Jump to content

Damon

Members
  • Posts

    1,586
  • Joined

  • Last visited

Posts posted by Damon

  1. On 12/29/2023 at 12:26 AM, CollectingSP said:

    Gotcha, no rush. Been busy myself.

    So I have a few issues atm. First one is that Unity is acting weird (since I haven't opened this project in over 3 years). Needs a bit of work for the project to open and get things working again. Almost there but I need another day for that. Second is that I have made almost everything a single mesh (due to the mod being as light as possible). I have to model the lamps separate which shouldn't take too long. It's getting there!

  2. On 12/5/2023 at 1:38 AM, CollectingSP said:

    @Damon

    Hey, Quick Question. Is there any way that you could add a standalone spotlight static such as the ones on LC-19 or LC-5/6 In this mod? Is there a way to "trim" KK models or edit them? I can't find any good floodlight static packs for KK, and I'm trying to build a custom launch site with pad lighting. 

    get if this isn't possible, I figured I'd just ask. 

    Interesting! Will make it a separate static. I have a free day off next week. Will do it then! (I also have to fix a few smaller issues so I will likely update the mod on Wednesday.

  3. XU2pahU.png

    The day has come! Version 7 is released!

    This update has been in the works for many, many months and I can say I am super proud of this one.
    Ghidorah got a massive revamp. The parts in this update look stunning and really sets the standard for the future of my modding career.
    With a new Soot plugin, I've created more soot variants for your reflight needs. Big thank you to @SofieBrink for making this new plugin work. The flags are now covered in soot as well!

    Rodan also got a massive overhaul and with the new and improved IVA, it looks good and is fun to use with mods like FreeIVA!
    A big thank you to @JonnyOThan for creating Free IVA and teaching me how the mod works to make parts compatible.
    It truly feels next level to fly Rodan and move around the pod in space. Rodan also includes two types of parachutes! (Yes finally).

    mu7tx7T.png

    I've also created a new family of parts. These parts create Gaira-1, a Haven-1 based station for low Kerbin orbit.
    It can dock with various crafts and acts like a nice hub for your station needs.

    xMoxCwK.png

    To all the people on the forums and Discord, thank you so much for sticking around and being a part of this KSP community. Past year has been a blast and I'm looking forward to more hours playing this amazing game!
    Next version will see a new Gigan revamp and lots more!

    Changelog:

    Spoiler

    Version 7.0.0
    - Revamped Ghidorah parts
    - Revamped Rodan parts
    - Revamped IVA for Rodan
    - Added IVA for Rodan I4 command pod
    - Added Gaira (Haven-1) parts
    - Added IVA for Gaira-1
    - Added more soot options with new and improved soot shader plugin (Thanks Sofie)
    - Added small RCS block for 2nd stage tank
    - Added smaller nozzle variant to Marlin Vacuum Engine
    - Added Main Chute part for Rodan
    - Added Drogue Chute part for Rodan
    - Added color variants to Rodan parts
    - Added TE (US) flag
    - Added Mono to Kaijuu Goods
    - Added RCS warning when Rodan nose cone is closed
    - Added ModuleTundraCutDrogue for automatically cutting the drogue chutes when the mains deploy, Full credit to Jsolson and the rest of the Bluedog Design Bureau team for allowing us to use and adapt this module for Tundra!
    - Flags are now covered in soot
    - Fixed Ghidorah fairing shape
    - Fixed RCS plumes on Haddock
    - Fixed drag cubes on Rodan
    - Fixed Waterfall plumes on Cargo Rodan
    - Removed unused FX files
    - Removed unused Texture Unlimited configs
    - Updated Mvac waterfall plume
    - Updated USI-LS patch
    - Updated KIS patch
    - Updated CCTanks patch
    - Updated Pathfinder patch
    - Updated Craft files
    - Support for Hullcam
    - Support for Boiloff
    - Support for FreeIVA


    uvBNCsF.png

  4. On 10/12/2023 at 10:43 AM, kspbutitscursed said:

    any update on rodan.

    Rodan is up and running on my dev branch! Trying to finish off the chutes before making the release final!

    On 10/10/2023 at 8:05 AM, Delta 86 said:

    I'm also working on adding a USI-LS patch for the upcoming Haven parts. I am wondering how long supplies and habitation should last. According to what I read, VAST-1 will only last 30 days, but I'm balancing for around 45. Will that be enough?

    Oh yes! Thank you! Sometimes when adding parts, I forget to update some support configs. Will definitely be of help!

  5. On 9/21/2023 at 2:51 AM, kspbutitscursed said:

    still aiming for late september or have you slipped to october

    I’ve given an update on my Discord but will do so here as well!

    Current release is estimated to be in the first week of October if everything goes to plan. There are still a few things I need to sort out:

    • Finish IVA (especially the screens)
    • Second soot option for darker colors
    • Fix various bugs currently on my dev branch
    • Make a chute for Rodan
    • Get the Cargo Dragon by @DylanSemrau ingame and working
    • Youtube trailer

    This all needs to be done before I can publish version 7. With the available time I have, I should be able to meet my deadline of the first week of October (probably the weekend). But definitely within a month!

  6. Hi,

    It seems that your mod also comes with the required add-ons to work properly. According to your license, your mod is CC-BY-NC-ND 4.0.

    However, some of the mods you bundled do not have the same license and do not allow to be redistributed under your license.

    Can you look into that and fix this issue?

  7. Hey @MOARdV!

    So I am currently making another revamp for my dragon IVA and I really want to get some screens working.

    I found this website which shows all the various UI they use!
    https://www.shanemielke.com/work/spacex/crew-dragon-displays/

    Maybe this might help you to get some ideas as to how they show certain stuff. Those screens are 16:9 which I've already modeled. But now comes the part to actually implement MAS.
    Want to try and help me out in getting this working?

  8. 22 hours ago, Terminal Velocity said:

    EPIC

    those models look wayy better, one question tho is it intended that I can access the tourist rodan? I feel like it should be hidden unless it was released and I didnt know

    Yeah it was unintended but still there. Version 7 will have a full IVA that works with it!

     

    4 hours ago, TomVorat said:

    Ooooh, I can't wait to use them. Will it release together with the Gigan revamp?

    I hope that Dylan finishes Gigan by then!

  9. 18 hours ago, Terminal Velocity said:

    Oh I see, well I guess my spacex went bankrupt in my rss save untill late September :D

    @Damon This is what i was using btw

     

    EDIT: It was ckan that broke the logos, fixed now, an updated version sounds awesome tho i cant wait 

    Yeah those configs are pretty old. I hope once V7 is released, someone might take a look at those and update them!

  10. 39 minutes ago, Terminal Velocity said:

    @Damon I dont know if anyone else has had this issue, but ive had the real names and textures extra installed on the mod for a long time, but today it stopped working. It gives me real part names but now its gone back to the kerbalized skins (I.E defualt skin) Do you know how to fix this? I didnt do anything to the game it just stopped working when I launched the game today.

    Not 100% sure. You are not using the Github beta stuff right? Cuz that one isn't supported yet.

    I hope to get Version 7 up by the end of September. That update will also have an Extras folder containing all the real names and logos that should work!

×
×
  • Create New...