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Everything posted by dryer_lint
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Well, I'm 13, but wow, this has to be the most age-diverse community I've ever seen.
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It was in the demo tutorial. Seconds before impact I noticed the ground was... seconds away and had Jeb jump out. He lived! Somehow!
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Custom Space Program - Possible Challenge
dryer_lint replied to saabstory88's topic in KSP1 Discussion
This seems like a really cool idea. I'd love to see it! -
Yes, as usual, I know the title is confusing... anyways, I've been told that if you want to be able to use RCS to translate a ship, you have to have the RCS thrusters right on the ship's center of mass. I've tried it and it works, but the problem is, now I'm building larger ships and I need more RCS ports. So putting a big group right on the center of mass won't work anymore. Does anyone have any ideas? Probably a mod or something?
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SOI: None/Interstellar Space Type: 100-Kerbal Starship Return: Of course not! Yeah, I'm aware this isn't possible but still...
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SOI: Sun Mission Type: Manned Landing Return: Probably not
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We already have similar systems in the solar panels... can't be that hard to make them into wings, can it?
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I've had this issue too! It's so annoying... I just end the task and restart KSP, but similar stuff has also happened to me when I hit Esc in-flight. Nothing works, I can't recover the vessel or go back to the Space Center. Then when I re-opened KSP, the vessel that was doing it had gotten blasted off into interstellar space. Weird.
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Show + or - on the target speed
dryer_lint replied to dryer_lint's topic in KSP1 Suggestions & Development Discussion
I think I understand what Kasuha was saying... as in, if you're moving sideways past the target? But you'd still be moving toward​ the target, right? -
Show + or - on the target speed
dryer_lint replied to dryer_lint's topic in KSP1 Suggestions & Development Discussion
That's what I meant, though. Sometimes I'm moving diagonally and I can't turn the ship around that quickly. I just feel like it would be more convenient to have it on the speed indicator, that's all. -
Difficulty options
dryer_lint replied to StrandedonEarth's topic in KSP1 Suggestions & Development Discussion
Hmm... good point. I guess it's a lot easier to supply electricity to probes, while kerbals would require a whole "snacks module" for interplanetary trips. Then again, same thing happens in real life, but it would take the fun out of KSP! I know we want it to be realistic, but there's something inspiring about landing your kerbals on another planet or moon, if life support was added, it would all be probe-based... again, like in real life -
Difficulty options
dryer_lint replied to StrandedonEarth's topic in KSP1 Suggestions & Development Discussion
I agree with being able to enable/disable deadly reentry, Kerbal re-spawn, and life support, but the others... aerodynamics should just be changed to FAR aerodynamics, cost of parts shouldn't really be changed IMO, and as for the sliders, that seems too complex. Like they said, a difficulty level is good, but not a jumble of options and things. Partial support. -
Yes, I know, the title is confusing. What I'm trying to say is... you know when you have the navball showing your speed toward the target? This is very useful when docking, but it's still just a number. I don't actually know if I'm moving toward or away from the target. Of course, I could check where the prograde or retrograde marker is, but sometimes I still have to rotate the navball around to do this. I think it would be a lot more convenient to just add a positive or negative sign to the Target Speed, that way we can tell which direction we're going. Anyone agree?
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Kerbals Become Smarter with Experience
dryer_lint replied to Apollo13's topic in KSP1 Suggestions & Development Discussion
I think it would be cool to assign "jobs" to your Kerbals. Again, something that's just for fun, but like each Kerbal would have a job title under their name. You can set it for hired astronauts (not the original three) to something like "Space Station Manager", or, if you're evil, "Kraken Sacrifice" -
Kerbals Become Smarter with Experience
dryer_lint replied to Apollo13's topic in KSP1 Suggestions & Development Discussion
Perhaps Kerbals with low courage could "chicken out" and refuse to pilot your ship? The problem is, there needs to be reasons to pick all kinds of astro(kerbo?)nauts, because if you're just looking for ones with low stupidity and high courage then there's no strategy or anything... -
I usually pay attention to which one comes up last. Like "Locating Jebediah Kerman" is a good final one.
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So, if you have a spacecraft in orbit around Earth and it fires its engines, it will release some sort of gas/exhaust in that direction, right? What would happen to this gas, would it keep somehow... orbiting or what? Is it possible for satellites to eventually (over lots of time) fall to earth because the gas slowed them down? Did I just realize this post is entirely made up of questions??
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I vote Adcas Kerman. You should make this a poll.
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3.75! The bigger the better! Woohoo!! Joking aside, I guess I prefer 2.5 meter parts.
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Duna encounter suddenly goes away?
dryer_lint replied to dryer_lint's topic in KSP1 Gameplay Questions and Tutorials
Oh! Never mind, I did it again and it worked! Woohoo, first interplanetary trip! It was probably the "very very​" slight changes you mentioned. Thanks for the help! -
Duna encounter suddenly goes away?
dryer_lint replied to dryer_lint's topic in KSP1 Gameplay Questions and Tutorials
The encounter was probably not very close (it took 15 minutes of messing with the maneuver node), so I'm guessing that was part of the problem. I did quicksave so I'll try again and tell you if it worked. -
So, after reading the Interplanetary Guide and Calculator, going through the wiki, and messing around with maneuver nodes for about 15 minutes, I finally managed to get an encounter with Duna. Yay! Here we go! Unfortunately, about a quarter of the way through the trip, the encounter suddenly... goes away. Nothing important, right? It's probably just the timewarp-inaccuracy thing. It'll correct itself, right... ? Anyways, as Duna got closer and closer, nothing happened. I did not get captured and my wonderful encounter icon never came back. Does anyone know what happened here? I reloaded the quicksave and I'm on an escape trajectory from Kerbin. Is this a one time glitch or will I have to redo the whole flight?
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That's a bad case of kessler syndrom...
dryer_lint replied to Cochonrambo31's topic in KSP1 Discussion
I built a ship with a Klaw and two missiles (yes, inspired by Danny2462) but I haven't bothered getting it into orbit yet. I love building rockets and space station modules and things, I'm just too lazy to actually... you know... get them into space Oh my god. This guy is reenacting Gravity.