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Everything posted by maranble14
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KSP Interstellar Extended Support Thread
maranble14 replied to FreeThinker's topic in KSP1 Mods Discussions
Downloaded and installed the latest version of KSP Interstellar yesterday, but was getting an error where KSP would stop loading all together when it was loading the PartRecipe modules from the mod. Suggestions? Edit: figured out that it was a compatibility issue with OSE workshop. Odd, because OSE was compatible with my current version of KSP. -
UPDATE: I have tested the issue with the regular PAL wheels (not the adjustable lateral ones) and the issue is gone. So it appears to be isolated to just that one part. I've also noticed that the the motor on the wheel appears to be spinning even when there's no user input. This appears to be the issue causing the vehicle to flip.
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And here is a 2nd video that is an even better demonstration of the bug! This time it starts out stabilized, and then the wheels just freak out on their own.
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I constructed a PAL crane to use to aid in my base assembly, and when I landed it on the surface of the mun, I am getting strange ghost forces that are preventing this thing from stabilizing on all fours correctly. It's like the PAL wants to sit vertically for some reason. The issue seems to be caused by the PAL Adjustable wheel. I got it to stabilize properly using the deployable stabilizers, but it absolutely refuses to balance on all 4s when I have the wheels deployed. Here is a link to a video demonstrating the bug. I have tried both loading and unloading the ballasts on the back and it had no effect. Any suggestions? Thanks.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maranble14 replied to RoverDude's topic in KSP1 Mod Releases
I'm not sure if this is the correct thread to publish this in, but it is a USI related issue. I constructed a PAL crane to use to aid in my base assembly, and when I landed it on the surface of the mun, I am getting strange ghost forces that are preventing this thing from stabilizing on all fours correctly. It's like the PAL wants to sit vertically for some reason. Here is a link to a video demonstrating the bug. I have tried both loading and unloading the ballasts on the back and it had no effect. Any suggestions? Thanks. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maranble14 replied to RoverDude's topic in KSP1 Mod Releases
This is kind of what the mod Simple Construction does. But it doesn't use material kits, just rocket parts. You could probably alter the recipes yourself though if you wanted -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maranble14 replied to RoverDude's topic in KSP1 Mod Releases
Oh wow. Didn't realize that. Thanks guys!! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
maranble14 replied to RoverDude's topic in KSP1 Mod Releases
Quick question regarding the tundra habitat module. I just started a Mun base, and I have landed a module with the hab attached to it, but I cannot full deploy the hab ring (it won't expand). Attached is an image of what shows up with I right click on the module. Any info would be much appreciated! Thanks! http://imgur.com/a/3HXcP -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
maranble14 replied to RoverDude's topic in KSP1 Mod Releases
No joking "matter" -- get it, because it's nuclear? xP ... I'll see myself out -
Title pretty much describes it. My steam client autoupdated ksp to 1.2.2, but I am getting impatient waiting for certain mods to be updated for 1.2.2, so can someone give me a brief rundown on how to get 1.2.1 back? I tried going under the steam properties and opting out of the auto updates and such, but this happened after the 1.2.2 update was already downloaded and installed. Thank you
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Can anyone confirm whether or not this mod works with the 1.2.2 update?
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CommNet Range/Tech and Game Play
maranble14 replied to sdrevik's topic in KSP1 Suggestions & Development Discussion
CommNet, IMO just adds another layer of realism to the stock game. Realistically, you're gonna need relay probes in orbit around Kerbol if you're doing interplanetary missions. I believe this is KSP's attempt to mimic the NASA DSN. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
maranble14 replied to cybutek's topic in KSP1 Mod Releases
They should, but I doubt they will. Why pay their developers to spend time working on mods when the community can do it for them for free? That is actually an excellent business strategy. -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
maranble14 replied to SuicidalInsanity's topic in KSP1 Mod Releases
Really hoping this gets updated for 1.2 soon! This is one of my favorite parts mods!- 1,507 replies
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Kerbal Space Program 1.2: Loud & Clear release date and more!
maranble14 replied to UomoCapra's topic in 2016
I think that if those add-ons were to become paid, there should be an expectation that whenever the game is updated, those add-ons never have any down time.- 418 replies
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What is the expected lifetime of the onboard RTG?
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Had to do a fresh install because some mods were causing the game to crash :/