Jump to content

alexus

Members
  • Posts

    170
  • Joined

  • Last visited

Everything posted by alexus

  1. Thanks for help. But How can I separate parts of the model (for shader) that do not have a separate mesh? For example, cupola model has not separate window mesh.
  2. Help me, please! How I can assign shader on parts whose has not separate meshes?
  3. Can you make normal maps for the textures? Texture is not suitable for a standard model
  4. Thanks for help man. I know how to work in the photoshop. I have a good experience in this. I want to know how I can make a reflection in configuration file. Ok. I make texture ( Which one for cupola? It has texture files cupola_Emissive,ksp_l_cupola_diff ) and what should I make change in TU config file ?
  5. Ok. if there is no window mesh how can i separate it from other mesh? "About the only thing you could do would be to create custom textures for it. " Will it help? how?
  6. How can i do it? I think it's impossible to do without editing the model. Which mesh should I choose from the list for the shader? Is it meshrenderer?
  7. model = Squad/Parts/Command/cupola/model " Can you show a printout of the model-hierarchy for the models you are having problems with? (what are the mesh names in those models?)" How I can make it?
  8. Hi guys. Today I had experimented with config of TU and I have some problems. Look at my video. It is my config: I want to say that the glass`s effect is not changes separately from the rest. "excludeMesh" is not work. why? I am running the game dx11, x64, v1.4.5
  9. It is good mod but it has some problems: When I hangar I take the part then I can not move the camera around the ship any more. If I want to scroll through the list of parts ( or in any other window ) with a mouse, the list is scrolled along with the camera.
  10. Does not it work with "-force-d3d11" option?
×
×
  • Create New...