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KSP2 Release Notes
Everything posted by sal_vager
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How to avoid re-entry heat
sal_vager replied to KASA Space's topic in KSP1 Gameplay Questions and Tutorials
Set yourself on an orbit with a low periapsis, 30km is good. Keep your nose up, 25° to 35° is fine, you want drag, you want to slow down as quickly as you can without breaking apart. Once you're below about 1000m/s you'll be fine -
I went to the other KSC.
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Game Crash with ~ 500Mb of RAM
sal_vager replied to THE01X's topic in KSP1 Technical Support (PC, modded installs)
Hi THE01X, please see the support stickies and provide your game logs as without those we haven't the foggiest idea what when wrong -
Thread merged (and moved back, silly vBulletin)
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Don't activate while still stowed? KSP checks for parts within a cargobay or fairing when those parts are activated, the only way around this would be a plugin, try asking in general addon affairs.
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Buggy Title Screen
sal_vager replied to Apollo42's topic in KSP1 Technical Support (PC, modded installs)
Maybe try reinstalling KSP on top of your existing install? I mean it's fairly obvious your files are borked. -
Easily manage heat load without air brakes
sal_vager replied to RocketBlam's topic in KSP1 Discussion
Heh yeah this is what the STS does, so it's very realistic, make as much drag as you can, come down as low as you safely can, get subsonic as soon as you can, and you'll not overheat anything like as much. Most of the STS re-entry wasn't while on fire, it was after losing enough speed to stop settings fire to the air in front of the shuttle, but having to S-bend to avoid massively overshooting, as with no drive the shuttle came back with much more spare potential energy (altitude, speed) than it needed so as to ensure it would not fall short of the runway. -
I guess we're stuck, I really wish I knew a way to fix this, all I can really do is give you my setup in case it helps you. Hardware: A10 5800k AMD APU. Nvidia GeForce GTX650 4gb DDR3 RAM Software: Xubuntu Vivid Vervet 15.04 64bit Proprietary Linux Nvidia driver 346 Hardinfo report on Hastebin Settings.cfg .nvidia-settings-rc My refresh rate is stuck at 60hz thanks to the driver which may be why I don't see the pausing, and Xfce uses at most 9% of the system RAM, and nothing else I run while playing KSP is using much memory or constantly scanning files.
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No Parts in demo
sal_vager replied to ScruffyWunder's topic in KSP1 Technical Support (PC, unmodded installs)
The log suggests the parts file is not there, pleas try re-downloading and re-installing the demo. -
Space center looks awful
sal_vager replied to Bishop149's topic in KSP1 Technical Support (PC, unmodded installs)
Um, no, the internet would disagree with you here, the tier one KSC looks spartan, but it is not a "glitch". -
Money bug - had 800k and then...
sal_vager replied to giannis1996's topic in KSP1 Technical Support (PC, unmodded installs)
You can also edit the persistent.sfs to restore lost funds. Back it up first just in case. -
Hi LeGryff, I'll be honest. No. If you want KSP on Steam instead of Amazon, you need to get a refund from Amazon and buy KSP on Steam.
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Temperature Indicators & Patches
sal_vager replied to MathmoRichard's topic in KSP1 Gameplay Questions and Tutorials
Just turn off PPFX edge highlights, you need the gauges to see when you're overheating. -
Moved to addons so addon devs will see it, as it's not really a gameplay question
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Unable to launch, Immediate crash
sal_vager replied to true659's topic in KSP1 Technical Support (PC, unmodded installs)
Hi true659, the KSP.log is in the game folder and output_log.txt is in KSPData, also we'll need your dxdiag log, you can post them on dropbox or pastebin then link them here. The 32bit version of KSP should run fine on Windows x64, it's only the 64bit Unity3D game executable that has some issues so it was removed for 1.0 -
Ability to rename empty/derilect ships
sal_vager replied to tuguley's topic in KSP1 Suggestions & Development Discussion
Click the on the right side of the tracking station screen when you have a vessel selected, it will open the knowledge base, and from there you can rename any vessel by clicking its name. -
Hi Angezerus (1) Parts inherit the symmetry of their parent, this is by design, set them to single placement to reset symmetry. (2) Yep there's larger gaps in the physics steps, and there's a warning exactly because of this, 2x is the recommended maximum. (3) Yeah it's known, strutting your craft sufficiently will help though, as will reducing engine gimbal, but SAS isn't magic and it will overshoot if it lacks enough control to stop your rotation. (4) Real planes do this, and fighter jets are designed to do this, they rely on computer control for stability, just keep your CoL behind your CoM whenever possible. Stalling isn't really modelled in KSP, and the damage will depend on the craft. (5) This was on purpose, strangely. (6) Er, shouldn't be that bad, you may need to delete your physics.cfg so KSP makes a new one, also come down lower and lift the nose to get as much drag as you can, the longer you are supersonic the hotter you'll get. (7) Yep, intentional, the devs wanted to differentiate them from the boxed panels in some way, they are cheap, light, and lack a closure mechanism now. Hope this helps
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Solar Limbo: How Low can you Go?
sal_vager replied to MarvinKitFox's topic in KSP1 Challenges & Mission ideas
But you won't have a warning when parts are about to go boom, but if you turn off PPFX you can have your RAM and temp gauges -
Jagged Landmasses
sal_vager replied to baldwita's topic in KSP1 Technical Support (PC, unmodded installs)
Neither really, it's a procedurally generated mesh with a fixed seed, just like the rest of the planet as the poles are kinda weird otherwise. Next time you're on the Mun or Moho especially go take a look at the poles up close, the terrain is interesting -
Turbo Jet engine question !
sal_vager replied to Blo0d's topic in KSP1 Gameplay Questions and Tutorials
Well, if you're playing stock 1.0.2 (build 842) you should get something like this. And when you break the sound barrier... If you have 1.0.0 or 1.0.1 then yeah you might be getting a bit more.