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sal_vager

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Everything posted by sal_vager

  1. Yeah I have noticed this as well, and another strange thing, try changing the RCS thruster weight, I made mine 10kilos and covered a rocket in them and it made no difference at all. Maybe those new modules for stock parts override the cfg?
  2. Lidar is not a communication technology you are right, but laser communication is a very real thing, what Romfarar is doing is making an extremely versatile laser based device that can perform many functions, targeting, comms, weapon, anything you need.
  3. Probably not the place for it but what the hell, here\'s my recent excursion to the secret spaceport in the mountains, It took ages to fine tune this little plane and now it flies without ASAS, it\'s just there as ballast.
  4. My system has not been upgraded in a long while, I have an Athlon64 3700+ with 2.5 gigs of ram (probably mismatched) and a Radeon HD 4850 with 512 megabytes. OS is Xubuntu 12.04 using Wine to play windows games. I kinda gave up on big industry games at Fallout 3, Oblivion and Deadspace, and now just play abandonware, Indie games, games from my large collection and stuff from GOG.
  5. All vessels now appear to be in one piece except the TNT, aptly named it seems. The primary LZ is now far too slow for me to land at again, so I\'ll avoid it in future.
  6. I did not see my Palomino in the screenshot so I expect it has vanished due to bugs, I\'ll have a go editing the save if you like.
  7. I\'m sure I can do better than my previous time but I doubt I can beat you, the aerobraking maneuver was a good idea though I\'d have come down to 37.5km. You aren\'t related to Michael Schumacher are you?
  8. Bugger, no can do, my planes rely on being empty for balance, I can get to the runway just fine but have no thrust, I\'m a glider.
  9. Looks pretty good, can you have the plugun read the persistence file to find targets? Scanning the radar dish is only needed for show, otherwise you could try the Lidar system mentioned before.
  10. How do you land a stock plane? I have a design that\'s a dream to fly but it only has room for one parachute, and that simply isn\'t enough to land without everything but the capsule exploding. I had to stick the cart on my plane so it could land, and it now has landing lights too
  11. Relax it\'s fine, I doubt you\'d have made a dangerous plugin, we simply don\'t have proper guidelines yet on whats allowed and what should be avoided, as the plugin system is very powerful and could access external programs. The Lazor is still just a brilliant multicolour spotlight for me at this point, I\'m looking forwards to seeing what it becomes, but you must be prepared to do some recoding once the guidelines are released just in case there are any issues you didn\'t account for.
  12. Ahh I better delete it then, you do have to be careful, and the programming guidelines are not released yet, these plugins have the potential to do a lot of harm.
  13. That bug is pretty cool, and the way you took your screenshots makes it look like laser cannons from orbit
  14. Just being able to look straight down from above, and straight up from below, would be enough for me right now, but later when we have more places to go It\'d be nice to have a small icon on the side of the screen showing the direction of the sun and major planets when they are out of view. In fact when you have ships within 100km in the flight view, it\'d be nice to have those icons for them, as It can be a pain to find rendezvous targets, I think it was Freelancer that did something similar to what I\'m after, showing triangles for direction and the distance in meters for craft out of view.
  15. Scanning the scanner with a scanning beam to scan for contacts? Very nice, but how will I do this from orbit or the Mun?
  16. At about 45km the air is too thin to do a lot, but it will depend a lot on your craft, something big and heavy just isn\'t going to accelerate fast enough to have to worry much about air drag, it\'s got enough problems just with it\'s own mass.
  17. What you need is to read up on the Goddard problem, unfortunately wikipedia is a bit light on details but there is a lot of info here. Basically you want to get up to speed as fast as possible then throttle back but keep accelerating, so atmospheric drag has the least affect on your ascent.
  18. I think closette, Kosmo-not and a few others figured out that it\'s a 1 to 1 ratio, no matter where you set the throttle you have the same fuel economy, the only real factor affecting this is atmospheric drag, so once in space there is nothing to be gained by throttling back.
  19. You can get pipes to fit from a tank to a decoupler, then up again to another tank, but I found some weird fuel drain problems when trying to make tanks empty from bottom to top, and some weird things can happen when you have two fuel lines instead of one, or if you have the fuel flow spit then rejoin. Also no need for an extra bridging tank, just fit lines to a radial decoupler, works the same.
  20. There\'s a good challenge about it here. Basically full thrust all the time is not the best strategy, as air resistance increases with speed you waste fuel pushing against the air, by reducing throttle you save fuel and still accelerate at the same rate.
  21. This would make it hard to use a few of my stock designs Does anyone actually know the reasoning behind having fuel crossfeed on stack decouplers? It\'s probably not that important as that wasn\'t the issue with MustardDimension\'s rocket, it\'s good he figured it out.
  22. From the part.cfg : The first PT-4E was actually constructed out of the very office building the engineers designed it in. I mostly fly stock, but now I want to fly a concrete office block, complete with a carpark in the foundation with engines sticking out the bottom.
  23. Too many people complained about the camera going upside down, they found it difficult to orient themselves, so the camera has been restricted and it\'s affected the map screen badly, I really miss that feature
  24. I\'m guessing you attached your fuel lines to the lander engine, that\'s why the fuel is going through to the engines below. If this is the case just fit the fuel lines from the external tanks to the tank above the lander engine, any part with fuel lines attached has fuel crossfeed set to true, so you can fit fuel lines to stuff like an ASAS above an engine and it\'ll work. Edited for spelling.
  25. Okay, I see you want a realistic system to scan for a target, you could try a radar system but it\'d not be impressive, so I suggest a system where the Lazor itself can sweep an area of space chosen by the user, and record each object it hits to an array, checking for duplicate parts as it does so. You could have the beam sweep left to right once then raise 1 degree, then sweep again, to cover an area in degrees set in the control panel, once it has finished the area sweep a target box in the control panel could show the first 5 results, with up/down arrows to scroll through the list of targets, clicking a target would select it. Edit: Of course, LIDAR, I completely forgot it but it\'s essentially the same thing, sweeping a laser instead of a radio beam, thanks Lazurkri.
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