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qzgy

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Everything posted by qzgy

  1. No offense, but the lag stutters make me shudder.... I am a bit spoiled though for my KSP system.... The car looks great though! I wonder if you can add more power?
  2. I have no idea.... I do know that with the Spectra visual pack, it really doesn't like showing the map view during ascent....
  3. You can design the lander in such a way that no ladder is needed. You could also use the EVA jetpacks just to get to the hatch. Also, maybe focus on some facility upgrades? VAB and launchpad mainly.
  4. Or make a hangar museum? Would be extra revenue for the KSC....
  5. Made a true space ship (yes this is the reddit challenge) by grafting a battleship I had (deweaponized of course stupid treaties) on top of a giant booster. The idea is to get it to laythe. Hard to when its an absolute slideshow. I mean, like, the launcher itself is ~1800 parts. Ends up being more seconds per fram rather than frames per second. Actually worked fairly well though.
  6. Could lead to some interesting designs... Remember what klond did with rapiers a little while back? Something similar could be done with the thrust reversers, I believe. Not as effective, but still could work.
  7. No, I already know that. I mean as in can the reversed thrust be used in blowers, or not?
  8. I'm not understanding what the suggestion/difference is between this and what we already have....
  9. Pretty nice. Clearer than the last one
  10. Sweet! Is it possible to see the internals in slow-mo or something? Just to get a better understanding of how it works.
  11. I would advocate organization by stationary thrust. For example, I have 8 junos or something in one of my cars, producing ~160 kn of stationary thrust. However, someone else might have 2 wheesleys at 50% each, making 120kn of stationary thrust. I clearly have the power advantage, even thought the wheesley is technically more powerful.
  12. I would put this forward (https://kerbalx.com/qzgy/Kamborghini-Tifone) but it uses the M1 wheels. Many are clipped, so it probably acts the same as a TR-2L. Maybe.
  13. From what I remember, this is what Irene was like for us. Just lots of water, and a bit of flooding.
  14. Probably Linux. Shiny visors run fine for me on a 1060
  15. Its worked fine for me, on 1.3... Maybe a prerelease issue or something? Or missing a texture?
  16. How the (expletive of choice) does that work? Like, the cockpit is nowhere near the engine. Right? RIGHT?!? Poor val though.
  17. Ohh, I misunderstood. Sorry. I think I understand better, thanks
  18. Wait why? I can do my ascent with this rocket SSTO and glide back, no? Thus fufilling both the "Fully reusable and not nuke/ion/airbreather" and "Gliding landings"
  19. Been muckin about with this one. Probably going to go for winged, Elon style, Loop the Loop, Old School, Slow Climb, Stayin Alive, Consistency, and Saftey-First Report coming Soon-IshTM BTW, will the SRB escape system also need to be landed by wing if I want to do that with Wing it?
  20. Ok, I have a question for the helicopter and tuboprop gods - Say I have an engine. How do I get it to mirror properly? Often times, when using the mirror tool, it only duplicates the engine on the other side without properly mirroring it and changing the direction of spin.
  21. Mind if I ask how? Or was it a random fluke event?
  22. I have a bit of experience with a tilt rotor. The main problem was forward flight. Big lifting engines don't really work for moving things forward quick enough.
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