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Everything posted by Not Sure
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Well, the post above certainly sorted out some things. But now there is kind of the opposite problem.. things are super dim! Maybe thats just how the universe is, but completely dark planets isn't something that is very inviting. However i did find this: Sunrise lasts half the day... I like it. (oh and the Kerbol sunflare is somehow visible through the star??? i'll pretend that's a some epic stellar ejection...)
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Alright I got this working on mac, and i'd consider it playable if the lighting scaled with distance. In the flight scene everything is all white because every star is producing light as if it was 2 km away. Is this not supposed to be a thing or is this an expected bug that is planned to be conquered in the future? Thanks.
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Welp, that must have been the problem, didn't have MM installed. Is that in the OP? All I saw was kopernicus.
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I know virtually nothing, but isnt Air Intake an invisible resource? It shows up in KER but not in flight.
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So this may have been asked before, but will this work on Mac? I have created a wine program that has the background and everything and a .txt was created with the details of my galaxy, but nothing changes in game. All stock, only kopernicus and TBG for this test. i see sombody else was looking for some system specs so here are mine:
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man... What kind of mods you got?
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You could place a satilite in orbit and use whatever that new function is that they brought into 1.2 (just forgot the name) and toggle it so that it displays biomes then just set a waypoint in that biome and land as close as you can to there.
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Banned for pointing out the obvious
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[1.4+] BETA: Kerbal Attachment System (KAS) v1.0 Release Candidate 1
Not Sure replied to IgorZ's topic in KSP1 Mod Releases
Ive noticed a bug with my recently built Mun Base, every time the vehicle is unloaded and reloaded (like going to the space center and back) the connections for the TJ1 are disconnected with a red message that says that they could not be restored. is this a known bug? the worse part is you cant just re attach them, the female ports the they were previously connected to do not highlight although others do. I can get around it by attaching 2 female ports for every male, so there is always an alternative to connect to. However that can get quite tedious in larger operations. -
Is there a way to just have a simple way to only replace the stock ksp skybox with some removed aspects of texture replacer (that are great) or without texture replacer at all? My reasoning is that I'm on a Mac, so the reflections do not work, but also the game gets super laggy when looking at the planet but when looking at the sky (only with a different skybox) I get 60fps, and I don't think I'd get 60fps in that situation without texture replacer installed. Sadly getting 5fps when looking at the ground is not a compromise I'd like to make. So can I use some small file with just the area of Texture Replacers code that allows me to change the skybox?
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Problem with docking and stages
Not Sure replied to A.H's topic in KSP1 Gameplay Questions and Tutorials
Staging gets risky is ksp, there are quite a few glitches and such that will ruin your day so if you’re in interplanetary space or in orbit, it is sometimes safer just to right click on objects and activate them manually. However you can re arrange your stages in the flight scene by dragging them up and down just as you would in the VAB. I’d advise doing this after docking or undocking and firing the engines manually as sometimes it will skip a stage. -
hey, never said he wasn't, i just cant agree for the time being. actually, you can find that i was correct by looking at the scifi visuals readme, it says
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Right, but the cfg in sci-fi does not need scatterer to take effect, I’m not even sure if it’s called atmo.cfg again I’ll have to dig around when I’m home, you may be correct.
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Is it? I thought it was that glaze that planets had for if you don’t have scatterer installed, I’ll have to mess with it when I get home.
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I have a high end Mac but that doesn’t mean I can run AVP without 8fps. My current visuals are Scatterer and SciFi Visuals, I seriously suggest giving sci-fi a try, just because it’s made for low end machines doesn’t mean it’s worse in any way. However if you use scatter as well you should remove the atmo.cfg just to get rid of the light glaze that scatterer does better. (I highly recommend turning off ocean shaders to gain FPS, it’s just not worth it imo) SVT is optional but recommended from me, as most planets don’t have atmospheres so it’s nice to have a refresh on every body. Distant object enhancement makes anything in space look more cinematic with very little FPS loss. Getting kopernicus and taking only the Jool rings from SVE will add some very nice rings to jool with proper shadows thanks to scatterer.
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Stage Recovery in Career
Not Sure replied to Tibrogargan's topic in KSP1 Gameplay Questions and Tutorials
It does not, but possibly using physics range extender and mechjeb will allow your stages to land by themselves without unloading. -
Stage Recovery in Career
Not Sure replied to Tibrogargan's topic in KSP1 Gameplay Questions and Tutorials
I agree that stage recovery is a generous mod, but there is an alternative that's a bit more fun. FMRS. It allows you to jump back in time to when you stages to manualy land your boosters. you can find it here: -
Docking port distance reset?
Not Sure replied to Not Sure's topic in KSP1 Gameplay Questions and Tutorials
I was thinking about that when i saw your post in the last thread lol, not a bad mod at all. thanks. -
Docking port distance reset?
Not Sure replied to Not Sure's topic in KSP1 Gameplay Questions and Tutorials
Wow, that is quite an interesting shuttle! Must have been interesting to take up there. -
Docking port distance reset?
Not Sure replied to Not Sure's topic in KSP1 Gameplay Questions and Tutorials
im starting to think that the distance bubble is more like a cone, because this problem does not occur on one of my other crafts and the cone theory works on yours and mine. Neat vtol though. -
So this problem arises with my folding wing SSTO, and the basics of it are that after undocking the bottom ports to fold the craft up, it refuses to fold back down as the docking ports haven't moved 10m from each other. Any tips other than f5 + f9? Id greatly appreciate it if 'theres a mod for that' came into effect here.
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So, if I'm going to be in the velocity devision, I'm going to be in the velocity devision. So, here it is, the (NS) Smokes-Blade (ignore the destroyed fuel station in the back, it totally wasn't a failed landing that influenced adding a drogue chute and totally isn't the last image I posted haha) I looked over some other people's crafts and used my own style to get a time of 38 minutes and 44 seconds. Some bonus eye candy (you may notice the similarities with my brand new PFP ) Thanks for this awesome challenge!