Jump to content

sal_vager

Moderator Emeritus
  • Posts

    17,670
  • Joined

  • Last visited

Everything posted by sal_vager

  1. There's one parts pack I really miss from the old days, the White Monkey Kitchenware and SpaceParts Factory was never updated, and Sarkun has long since left the community, with his work effectively being 'all rights reserved' it has faded into obscurity. But 1.0 gave me the parts to remake it... [Craft on Dropbox] [Craft on Pastebin] The Able has a lot of stability, you'll need to hold the S key a lot to turn (Able starts facing East), and the upper stage will circularise you and get you to the Mun or Minmus orbit. Baker is tight on fuel so be careful, you don't have much hover time if you want to make orbit again, though there is an RCS reserve. Charlie is really just for coming home, he has no probe core so you might want to EVA across, it's up to you, Baker alone isn't capable of a landing and return so an additional craft was needed. The names Able, Baker and Charlie come from the old US phonetic alphabet before alpha, beta etc, so it made sense to name the CSM Charlie as well. Have fun
  2. KSP x64 can have trouble writing to the settings.cfg depending on your system language, try deleting your settings.cfg, running KSP with "LC_ALL=C ./KSP.x86_64" and setting the graphics again. You will need to use LC_ALL every time, this is easier with a script like this. #!/bin/bash cd "/home/useraccountnamehere/.local/share/Steam/SteamApps/common/Kerbal Space Program/" LC_ALL=C ./KSP.x86_64
  3. Please post your logs after the lag occurs tempsgk, also your dxdiag.
  4. Yes that's it, as you can see it's set to both the alt keys, not to left shift, left alt is already in use by Ubuntu and other distros to allow application winds to be grabbed and moved.
  5. Hi JoCRaM, please reproduce the issue then post your game logs and save file, see the support stickies for info
  6. Squad has already wrote code to update previous release saves to the newer version, it's been working pretty well for several releases so far, but as always, back up your saves just in case. So the answer to "Is save breaking possible post-release?" is "Squad have already worked to prevent that"
  7. This should stop happening after a restart, it's a pretty old issue with no reliable reproduction steps, so it's near impossible to find the cause.
  8. Here try this, it will never be perfect but it's a lot more controllable. [Pastebin link]
  9. I read the other day that AMD was lagging behind Nvidia on speed at high resolutions, but AMD was consistently faster at a lower res, might be worth a try.
  10. I saw a craft like this yesterday which I fixed for a member, I placed some of the new fins part way up and ran struts to it from the top and bottom of the rocket, making triangle reinforcements. I think you'll want at least two sets of small fins, a third of the way for each set, and run your struts from top down.
  11. What about network attached storage? I found this bug report on the Unity tracker, it looks to be why loading is slow on Windows with unused network adapters. Unity3D bug report January 2014, www-Class for loading local texture is very slow.
  12. The tests could be valueless however, if Jouni's findings with the service bay are accurate.
  13. You can set the deploy and retract actions to the action groups, but not toggle, it's a bug.
  14. Hi tylerp2, please see the support stickies and provide your game logs
  15. There seems to be a bug when you use a lot of launch clamps, I've seen this on Linux and others have reported it on Windows, try to use as few launch clamps as possible.
  16. -force-opengl is broken in Unity3D 4.6.4, which is what we're on, some people have gotten it to work, see the threads on that subject.
  17. Guys, I recommend you use the official bug reporting guide for all issues even for mods, and try to reproduce the issue at least once before reporting, one-off events are not useful. Logs and reproduction steps are essential.
  18. There's always trouble with the Bopmuda triangle, unless you have a quicksave your craft has been eaten by the Kraken, sorry. It's best to keep your distance.
  19. Hi stampy, you may have to edit the settings.cfg to get the bindings you want, I don't think I can diagnose this much further without your game logs, please see the support stickies for more info
  20. Hi FJB, please see the support stickies and provide your game logs
  21. There's often info further down the file that we need, also we need your dxdiag output. Though honestly, you're playing an out of date version, can you update to 1.0.2 please.
  22. Luckily, busted Windows saves will often load on Linux, here's your saves back. [Filedropper link]
  23. KSP's unobtainium? Default settings everyone will accept....
×
×
  • Create New...