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Everything posted by sal_vager
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Help with Logictech joystick please
sal_vager replied to Synergy25's topic in KSP1 Technical Support (PC, unmodded installs)
Moved to Support, also there's a known joystick bug which can make it hard to bind axis, no fix yet sorry. -
Let's see what my powerful thread picker program has for us this month! Guess I have to do this manually again... -------------------- Starting in the Spacecraft Exchange this month we have BlueCanary's Magnificent Aerial Steam Liners Of The Future - Today!!! When it comes to planes you can't go wrong with moar wing! -------------------- This month we also take a look at a Rocket Builders thread, while most builders concern themselves with rockets, aircraft or war machines, FlipNascar adds some much less conventional craft, these certainly are Not Your Grandmother's Spacecraft!. -------------------- In Fanworks we have Jolly_Roger's Starseed, with music from Canadian group Our Lady Peace. -------------------- In Tutorials Bob Fitch goes into detail on many aspects of KSP in his youtube series, Turbo Time. -------------------- Players tend to use the same few engines a lot, such as Mainsails to lift, LV-N's to go places and Terriers to land, but it's good to try using other engines, and that's what Foxster challenges us to do this month, can you go to space with a thud!? -------------------- The Science Labs sees a grand discussion on C, C++ and C# programming, thanks to PB666. C# is especially interesting to KSP players as it's the language of choice for plugins to extend the game, so if you're interested in getting into programming or modding KSP you might want to take a look. namespace MyNamespace { class MyClass { while (someCondition) { try { } // try catch { } // catch } // while } // myClass } // namespace MyNamespace -------------------- And finally Tex Mechs Robot brings us news of the proposed LEGO Saturn V! If you want this (and you know you do) you need to vote for it at the Lego Ideas website, so what are you waiting for? -------------------- That's all for now
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Target indicator bug
sal_vager replied to uncle_jew's topic in KSP1 Technical Support (PC, unmodded installs)
Sorry but I can't reproduce this on an unmodded 1.0.4 install, this should be working as intended, so it may be something local to your machine. KSP bug tracker and see if this has already been reported, if not please file a new issue. , and it persists even when save/loaded, please see the If you could provide more information, the log files and the affected save itself it might be possible to diagnose this. -
Unmodded KSP crashes on startup
sal_vager replied to sebbemann's topic in KSP1 Technical Support (PC, unmodded installs)
Glad I could help -
Unmodded KSP crashes on startup
sal_vager replied to sebbemann's topic in KSP1 Technical Support (PC, unmodded installs)
Great, those work fine, and I think I see the cause of your problem, your output_log.txt has this at the top: This means that no drivers were found, KSP was unable to start in any DirectX mode and fell back to OpenGL, unfortunately the only OpenGL driver it found was the bog standard built-in Microsoft Windows driver. This driver is only suitable for being able to see while installing a real graphics driver. Also, your Dxdiag shows you have both an Intel HD 4600 and an NVIDIA GeForce GTX 860M , so your laptop may currently be on powersaving mode which will disable the Nvidia, leaving only the Intel card to run KSP, but if there are no Intel drivers installed it'll fail to work. So plug your laptop in, make sure it is not on a powersaving mode and try again. However if you recently upgraded to Windows 10 it may be that your Nvidia driver was uninstalled, if so you will need to get the latest driver from the Nvidia website and install it. Don't forget to reboot after installing graphics drivers so they will work. -
Unmodded KSP crashes on startup
sal_vager replied to sebbemann's topic in KSP1 Technical Support (PC, unmodded installs)
I'm afraid your dropbox links are not working, you need to click the "share" button on an item in dropbox to get that items URL, then post the URL here. -
Unmodded KSP crashes on startup
sal_vager replied to sebbemann's topic in KSP1 Technical Support (PC, unmodded installs)
Hi sebbemann, what you posted only tells me that KSP crashed because no free memory was available, but not why this happened. Please see this thread , and upload your crash folder and dxdiag system report to a file sharing site, thank you. -
I think what you are really looking for is Principia. Faking a lagrange point with an empty SoI does not work, as instead of acting like a lagrange point it acts like a tiny black hole as the velocity needed to escape it increases the closer you get to the non-existent planet. Also, lagrange points aren't spherical gravity wells, most are only nominally stable on certain axis and still require station keeping. And yeah it's been brought up before
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Support threads go in Support, moved. Yes it is a bug because the building states from career are not reset when starting a tutorial or scenario, this results in having a tier 1 tracking station in the tutorial which gives you early career orbits, and no maneuver nodes. Start or return to a sandbox game or restart KSP to reset them.
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Start game menu doesn't work.
sal_vager replied to jarrah's topic in KSP1 Technical Support (PC, unmodded installs)
Hi jarrah, the buttons should be working, can you please see the support thread here, it gives information on how to find your game logs and upload them. -
OpenGL Mode Doesn't Work
sal_vager replied to Brenchen's topic in KSP1 Technical Support (PC, unmodded installs)
There's no might, Squad does not support OpenGL on Windows, and nor does Unity, it can be forced but if it does not work Squad cannot fix it and Unity don't have to, because it's not supported. So Squad definitely can ignore OpenGL on Windows, and you are no more forced to use OpenGL as you are forced to use addons, both are a choice. As for addons, they should all be using .dds textures to reduce their memory footprint, just as Squad currently does. -
OpenGL Mode Doesn't Work
sal_vager replied to Brenchen's topic in KSP1 Technical Support (PC, unmodded installs)
Okay I cant stress this enough, but -force-opengl and -force-d3d11 are at the engine level, bringing more attention to failings with these here is absolutely useless, you'd need access to Unity source code and a low level understanding of gpu api's to have a hope of changing this. The most you can realistically do is to add your experience to an existing Unity tracker issue, as it seems that reporting new issues is locked down. But as KSP does not support OpenGL on Windows I can guess the response from Unity, if you're forcing it to do something it's not designed for and it breaks there's nothing they can do. -
Heat won't dissipate on engines!
sal_vager replied to Arugela's topic in KSP1 Technical Support (PC, unmodded installs)
Glad it's fixed, and this behavior is common for games that are not installed -
Heat won't dissipate on engines!
sal_vager replied to Arugela's topic in KSP1 Technical Support (PC, unmodded installs)
Hi Arugela, please close KSP and replace your current Physics.cfg with the file here. If that does not solve the issue please use sed on your Player.log to remove your name. sed 's/yourusername/replacementtext/' Player.log > NewPlayer.log -
Strange List of Issues
sal_vager replied to CountyDoggo's topic in KSP1 Technical Support (PC, unmodded installs)
Hi ccalpha, please see here and provide your logs, dxdiag report and pics, you can put files on imgur.com, pastebin.com or dropbox.com The issues you describe are not normal, so somethings causing them. -
I'd still like the science parts to spawn minigames of some kind when you use them myself. Maybe have a large version with buttons and dials so you can tune it in, or be able to grab and shake them, the better you do the more science you get at that location. And each should reveal a hidden layer, just as you can see craters on the Mun, you should be able to find hot areas with the thermometer, shapes in the gravioli fields, areas of higher tectonic activity. That'd be fun.
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Alas poor legoclone, I knew him well.
sal_vager replied to Sharkman Briton's topic in Kerbal Network
We don't usually discuss bans with anyone but the member involved, but this is only temporary until he can satisfy COPPA requirements, ie: provide parental consent for Squad to store his information (name, email that kind of stuff) on their server. He'll be back, don't worry Also, closing.- 1 reply
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3840 X 2160 UI size
sal_vager replied to SirCharming's topic in KSP1 Gameplay Questions and Tutorials
As G'th says, -
You're best checking a model rocket forum I think, many hobbyists make their own motors.