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sal_vager

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Everything posted by sal_vager

  1. This is actually a really nice glider (with some tanks in the nose), but a bit draggy from all the parts.
  2. It may still be salvageable, and not the bay occlusion, it may be worth removing some of the front wings and trying to get the shuttles CoM forwards, as it's right on the tail currently. With the tail LFO removed and some ballast in the nose the shuttle is flying much much better.
  3. There were a lot of fixes to the bays, you really don't want anything poking into a bay unless you want it occluded, but if it's fully outside it should be fine. I have a few guys looking into this one for you, my guess is that many of the wing parts are right on the edge of being "in" the bay.
  4. What you can do is check for the word "occluded" on your wing parts, as you are using a bay and the wings look clipped in, some may be occluded and not producing lift. And I have just been told that the wing occlusion info didn't make it in...
  5. Actually I'm really not, as I discussed this with the guy who wrote the overlay, but if your craft has an issue then maybe we can find what it is, but the overlay isn't going to be the tool that helps in this regard.
  6. Hi Jon144, the aero overlay lines are inaccurate, as such they are not a reliable indicator of lift or drag. You can enable action menu aero force values in the debug panel.
  7. You can recoup that cost by not throwing the engines away Also, no tankbutt.
  8. It's ¼ of a Mammoth, just as the Mammoth description says the Mammoth is made from four Vectors The cost is from all the gubbins for the gimball.
  9. It drops off with distance, but at the distances most players stage at it's pretty hot.
  10. Please upload the save and your output_log.txt giffel, you can find info on how to do this here.
  11. Yeah this is actually by design, it's hot up there at those speeds.
  12. The reverser jets don't cause damage because of the reversers, but if you like you can tweak engine damage with "exhaustDamageMultiplier" in the part.cfg
  13. It is a legit issue, and one that will hopefully be gone with 1.1 and Unity5.
  14. It's solid for me with no joystick and with SAS on, with SAS off you will have small floating point errors creeping in over time, this is not new and is why we have SAS (and trim too)
  15. Please retest with the joystick unplugged, it's the only way to ensure it is not contributing to this issue.
  16. Hi carlpilot, you most likely need more rudder. Please upload the pics of the craft to imgur and the craft files to a file site like dropbox for us to check out
  17. If KSP/Unity fails to detect the resolution (it polls the driver) you can just force the resolution you want manually in the settings.cfg
  18. I still added it to my thread tracking new issues and credited you, thanks for posting it
  19. Unity doesn't really like multiple monitors or odd resolutions, so some smaller laptops can have issues like this one, especially with mobile GPU's. I find the fix is to try another resolution, matching the monitor res or the aspect ratio will fix it.
  20. Can you reproduce this with a new save and craft please RocketBlam, then upload the output_log.txt
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