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Everything posted by TheSealBrigade
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Random Ordinance Emporium! BDaC (Coming Soon!)
TheSealBrigade posted a topic in KSP1 Mod Development
Hello community! This is a dev thread for my upcoming BD Armory mod 'Random Ordinance Emporium.' This is my first mod that taps into the complexity that is 3d modeling and texturing. I am VERY new to this, so tips, tricks, and suggestions are VERY welcome! Below are some of the ideas I have for the first update coming later this February/March. Current Weapon Ideas. (NU = Next update) GR-12 Swarm Rocket: A tiny, short-range radar-guided missile that gets all its punching power from 'lethal impact velocities.' Meant to be launched 2-3 at a time. (NU) TTG-99 'Crackle' 50cal mounted gun: A compact 50cal surface mounted machine gun. Not very powerful, but great if you want to stay small. (NU) BAMO-05 'Jabberwocky' 30mm: A large, automatic 30mm cannon. Great for making sure things stay dead. Not a rotary cannon. DRO-02 'Thunderdrake' Missile: A large, medium-range radar-guided missile. It has a large warhead, but it travels relatively slow. Great for shooting down bombers. -
Add particle effects in unity?
TheSealBrigade replied to TheSealBrigade's topic in KSP1 Modelling and Texturing Discussion
Thats great! I'll take a look at some tutorials and see what I can do. -
Add particle effects in unity?
TheSealBrigade replied to TheSealBrigade's topic in KSP1 Modelling and Texturing Discussion
@SpannerMonkey(smce) , is there someone I can talk to help me with a blender animation of barrel recoil? Or maybe just animation in general? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
Question: Is there a way to make a single point on a planet to emit a LOT of heat? If I could get this to work, I would be very happy. Also, can someone remind me how to delete the solar system and replace the Sun? -
My rover won't work, but I have met all the requirements! It says the control is locked, but it won't move! A little help?
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@daniel l., when I open the app for the galaxy customizing, I can't see any options for stars, only the planets show up. The version I have is 1.3 Edit: Disregard this, I figured it out.
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- kerbal space program
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SkyEye 1 was a very old telescope. It could barely take a decent picture and all it was really good for was media coverage. So today was it's last day... ...And then came SkyEye 2 carried up by a Pegasus-Wyvern Rocket. And It took some rad photos! (After a spaceplane came up and replaced the central camera processor.)
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This is a comparison of all my 1st Stages I use from smallest to biggest. The biggest one is 7.5m! Names in order: Spinnaker, Vulcan, Wyvern, Dragon, Hydra, Basilisk. The 4 bigger ones (W,D,H,B) are fully reusable and can land back in the KSC area.
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I just took some awesome screenshots And last but not least....
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The "You know you're playing a lot of KSP when..." thread
TheSealBrigade replied to Phenom Anon X's topic in KSP1 Discussion
When you discover that Steam counted 643 hours of play time. -
Greek Mythology (?)
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beeeeeeeEEEEEEEEEEEEEeeeeeeep beeeeeeeeEEEEEEEEEEEEEeeeeeeeeeep bEEEEEEEEEEEEEEEEEEEEEEEEEEP beeeeeeeeeeeEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeep There is also a vibrator thing under my matress that activates when it goes off. Let's just say it works like a charm.
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I have tried that, but it didn't work. I'll try again just to make sure it wasn't just a fluke.
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- geoscience
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Is there are piece of config I can edit to remove the need to have equipment to inflate modules? If this has already been asked, I apologize.
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[1.3.1] Prakasa Aeroworks Pods and More
TheSealBrigade replied to Balto-the-Wolf-Dog's topic in KSP1 Mod Releases
WOW! WOOOO!- 98 replies
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- propulsion
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[1.3.1] Prakasa Aeroworks Pods and More
TheSealBrigade replied to Balto-the-Wolf-Dog's topic in KSP1 Mod Releases
Can't wait to see this updated! It looks so good!- 98 replies
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- propulsion
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I thing Danny2462 and Nexter's Lab immediately get first place!
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
Convert the textures to R8G8B8 24 bits per pixel. And feel free to use my configs anytime! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
@Decimal, welcome to the forums! The problem is that you need to convert your Normal Map to a dds file. To do this, just go here. Also, your 'normals' file path needs to be bumped back a tad. You also need to input your biome maps' colors like this between your biome map file path and your ScienceValues. If you put it below ScienceValues, it won't work. Furthermore, don't forget to put in your flyingLowDataValue and flyingHighDataValue in, along with a flyingAltitudeThreshold. Good luck on your future planet making adventures! PS: If you need more examples, go here or check out one of my configs here. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
What are some of the different kinds of HeightNoise I can use? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
Dangit! I need to pay more attention! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
How would one add ground scatter? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
TheSealBrigade replied to Thomas P.'s topic in KSP1 Mod Releases
What he said...