAR Edition]
qzgy replied to Azimech's topic in KSP1 The Spacecraft Exchange
No, I already know that. I mean as in can the reversed thrust be used in blowers, or not? -
[Stock Helicopters & Turboprops, FAR Edition]
qzgy replied to Azimech's topic in KSP1 The Spacecraft Exchange
Ok then - what does the thrust reversing feature do? -
Pretty nice. Clearer than the last one
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Sweet! Is it possible to see the internals in slow-mo or something? Just to get a better understanding of how it works.
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I would advocate organization by stationary thrust. For example, I have 8 junos or something in one of my cars, producing ~160 kn of stationary thrust. However, someone else might have 2 wheesleys at 50% each, making 120kn of stationary thrust. I clearly have the power advantage, even thought the wheesley is technically more powerful.
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I would put this forward (https://kerbalx.com/qzgy/Kamborghini-Tifone) but it uses the M1 wheels. Many are clipped, so it probably acts the same as a TR-2L. Maybe.
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From what I remember, this is what Irene was like for us. Just lots of water, and a bit of flooding.
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Probably Linux. Shiny visors run fine for me on a 1060
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Its worked fine for me, on 1.3... Maybe a prerelease issue or something? Or missing a texture?
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What is the most HORRIBLE way one of your kerbals died
qzgy replied to 322997am's topic in KSP1 Discussion
How the (expletive of choice) does that work? Like, the cockpit is nowhere near the engine. Right? RIGHT?!? Poor val though. -
Roads to Duna: No Moar Boosters (UPDATES!)
qzgy replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Ohh, I misunderstood. Sorry. I think I understand better, thanks- 180 replies
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Roads to Duna: No Moar Boosters (UPDATES!)
qzgy replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Wait why? I can do my ascent with this rocket SSTO and glide back, no? Thus fufilling both the "Fully reusable and not nuke/ion/airbreather" and "Gliding landings"- 180 replies
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Roads to Duna: No Moar Boosters (UPDATES!)
qzgy replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Been muckin about with this one. Probably going to go for winged, Elon style, Loop the Loop, Old School, Slow Climb, Stayin Alive, Consistency, and Saftey-First Report coming Soon-IshTM BTW, will the SRB escape system also need to be landed by wing if I want to do that with Wing it?- 180 replies
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Roads to Duna: No Moar Boosters (UPDATES!)
qzgy replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Right, but you didn't do the challenge....- 180 replies
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Mind if I ask how? Or was it a random fluke event?