Incursore
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KSP2 Release Notes
Everything posted by Incursore
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Incursore replied to Thomas P.'s topic in KSP1 Mod Releases
Are you sure? I just checked for the same problem of mod waiting and KSP v.1.7.0 is just there. -
The Ui Flicker Bug - In stock
Incursore replied to Tr1gg3r's topic in KSP1 Technical Support (PC, unmodded installs)
Hi here, I have the same problem, played 1.2 in vanilla and all was ok, I added some mods with parts and all go crazy in the VAB. So is it impossible to fix the problem with an unofficial patch or an "how-to-fix-it-instructions" until 1.2.1 come out? I understand you can say "vanilla is playable so keep calm and no rush", but we all know here that, without mod, Kerbal Space Program is... well, you know, is not the same at all. Of course I don't want to be rude, all the things that I'm saying are a consequence of the fact that I love this game and all your work. -
Hey guys, I resolve all my problems ahah @akron, I delete the configs files you said, and now the antennas work perfectly I did the same with my other mods that have antennas, and without those configs files all work! That was not a CKAN problem, but the existence of these files was itself the problem (without doubt because I don't use RemoteTech and AntennaRange).
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Actually I use A LOT of mods ahahah but nothing that change how the antennas works. But actually, I see this identic issue with other mods that add some parts (antennas included). I have no problem with the stock antennas, but the antennas added by mods never work. I'll try eliminate the files you said, I'll let you know, thanks for the help
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Nice mod here Just a question, I see that the antennas/dishes included into this mod aren't usable as normal antennas for science trasmission: Why? Are they usable only for things like AntennaRange and RemoteTech? I istalled the mod with CKAN.
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I don't know how the "quote" thing works, but I hope you'll see this post However, I eliminate the realplume files in the compatibility folder, as Sgt.Shutesie said, and now I can see the flames and all work perfectly, thank you I have not Real Plume istalled, and I don't know the origin of the problem, at the moment I can't upload anything so I'm really sorry. Maybe, as VenomousRequiem suggested, it can be a CKAN problem. But finally I can play with this mod and no problems, thank you all again
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Nice job! Do this work with Outer Planets Mod? As far as I know, that mod doesn't change anything of Jool, just add some moons to it.
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Hello all, I had some problems here with this fantastic mod. Seems like I can't see the flames of the engines included in this mod. I tried them all, and they actually work, but there is no visible flame outpot. I have other mods installed, and I don't know if the problem is of compatibility, but all other engines have no problem. Maybe is just my fault in something, but I hope to find some help here, 'cause I really like this mod If it can help, I installed the mod with CKAN. Sorry if there's something wrong with my english, it isn't my first language.