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KSP2 Release Notes
Everything posted by Belerafon
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LCS adds water spray to the launchpad, to keep it cool when your engines are blasting heat down on it. There are going to be 20 different types of nozzles, added incrementally over several updates. For all your cooling needs, use LCS water nozzles! Check out the Falcon 9 nozzles! V0.1 No release yet... sorry about that.
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Banned for insulting a love affair with science.
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[1.7.2] KK Launchers - Delta, Atlas Pack
Belerafon replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Cuz hez fire -
Banned for having 400 posts.
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Is it true that most KSP players never go interplanetary?
Belerafon replied to KerikBalm's topic in KSP1 Discussion
Sure, there's a lot of mods, but the stock game is awful when it comes to fun. -
Is it true that most KSP players never go interplanetary?
Belerafon replied to KerikBalm's topic in KSP1 Discussion
I'm just saying' but the good ol' 18 kiloton rocket is still in the hangar. Always use big rockets for interplanetary launches. Just makes you look cooler. Sure, but you can always improvise with the brute force method. Hohmann transfers require patience. If you lack patience, then I recommend the brute force method. You can hack KSPedia in two steps. That's why there is KER. That's also why we have KER. You can a) revert flight, or b) google how to do it, or c) find a good interplanetary rocket from my collection in a few weeks. (No ad intended) And MJ can create maneuver nodes that encounter your destination planet with the dv you have. Hope this clarifies. And, yes, I do like to build unnecessarily big rockets. For fun, because stock parts + RSS = huge rockets. -
The earliest versions of Kerbal Space Program
Belerafon replied to KasperVld's topic in KSP1 Discussion
Maybe. It'd be real buggy. -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Belerafon replied to sDaZe's topic in KSP1 Mod Development
LOL true dropbox takes hours to download/upload- 2,401 replies
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- rss
- real solar system
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Who thinks that SQUAD partnered with the curse network to exploit their profits? KerbalStuff was great, but I guess SQUAD was lobbying for it to be shut down, because it affected the profitability of mods. People use it because it was free, simple to use, and if wasn't terribly insistent on profits. Now that the descendant of KerbalStuff, SpaceDock, is up and running, SQUAD now insists that all mods be posted to the Cursforge repository. Join the rebellion and like this if you prefer space dock. Let's work together with modders to take the ruthless and profit-focused Curse empire down.
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I squeeze them into F9 boosters.
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Aaaaaand they look much more 'ghetto.' The good ol' kerbal style engines!
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Belerafon replied to pingopete's topic in KSP1 Mod Development
None. EDIT: When are you gonna release the new version for 1.1.2? -
RSS Scatterer bug
Belerafon replied to Belerafon's topic in KSP1 Technical Support (PC, modded installs)
How can I fix it? And what the hell is a NVIDIA driver? -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Belerafon replied to pingopete's topic in KSP1 Mod Development
I did what you did, it worked. Great. Problem: my game has really crappy FPS. With 16GB RAM and 5.0GHz. Aaaand everything on lowest graphic settings. Help? -
ZVYi1XU.png RvevJ6z.jpg Who's been getting this bug in RSS? Anyone have a fix?
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True. Plus you should seriously fix the vectoring overpoweredness of the vector. Jeez. It shook my launch system to bits. Noice.
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I use quad F9 boosters if you know about SLS. Much simpler, plus they're severely overpowered.
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The earliest versions of Kerbal Space Program
Belerafon replied to KasperVld's topic in KSP1 Discussion
It's incredible how long KSP has come, no aye? -
Someone already did
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Belerafon replied to pingopete's topic in KSP1 Mod Development
Got the clouds workin'. I'll try to get Pingpoente a Win and Linux file. For now, OS X is king! -
Here's a problem I had: The dirt kraken: ðə dərt kraken 1. A kraken that renders the space center inutile by moving it several hundred meters into the ground. 2. A relatively small, but incredibly disruptive bug that defeats the purpose of KSP. 3. A program glitch that prevents players from launching or flying any space-faring vehicle. Have fun fixin' it!
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[1.1.2] Engine Performance Adjustments
Belerafon replied to Belerafon's topic in KSP1 Mod Development
Yah man I dunno. Come on man!?!? I'm not a hacker. The only hack-like thing I ever did was try and crack pingopente's RVE. -
[1.1.2] Engine Performance Adjustments
Belerafon replied to Belerafon's topic in KSP1 Mod Development
Yes. Because i got frustrated when my biggest rocket (113,239T launch weight) was not capable of escaping the FRICKIN' ATMOSPHERE.