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Everything posted by The Space Dino
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The Ultimate Jool 5 Challenge Continued
The Space Dino replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Well I already did a Jool 5 with the nose cone clipped, that's why I was asking if that would be allowed for my most recent mission to qualify, but if it doesn't it's all good (although the drag reductions were pretty much negligible anyway) -
The Ultimate Jool 5 Challenge Continued
The Space Dino replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
A question - I take it that clipping nosecoses on the back of rapier engines is not allowed for this challenge? -
Turned my Laythe landing into a Vall and Bop landing - and took a picture of Tylo, Vall, Laythe and Jool on the way back
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A Jool 5 mission. Admittedly I only wanted to try it kind of recently but it seems like a challenging and fun mission for me to attempt; especially since I've never landed on Tylo before. Will probably go with ISRUs for the first attempt but I would definitely want to do a non-ISRU Jool 5 once I get better at the game.
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SPACE STATIONS! Post your pictures here
The Space Dino replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Originally just a lab with solar panels to farm science in my career save, but I upgraded it to be able to mine asteroids and convert it to fuel. Unfortunately I barely break even with the fuel needed to get the asteroid to the station in the first place so I'll probably disassemble it. I have not tried towing a D class asteroid yet though, maybe that will allow me to break even; any thoughts on that? Or would it be just a lot easier to mine on Minmus and have some craft deliver the fuel mined on the surface to Minmus orbit to refuel other ships The craft with a bunch of nuclear engines is the asteroid tug in case anyone is wondering This image below is from when I was adding an additional ISRU module to the station (with a smaller asteroid being mined as well) The station is named "Wet Sandwich Station" , honestly I don't remember how I came up with that but I like it -
Added a new module with radiators and ISRUs to my space station, it was making liquid fuel painfully slow previously but now its a lot faster. Unfortunately now the station makes the game run at 14 fps so I will have to find ways to cut down the part count
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I managed to refuel my Moho mission after realising that i did not have enough fuel to get back home; https://imgur.com/a/VnPSW5D After that was done I landed on Moho, grabbed all that science ( this is a career mode save) and prepared to head back. It took me about 30 minutes just fiddling with maneuver nodes and timewarp to somehow get myself a direct encounter from Moho to Kerbin...and then I was 10m/s short to set my crafts trajectory into Kerbin's atmosphere for aerobraking. So i undocked my capsules from the nuclear engine module and used a Kerbal to push instead I did manage to get an encounter, but then something weird happened with timewarp and I warped straight through the atmosphere or something, I'm not sure. So I pressed F9 and then I realised that my only quicksave was before I did the correction burn for aerobraking so I now have to do all that pushing all over again Think i should start naming my rockets "PRESS F5"
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I got my Moho spacecraft all the way to Moho after tweaking with manuver nodes for a long long time.... Did my Moho capture burn and then I realised I did not have enough fuel to get back to Kerbin, even after ditching my Moho lander. Guess I'll have to send a refuel mission now....
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How many of you play career vs sandbox?
The Space Dino replied to Logan Timmermann's topic in KSP1 Discussion
I've been playing mostly career - almost done with my first playthrough. I seem to prefer having my science modules actually do something rather than just being cosmetics in sandbox... On a side note, I can't seem to be able to see the target distance indicator on the main HUD so when docking I basically have to eyeball how far my target is - any solution suggestions? -
Speed during descent
The Space Dino replied to The Space Dino's topic in KSP1 Gameplay Questions and Tutorials
Sorry if I did not phrase it properly but its the former, but the next reply has already answered it -
So i had a craft that was doing tourist contracts (basically a mk 1 command pod with a science jr under it and a heat shield) and i noticed that if i managed to keep the craft upright, after the reentry effects fizzle out, i would be going slow enough to deploy the chutes, however, if my craft flipped over during descent i could not slow down fast enough to deploy chutes before becoming fireworks. Why is that so? I'm guessing its something to do with the heatshield having higher drag than the top of the spacecraft.
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What are some useful parts you don't use enough?
The Space Dino replied to EchoLima's topic in KSP1 Discussion
Most of the structural stuff, because my rockets have pretty simple designs so far. Except for struts, can't have enough of them. -
The Saga of Emiko Station - Complete
The Space Dino replied to Just Jim's topic in KSP1 Mission Reports
- Hasn't been on the forums for almost 2 years - Comes back to this - Finds it at the last chapter - Still doesn't fail to impress me - Wait @Just Jim is SQUAD staff now? Great work man! -
The Saga of Emiko Station - Complete
The Space Dino replied to Just Jim's topic in KSP1 Mission Reports
Finally managed to catch up. Really? Why do you always have to stop at the fun moment????? -
It's done! Shorter than I originally thought, but trust me, the fun starts next chapter. Past couple of weeks was busy with exams, just finished it today. Planning on getting back to lots of writing!
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The Saga of Emiko Station - Complete
The Space Dino replied to Just Jim's topic in KSP1 Mission Reports
Thank you for sparing my brain. For now (Still, @Just Jim's imagination is hard to comprehend.) -
The Saga of Emiko Station - Complete
The Space Dino replied to Just Jim's topic in KSP1 Mission Reports
NO NO NOOO! DON'T ALLOW THE UNIVERSE TO GET WAY MORE COMPLICATED!!! -
I have some plans for myself, basically thinking of doing some ratting (heard can be quite profitable even with frigates), then maybe do some PvP (I have this ridiculous idea about ganking gankers). Currently just mining and mining for cash as it's a more reliable way of income for me currently as I'm pretty busy. Good part is, alpha clones (which I am one) are getting battleships and much more skills and tech 2 stuff at the end of this month, along with more mining opportunities, so yay!
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Agreed, doing things in it takes way more time than I expected.
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Well, this game is pretty old to say the least, but I've only just started playing it despite being a Scott Manley sub for a few years (and I regret not trying it out first). Just wondering if any people here also play the game, maybe get a corp going, who knows?
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I apologise for the lack of updates as I'm pretty busy recently (and also for the next week ) I can say that the first chapter is about halfway done, and don't worry, it's longer than the prologue; I don't take that long (hehe).
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The Saga of Emiko Station - Complete
The Space Dino replied to Just Jim's topic in KSP1 Mission Reports
Okay my brain is in complete circles but continue on with your discussion... -
The Saga of Emiko Station - Complete
The Space Dino replied to Just Jim's topic in KSP1 Mission Reports
Then who is Val's mother? How did Emiko get a granddaughter without getting married? Incomplete theory: Val's mom got taken away by krakens or ETs or stuff like that, and she is already poofed. Or she's probably somewhere, lost in Kraken space. Or she's actaully Piper or disguising as another Kerbal.