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Everything posted by Turtles4Life
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Oh thanks, never installed Kopernicus, by the way nice profile picture
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Huh, I use CKAN, and RSS didn't install.
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I was wondering if you had forum for this!
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So I tried downloading RSS and Realfuels, but neither of them properly installed, like realfuels didn't have any of the fuels,(besides liquid fuel and oxidizer) and real solar system didn't get added at all. Does anyone know how to properly install these mods? Please help.
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[WIP] [Kopernicus] The Death Star v0.3
Turtles4Life replied to cubinator's topic in KSP1 Mod Development
Someone needs to bring back that old Death Star mod, so we can actually blow up a death star- 49 replies
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- kopernicus
- actually this one is a moon
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(and 1 more)
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Real Plume Stock Original Sounds. Help?
Turtles4Life replied to Turtles4Life's topic in KSP1 Mods Discussions
Okay, so I have this in the folder for the RealPlumeStock KW Rocketry Griffin Century config file (I don't know if this will help) @PART[KW5mengineGriffonC]:FOR[RealPlume]:NEEDS[SmokeScreen] //Rocketdyne F-1 [5.5m] from Squad.cfg CONFIRMED WORKING { @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %powerEffectName = Kerolox-Lower-F1 } prefabName = fx_exhaustSparks_flameout_2 transformName = NozzleTransform oneShot = true } Nevermind, i figured it out Thanks -
Real Plume Stock Original Sounds. Help?
Turtles4Life replied to Turtles4Life's topic in KSP1 Mods Discussions
Well, I've commented on a few things, and I'll try doing this soon, ive edited configs before, but is this for it in the Real Plume or the KW Rocketry for the Griffon? -
I've been playing with kw rocketry in 1.1.3, and i use real plume. im trying to get the original sound back for the griffin century, does anyone know how to do this? (By the way, this is my first forum post)
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Turtles4Life replied to Eskandare's topic in KSP1 Mod Releases
Okay, thanks, but what did you use for the carrier launchsite? -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Turtles4Life replied to Eskandare's topic in KSP1 Mod Releases
Awesome! But, does it require SM Marine? -
Can you make the orion capsules tweakscaleable to 2.5 meters? i have a sls i want to use this capsule on, if you could, that would be awesome.
- 504 replies