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alexus

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Everything posted by alexus

  1. I had retextured the Mainsail liquid Engine. Look at it and what do you think? video p.s. Squad developers made very bad textures On engine has text. Does anyone know what text should be there?
  2. https://forum.kerbalspaceprogram.com/index.php?/topic/178932-textures-unlimited-configs-and-retexturing-of-some-models/ I am sorry
  3. I did not know. But it is not need because I will post current versions when they are ready. Current version I will comming soon.
  4. Textures Unlimited What is this? It is my work of texture unlimited configs and retexturing of some models. I'm working on it for now and you can look at my work. It contains TUCaR of some models from mods : CryoEngines CryoTanks CxAerospace MiningExpansion PlanetaryBaseInc (Almost all) SpaceTuxIndustries Squad SquadExpansion StationPartsExpansionRedux StationScience TarsierSpaceTech in the next version will be added : SquadExpansion - Munar Excursion Module You can download from here. Video channel Screenshots: PlanetaryBaseInc and others
  5. Please, tell me, Is it really possible to make the mesh of windows not change when the JSI transporent mode is on? Like on it
  6. Does _AoMap work in SSTU/PBR/Metallic shader? i do not see different between with it and without it.
  7. Shadowmage , please, tell me: Is opportunity to apply new texture of model in a game without restart a ksp game programm?
  8. Shadowmage , I am sorry for question but I can not understand how do "Masked" shader work? _MaskTex - RGB - Mask textureRGB = R = user color1, G = user color2, B = user color3; only one channel should be active at any one time How do I work with it?
  9. Shadowmage, please, tell me, is there a difference between _SpecMap (of SSTU/PBR/Masked) and _MetallicGlossMap (of SSTU/PBR/Metallic) as result?
  10. I can give you my TU config with textures. I have not .fbx of the model because it is the model of Stockalike Station Parts Redux
  11. It is screenshots of some parts StationPartsExpansionRedux mod. Shadowmage, look at greenhouse windows. You can see the plants are in front of the window visually. Does it possible to fix it? And can I access to lunchpad parts for TU? Debugstaff displays it but there are not path to model. p.s. very sorry that cupola has not windows mesh
  12. Look at transparent windows of StationPartsExpansionRedux Greenhouse. You can see the moisture on the glass what do you think?
  13. Thanks for help. I know you are talking about. The problem is that I was unable to deduce a list of meshes in DebugStuff. When I was in the interior of the command module, I clicked on the objects ( by holding shift and moving the cursor over model ) as usual, but nothing happened. Meanwhile, I had understood how the solar shader works. Look at my screenshots.
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