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Everything posted by sal_vager
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The Linux Thread!
sal_vager replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Hmm, well maybe whatever is causing it is in the logs, can you please upload your KSP.log and Player.log to Hastebin for me -
Career Mode Bug?
sal_vager replied to Rick Altur's topic in KSP1 Technical Support (PC, unmodded installs)
There are four starter contracts in the mission control building, "Launch a new vessel", "Gather Science", "Escape the Atmosphere" and "Orbit Kerbin". There's a bunch of automatically accepted distance, altitude and speed contracts to help you get started, after that you need to escape the atmosphere to prompt the generation of new contracts. This can be achieved just by going straight up with a few SRB's -
Rover wheels act not as I excpected
sal_vager replied to Mad_Scientist's topic in KSP1 Gameplay Questions and Tutorials
Hi Mad_Scientist can you please post the craft, dropbox is good for craft files. -
Guys, please use the existing Steam thread, thanks
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How do I stop fuel crossfeed?
sal_vager replied to MrCMoney's topic in KSP1 Gameplay Questions and Tutorials
Actually, you are, the Rapier engine has a jet mode and due to limitations in fuel flow logic, it is able to draw fuel from the upper stages. You're better off with an aerospike to be honest. -
Daytime and Nightime in the VAB
sal_vager replied to yas_157's topic in KSP1 Technical Support (PC, unmodded installs)
Yeah, lights-out needs a "lit at night" mode, and a sunrise/sunset filter, then we can pester Squad into talking to nodrog6 about incorporating it into stock -
Daytime and Nightime in the VAB
sal_vager replied to yas_157's topic in KSP1 Technical Support (PC, unmodded installs)
Nice but inaccurate, the real VAB and aircraft hangars are pretty well lit at night. -
I hate it, I absolutely hate it, I wish I never had to do it and that a PM or post in the thread was always enough to keep things smooth here, seriously that's all any of us should really need to do. But there's rules and some people don't like rules, they mostly boil down to "don't be an ass" but some people don't even like that. Spambots are shoot on sight though.
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GPU Support for Physics Rendering
sal_vager replied to Gameslinx's topic in KSP1 Suggestions & Development Discussion
Sorry Gamel0rd1, but suggesting Squad do this is completely dependant on Unity supporting it to begin with, and currently the only hardware PhysX acceleration Unity is planning to offer is hair simulation. As with DirectX on Windows, OpenGL on OSX and Linux, and eventually Vulkan on Linux and Metal on OSX, all this is abstracted from the developer and PhysX is as well. If Unity decides to fully support hardware PhysX in the future that will also be abstracted, it will automatically work on Nvidia hardware if it is present on a machine, and Unity will default to using the CPU in all other cases. If you really want hardware PhysX support, you need to ask on the Unity forums, as this won't be something Squad can optimise. Sorry to do this to your 3rd post but I'm closing this one. -
Grey arrow sticking out of craft
sal_vager replied to Resender's topic in KSP1 Technical Support (PC, modded installs)
Probably an addon -
Or a museum of urgh why, what were they thinking... Or an evidence locker. Offensive pics get removed, it's just a link so it's edited out. Not everyone remembers the rep button I guess. Yes, I can do that for you.
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The fault vault is a fancy name for a sub-forum where all the supposedly deleted threads and posts go, while hard deletion is possible it's avoided, and when dealing with a breach of the rules the moderation team can go over the removed thread/posts and come to a decision. It's also used for temporary quarantine of suspicious posts, and stuff can be moved back to the main forum if required. Not sure what you mean about fake sites, the moderators only deal with the Squad sites, and fansites are welcome, but straight rip-off sites claiming to be the official sites would be dealt with by Squad in an official capacity.
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KSP Stats tracking on startup
sal_vager replied to MGCJerry's topic in KSP1 Technical Support (PC, modded installs)
Further testing would be required but it should be okay if KSP is started with that controller attached. -
KSP Stats tracking on startup
sal_vager replied to MGCJerry's topic in KSP1 Technical Support (PC, modded installs)
Are you guys using a joystick or controller? There's a bug where if you start KSP without the controller you previously set up, it messes up your settings.cfg, that's probably what's resetting your choices for the stats tracking. Try deleting settings.cfg and setting up your controller again, just be sure it's plugged in before you start KSP. -
KSP and Linux
sal_vager replied to Fizwalker's topic in KSP1 Technical Support (PC, unmodded installs)
Yeah it's magenta for me as well, I don't know why but the proprietary driver doesn't render those properly, but the open source driver handles them fine. Mouse polling rate should only affect the mouse, though I have not needed to test it myself, I don't own a high end gaming mouse -
Sorta, though not with Orbiter, I tried a few things I'd learned from KSP in Pioneer, a remake of Frontier Elite 2. Just basic stuff like raising and lowering my apoapsis and periapsis, and plane changing manoeuvres, even managed a hohmann transfer to the Moon, none of this I'd have tried without knowing about them from KSP.
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Random Game Crashes?
sal_vager replied to 4j25's topic in KSP1 Technical Support (PC, modded installs)
Hastebin is pretty good for posting text -
Does the EULA prohibit multiple installs on the same computer now?
sal_vager replied to a topic in KSP1 Discussion
Heh, more like 1.0 explains Deported BV, if they are indeed linked, there's a saying about correlation and causation that fits this pretty well. Also R&S, can't you guys think of any new material? This "speculation" is nearly as cringeworthy as the "Valve forced Squad out of early access" stuff. Rosco already said it better. -
KSP and Linux
sal_vager replied to Fizwalker's topic in KSP1 Technical Support (PC, unmodded installs)
Okay, what I do is this. Open Synaptic. Click "Settings". Click "Repositories". You'll get a "Software & Updates" box, the first tab has checkboxes for the main, universe, restricted and multiverse repos, tick'em all. The next tab is called "Other Software", other repos are here, so if you want to add a new repo just click "Add" and paste in the repo from the site where you found it, you'll see other repos there already so you can get an idea what they look like, but lets say you want SimpleScreenRecorder, you'd add this line: "http://ppa.launchpad.net/maarten-baert/simplescreenrecorder/ubuntu" Close "Software & Updates", hit "Reload", find what you want with the "Quick Filter" box, tick it and apply -
The guy is pretty infectious Or maybe I was just mesmerised by those teeth....
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The STS bay doors had radiators fitted to their inner surfaces, they were not themselves radiators though.
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Well I can't see this thread being controversial in any way at all.... Just in case there's still anyone behind the times, Valve has scrapped this idea (for the time being anyway) and their cut was their usual 30%, the developer set their own rate. This horse has been thoroughly beaten on reddit by the way, so please keep the discussion here civil
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This is the solar power you need to mine ore at Vall
sal_vager replied to RocketBlam's topic in KSP1 Discussion
This isn't real space, it's Kerbal space, the "ore" you mine has more energy in it than you think. Some people like to think it's a long lost pre-Kerbal space faring civilization called the Mu, who left lumps of koal throughout the system, which Roverdude Kerman developed the technology to exploit