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Everything posted by dryer_lint
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random characteristics of the planets
dryer_lint replied to zhenya721's topic in KSP1 Suggestions & Development Discussion
Since I like making elaborate predictions or whatever, this is how I think Discovery would work: - All current planets would stay the way they are - But wait! There's a Gas Planet 2! - It has randomly generated moons orbiting it, which are named like asteroids, you can assign them better names - In the Tracking Station, you can see the unknown moons orbiting gas planets two and three. Depending on how big they are and how far away they are, you can either see a little icon, a grey fuzzy moon with no texture, or a moon with low-resolution textures - Putting telescopes in orbit and viewing the moon will give you science and a better view of the object! - Exploring the object close-up will make it high-resolution like the existing planets. I love elaborate predictions. -
You can always tell a new build eminent by:
dryer_lint replied to Ignamious's topic in KSP1 Discussion
I hope 0.24 doesn't break my current save. It sounds like an awesome update! -
Show off your Debris Near Misses here!
dryer_lint replied to AlamoVampire's topic in KSP1 Discussion
I think my nearest debris pass was at something like 2km, but flying by pretty fast. However, last time I delivered a new module to my space station, I decoupled the transfer stage and... realized there wasn't any way to control the transfer stage... I'm an idiot -
I was also wondering where the heck the new tracking station came from
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They are some of the lucky few kerbals that I feel bad about killing. Jeb is a brave all-around explorer and pilot. He is in all the first-time missions (except for the... "permanent research base" ones) Bill is an airplane pilot. He likes to buzz the space center buildings. Bob is the scientist, so I keep him aboard space stations and things.
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Cleverbot is truly amazing. Once, I convinced it it was a human and I was the computer. Then I started imitating a self destruct countdown. The conversation went something like this...
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Interactive space agency thread: a proposal!
dryer_lint replied to unrepentantAuthor's topic in KSP1 Mods Discussions
Seems like a cool idea! I'd like to see this! Also, FAR + DRE + Life Support? Is this like the triangle of hardmode KSP? -
I think they're yellowish-greenish. Compromise.
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The point of the game is to send Kerbals into space, not to return them, not to do it comfortably. Kerbal Space Program. Duh. All rockets should be built resembling a giant cone - a very small, sharp point at the top with the largest engines at the bottom. Rocket not going far enough? Add more boosters to the side. Rocket too wide? Add another stage below it. KSP is a game, so the aerodynamics are really exaggerated. Make sure your ships are extremely pointy, aerodynamics is the number one cause of failures. Once you unlock the atomic rocket motor, use it for everything. Launch stage, boosters, transfer stage, landing. How could it not be good for everything, it's freaking nuclear powered! Struts are useless. If your ship is falling apart then you are a terrible pilot and you should be ashamed of yourself To get into orbit, burn straight up until you're going really fast. This is what they call "orbital velocity", duh. To get to a target, point toward it and keep burning toward it, eventually you will get closer. And finally, the hardest part of space travel is always... aliens. They're everywhere! Whenever you land on another planet, be sure to heavily weaponize your ship! "Sepratrons" are good bullets. "Solid Fuel Boosters" make wonderful missiles. And if you just need to destroy the whole planet because there are too many aliens, drop a couple of nuclear engines. Anything that has a trefoil on it is good.
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On board the Apsis Point Space Station (Is that a stupid name?) with Bob and several other crew members. Unfortunately, he's been there for several years thanks to time warp, but every single crew member is smiling like crazy. Everything is good! they also might have gone slightly insane
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What Has the Forum Population Accomplished: Manned Return Missions
dryer_lint replied to theend3r's topic in KSP1 Discussion
Maybe the "lower the better" part should be removed, since everyone has different opinions... -
I wish we could get some moving parts. Just with a robotic hinge, we could make so many things!
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Sciences (plural)
dryer_lint replied to Winter Man's topic in KSP1 Suggestions & Development Discussion
This does seem pretty cool, and it would make science collection more realistic, but once funds (and reputation?) are implemented won't there be too many things to watch? New players might be overwhelmed if the R&D facility becomes filled with four different point counters. -
Rocket description
dryer_lint replied to Tortoise's topic in KSP1 Suggestions & Development Discussion
Huh? We do have a description feature. When you're naming a rocket in the VAB, you click on the title, and then type in the little box that scrolls out underneath the title. Augh, I suck at explaining, could anyone else explain this? -
How would Cities be implemented?
dryer_lint replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
At first I thought cities could just be empty, but then I realized how scary that would get at night. Ahhhhh. -
How would Cities be implemented?
dryer_lint replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
I'd like to see several cities, maybe 10 scattered around Kerbin, but not too many. And it would probably be a pain to simulate Kerbals walking around and stuff... imagine a rocket crashing straight into the street, while the simulated Kerbals just walk though it -
Will .24 break saves?
dryer_lint replied to montyben101's topic in KSP1 Suggestions & Development Discussion
I'm fine if it breaks my career save, I never really liked career but that might change with this update. Hope it doesn't break my sandbox save though. -
I have no idea what just happened, but this is some cool hacking anyways
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The hour counter wouldn't make any sense for me to use, considering I just leave KSP open on my computer...
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Only use Kerbodyne parts - the larger the better. The only thing(s) a good rocket needs are boosters, and if you want to be boring, parachutes and struts. The "speed" indicator is actually an indicator for how good you're playing. Higher numbers are better.
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I think it should just be a picture, not actually an animated cutscene. Just a picture to replace the Loading symbol.