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sal_vager

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Everything posted by sal_vager

  1. Hi tieme.enkhuizen, are you playing a cereer game? If yes then you need to upgrade your tracking station and mission control buildings first
  2. Floating points, basically The further from the root of the active vessel, the greater the inaccuracies, also orbits that are very near to circular will have their Ap and Pe move due to this.
  3. I thought you were playing Eve online for a moment there gmpd2000
  4. Guys, Squad can't fix the 64bit issues, only Unity can do that, Squad has difficulty even finding the cause for many 64bit issues as currently even the Unity editor is 32bit. Even if the editor was 64bit there are licensing reasons why Squad can't fix these issues, Unity is proprietary and changing it without access to source code would require hex editing and reverse engineering of the code. Currently x64 is broken, it's experimental at best and if it works for you great, but don't expect it to work and don't expect much in the way of support. Eventually this will change, that is true, but for the time being there's no point getting upset over experimental code being broken, it should be expected.
  5. Hi Laughingstok, have you upgraded your tracking station and mission control buildings yet?
  6. Yep, it's a bug, though no one has worked out how to cause it yet, if someone can come up with reproduction steps on a new stock game it'll help get this fixed
  7. What's your ascending and descending node saying ProjectAris? If it's 180 degrees off you're going the wrong way, also there is an issue with satellite contracts, you need a power generator, not just batteries, unfortunately launch clamps count so the contracts are offered too early. But I see you have other satellites so I doubt you forgot the panels.
  8. Reblet, that post is from May 2013, those values were exposed in the part.cfg files at that time, but they are now in the module for SAS which is not so easily edited by the player. You can learn more about PID controllers here, unfortunately to use them you would have needed Regex's PID tuner which is no longer available. The tuner probably won't work on the 0.90.0 module anyway as it was changed to include the SAS hold modes.
  9. Try setting the resolution manually in the settings.cfg to: SCREEN_WIDTH=1280 SCREEN_HEIGHT=853 That should be 3x2 and fit nicely
  10. The log just ends, so KSP didn't have time to crash, if the PC is resetting that suggests something more serious though such as overheating the processor or faulty memory. You should check your cpu and motherboard temps, and test your ram using memtest86
  11. They did, and the pics are clear enough. Now we used to have a rule specifically to prevent conspiracy theories, it's been changed to this: As long as people avoid that then this thread can remain open for discussion, thank you.
  12. Some players think it's all about efficiency, anything that's inefficient wouldn't be done in real life, I'm not totally convinced of that (Space shuttle anyone?) But seeing as KSP is a game and that people are amazingly creative with the parts available I think it'd be cool to have stuff that's just for show Who knows what players could make from them...
  13. Sounds like someone needs to practice more
  14. Welcome to the KSP forums Spide Your Mun base sounds cool and I bet everyone here would love to see it, so any chance of some pics?
  15. So if NASA do this we can expect amazing sunrise and sunset pics
  16. Lots of interesting ides here, could be useful for any dev looking, stuck for January
  17. Cool stuff tajampi, stickied for January, I hope you can keep up with the demand for prettified pics
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