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Everything posted by sal_vager
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Eek I recognize that, there's two tanks together there, sometimes when you remove one of a symmetry pair it leaves a part behind and it's easy to miss this when installing a new pair. It's hard to reproduce, sometimes I get it when adding further symmetry parts to parts which are themselves symmetric clones, the usual result is explosive...
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Docking/Target indicator fixed in 1.0.5?
sal_vager replied to Captain H@dock's topic in KSP1 Discussion
Yes, it's fixed And you can now also target the port on the other vessel and the flight marker moves to it. -
Hi chawleysnow, thanks for the report, it is unfortunately an old issue which catches a lot of people out. The control surfaces use their x axis to determine which way they should pitch relative to the vessels center of mass, here's some pics to help explain. The only stock "fix" is to move the wings and/or the CoM so the control surfaces are the other side of it. Hi T-Bouw and Wink
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Roll back to previous version in Steam?
sal_vager replied to ex_'s topic in KSP1 Technical Support (PC, modded installs)
Hi ex_, if you right click KSP in the Steam client then click Properties, you'll see a Betas tab. In there you can select the last stable version, it may still be 0.90.0 however. -
Structural Wing Type D missing counterpart
sal_vager replied to ^^artin's topic in KSP1 Suggestions & Development Discussion
Something like this you mean? -
You start with: Mk16 Parachute. Mk1 command pod. Flea SRB. Basic Fin. Structural Girder. Mystery Goo containment unit. You could deliberately avoid launching, get a crew report and goo result, then unlock the decoupler and put one of them under the craft, making sure to manually put the decoupler and flea in the same stage because they automatically separate, then launch (and throw 400 funds down the drain). Then you could launch a craft without anything under it and see that actually it does complete.
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Hi fireblade274, there were some changes to decouplers, they can crossfeed now, and can be disabled in their action menu. This might be why your craft is having trouble, if you shut off their feed so the fuel lines are not competing with them the craft should be okay. Attempting to fix your craft is so far resulting in fail. Update: Fixed the craft by removing the droptank fuel lines and replacing them. Added issue to the 1.0.5 issue repository.
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(1.0.5) Body Lift.
sal_vager replied to luizopiloto's topic in KSP1 Technical Support (PC, unmodded installs)
Okay I see what you mean now, this is why it is important to provide information when reporting any issue. Likely this occurred due to the buoyancy changes, as it uses the same code. Please post this issue to the public bug tracker. -
1.05, not a happy bunny
sal_vager replied to crestofawave's topic in KSP1 Technical Support (PC, modded installs)
Sorry to hear you're having trouble with Steam, but there's not much we can do to help with Steam issues, if you're lucky someone has also come across this and knows what to do, otherwise you will need to ask Steam support. -
(1.0.5) Body Lift.
sal_vager replied to luizopiloto's topic in KSP1 Technical Support (PC, unmodded installs)
Definitely need the specific craft, as lift does work, but there are cases which disable it and they are specific to the vessel. Put the craft file on dropbox please. -
Hi dronkit, you need to make sure your laptop is plugged in and is not on a powersave mode because that can disable your 3D graphics card, causing your computer to use a less powerful graphics processor built into your CPU. If it still doesn't work you need to reinstall your graphics driver then reboot the computer.