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sal_vager

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Everything posted by sal_vager

  1. antilochus' find is interesting, can others try limiting their frame rate?, KSP has the option of using the adapter default.
  2. Okay so it's not likely to be file access, has anyone had their task manager open while this happens? It'd help to know if there's a CPU or RAM spike with every pause. Also sarbian made a memory monitor tool that could help show what's going on. Also also, does the problem still occur with a new settings file? The Unity5 overhaul won't happen overnight, so we need to find a way to mitigate this pausing until then.
  3. Yeah Claw needs to make the link bigger, here's the tracker. Please read this before posting a bug though
  4. It should work, but don't use the one in the repos as it's out of date, get it from the Steam website. gDebi will install it and handle dependencies, and if you start it via the terminal you should see what causes it to fail if it still doesn't work for you.
  5. Padsp? It's the pulse audio OSS wrapper, if you have a program that won't work with pulse you can make pulse redirect the audio stream to an OSS compatible device, ie your soundcard. It's as simple as "padsp ./KSP.x86" "padsp %command%" might work in Steam.
  6. Just turn off PPFX to stop the heat issue, otherwise you'll have no warning that stuff is getting hot.
  7. Okay, best thing is to put it on the tracker though, that's where they work from rather than trying to find bugs here, Support is more for support
  8. Hi Boise Profetul, the rocket looks fine but I don't know if it'll reach Gilly, but rescue missions are fun right? I can't tell from the pics what might be going on, can you please upload your craft somewhere (dropbox is okay) and your KSP.log and output_log.txt, make sure they are from just after after this weirdness happens as KSP overwrites them on every game start. If it's camera shake you could try disabling it in the options.
  9. Steam overlay can be broken if you use a 64bit system, as has just been found here, so try turning that off.
  10. katateochi, it's a known issue but it's known not to affect everyone, not that it's unknown, and I only load 1000 part craft when players say "hey my craft is broke" and I offer to take a look, but even then KSP is slow but not stuttering for me, if I could reproduce this I'd have a chance of fixing it. If I knew someone lived near me with this issue I could mess with their PC and try to figure it out. I have a feeling that file access is involved with this somehow, I know KSP is constantly writing to the KSP.log and output_log/player.log, and I'd not be surprised if it's reading a lot as well, and definitely from the cache. If it is the file access, defragging the drive might show an improvement, as might starting KSP with -nolog Edit: On Unity5, I hope so, Unity are putting all their effort into that and hoping everyone migrates over to 5, and now they only have the one version on offer (thanks Epic!) they will concentrate on that instead of splitting their effort between free and paid versions.
  11. The logs are overwritten every time the game starts so they may not show anything now, it's best to start KSP, reproduce an issue, close KSP and post the log contents to ]hastebin, that way there's as little unneeded stuff as possible. The guy to ask about this would be Arsonide, he made the contracts so would be able to figure out what happened, you could drop him a PM
  12. I'm not entirely sure, I get the same error when I start KSP via Steam as well but I don't get the missing VAB/SPH, and googling is turning up blanks, as does "ldd gameoverlayrenderer.so", it's not reporting any missing libraries. My guess is it's using 32bit libraries supplied with Steam which aren't working on Linux 64bit, but there's no 64bit Steam client. I'm going to have to look at this some more, but if you have the Steam overlay enabled for KSP, it may be an idea to turn it off. Here's some info on LD_PRELOAD, it just loads a library, which we know is this overlay file. This old page says to install ia32-libs to get 32bit programs to run on 64bit, but that package is deprecated and not available. I think without a 64bit gameoverlayrenderer.so we're stuck. But it may be worth looking at this, Arch users seem able to fix anything and they suggest installing the 32bit version of your gfx driver, which for Intel is the Mesa driver, so you could try sudo apt-get install libgl1-mesa-glx:i386
  13. Hi Elen Sila, your first pic is exactly like what we see when anti-aliasing is enabled on hardware that doesn't support the built-in Unity AA, so please try disabling anti-aliasing in the KSP settings. If your graphics driver allows it, you can force anti-aliasing via the driver. You also have this line in your log: ERROR: ld.so: object '/home/jps/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. This can happen when using a 32bit program on a 64bit system and vice versa, but as it's just Steam it's not a big deal as you can start KSP from the KSP.x86_64 directly.
  14. I'd like to see the support section and bug tracker closed as no longer needed, so no bugs please.
  15. Not that I am aware of, the only thing Steam does is check if KSP is still running when you close it, it has no other effect unless the launch options have been modified.
  16. Is that an antenna on the lab? Try undocking and redocking it, then a quicksave and quickload, that may trigger the contract as complete. If not then please post the KSP.log and output_log If you just want the contract ended, you can do so in the Alt+F12 debug menu.
  17. Hello again byedidia, we cannot help you if you do not help us by providing the logs that KSP makes, there is no telling what is causing thins on your system without them.
  18. No I'm baffled byedidia, can you please see here and here, we'll need to see the game logs to figure out what's going on.
  19. You mention a "first module", was this a new vessel or did you add bits to an existing station? The station has to be brand new, you cannot reuse one you launched previously.
  20. I wish I had an answer for you but the only time I saw this was with one of Zekes tanks, it needed re-rooting in the editor to fix.
  21. A craft so big it needs a zip file, okay I'll try it out. Edit: Okay, it won't drain the cargo tank now, enjoy.
  22. You will have to define "problems" as we don't know what you are trying to get at.
  23. Then get more info, full system specs, running programs, even mouse DPI, not anecdotes. Yeah there's a Unity issue, but again it's not affecting everyone, so the question is "why?" Edit: We need guys on Windows who do not have stutter to provide info as well.
  24. Everything gets reported to the tracker, even stuff that is caused by external programs or cannot be reproduced. Nice of you to put words in my mouth there, obviously there is stutter, but as it is not affecting everyone there has to be a common cause that can be found and resolved.
  25. I have no stutter, at all, none. The engine thrust sound effect used to break for a fraction of a second, but didn't make the game pause, and even that's gone. When I play KSP, I run as little else as possible, irc chat and a file browser, maybe a very lightweight music player (I'm talking kilobytes here) and Firefox. Firefox, indeed every browser I have tried, uses quite a bit of RAM and sometimes way too much cpu, so I use plugins to keep it under control and I don't use adblock (a massive resource hog all on its own), and before you say use Chrome or whatever, Firefox is the least lardy of the lot, it's the only one that will actually release memory when you close a tab. Even with a 1000 part craft, KSP may be a bit slower, but it doesn't stutter. And this is only on an AMD A10 with 4gigs ram and crappy Nvidia drivers. Also, so many other players don't suffer stutter, it's just a small percentage, you can see this in KSP youtube vids as well, some do stutter, most just don't. If this was affecting everyone it'd be known, but it isn't.
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