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dryer_lint

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  1. I think "hibernation" would definitely be a good choice. Or, to make LS even more optional, the crew could just slow down their production of science and other resources. Say, you have a science lab producing 1 science per day, and a resource converter (run by engineers) producing 10 fuel per day. When the colony runs out of "snacks", you slow down to 0.25 science and 2.5 fuel per day. So it's not a huge impact, it's nothing irreversible, but it's sufficient to make you want to supply the colony, if you care enough about it. And if you reduce it down to just "snacks" (instead of air, water, food, trash, etc) then it simplifies the experience - not sure if that's a good or bad thing, though. Having Kerbals straight-up die from lack of resources would be a bit too dark for this game IMO... normally they only die in fiery cartoon explosions, not starvation. But I guess it would be fine if you could enable it in the difficulty settings or something.
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