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KSP2 Release Notes
Everything posted by MacLeod-Industries
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This quote is so perfect. Here I was, expecting an amazingly detailed work of art that only a few people would download- And all it was is a truss adapter and a command seat. Elegant.
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Longinus - Kraken Drive Prototype
MacLeod-Industries replied to TheUnamusedFox's topic in KSP1 The Spacecraft Exchange
Oh my. These are still a thing... I agree though, I haven't seen too many lately. Might be dying off. Only the creative designs survive. Natural selection. -
Heavy mobile ORBITAL STATION+SSTO | KSP
MacLeod-Industries replied to Makc_Gordon's topic in KSP1 The Spacecraft Exchange
Its beautiful... *tear* Except re-entry. That was disgusting. -
Metroid Prime Gunship Replica
MacLeod-Industries replied to GillyMonster's topic in KSP1 The Spacecraft Exchange
Looks great! What mod did ya use for the colors? I'd like to see a hatch on the top... maybe with a lander can or something? I can remember entering from the top from playing Metroid Prime Hunters (DS... spinoff?) -
Eve Lifter Probable Final version
MacLeod-Industries replied to Zosma Procyon's topic in KSP1 The Spacecraft Exchange
Over 50% success rate? Probably good enough. -
Super destructive orbital mine
MacLeod-Industries replied to BrikBikBo's topic in KSP1 The Spacecraft Exchange
Take a bunch of those, stick em on each other, put it into the default orbit, and make a super mine >:) Destroys your ship, and your frames! -
Unbreakable high-speed all-terrain vehicle
MacLeod-Industries replied to BrikBikBo's topic in KSP1 The Spacecraft Exchange
Challenge Accepted. (i.e. Put up a download) -
Pterodactyl - Ultralight Scout
MacLeod-Industries replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I'm impressed. Usually ultra light crafts look kind of messy, but that looks sleek. -
Full (almost) Kerbol System Explorer
MacLeod-Industries replied to sdrevik's topic in KSP1 The Spacecraft Exchange
Love the use of the inline cupola. Very creative. You do know you can turn the vector engine gimbal down, right? It is almost always too excessive when I use it. -
Yes, is is absolutely possible to use structural fuselages. I used it for my stationary cannon. However, my crew cabin was no where near the barrel, I just had then walk up the entire length of the barrel, and jump in, or put a really long ladder to climb up. Both are equally impossible on a plane. The barrel is the perfect size to shoot a kerbal, but cargo bays tend to be too big. (I tried a shotgun w/ mk 3 cargo bays. It failed). I think I might still have the craft, might post pics if I don't forget. Pretty underwhelming though, but very simple design.
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I keep my gosh-darn promises. Twenty days later: The Arcmana Class Command Pod (Similar function to yours, but designed as a primary command pod for my first mun mission). My attempt at an all-in-one reusable and compact command pod. MAN does this thing suck more than I remember... I hadn't taken it out for a spin in quite a while... It flies horribly, has a painfully high cruising velocity, and weighs a ton... However, it was only meant to re-enter from orbit and land, so it half worked for what I needed, especially because you start with very high speeds, so gliding is easy. I would increase the wing mass, but then it can't fit in a fairing to take off. (Otherwise, the COL is extremely high and the rocket flops over). Been meaning to make a post for it, but I think I'm going to redo a lot of it. https://imgur.com/a/nZBio Brief Summary of features: Fully functioning abort system. With fuction LES. Landing legs and parachutes for emergency vertical landings. Jet engines for atmospheric flight Solar panels reaction wheels probe cores etc. etc. RCS for rendezvous (Actually used a beta craft of this for my first rendezvous ever.) Docking port on front & back. ...and my logo. Yay...! Welp. Back to the drawing board... I just hope I will be able to get this thing perfected sometime.
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Sure, pretty busy with school and such, but I will bring it up eventually. Keep in mind, I put aesthetics before performance in some areas..
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Comparatively that glides very well. My actual touchdown speed was at like 80 m/s, with 4 juno engines on low throttle. I think I just need to back and make a few modifications. I was prioritizing aesthetics too much.
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I made a similar return shuttle, but a little smaller. My main issue was with landing speeds. It was unable to do an unpowered landing because of it's low wing mass, without anything breaking. (Usually the cockpit survives though, so not a bad emergency landing) I think it was at least 80 m/s for a hard landing, haven't played with it in a while. Might be 60. So that raises the question- how well does your shuttle land? What is the minimum landing speed? From looking at the pictures, my gut says it wouldn't, but my shuttle was a fully equipped mission pod, so it might be heavier.
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My suggestion, until Snark replies, (and for any future file editing questions that aren't easily answered) Back up the file you want to change, and then just start poking around and guessing what to change. (Hopefully you have a fast hard drive, because you are going to have to boot up the game quite a few times) Started doing this a while ago, you learn a lot about programming and how the game is built in the proccess. I actually started it trying to resurrect Bill after he "accidently* crashed his jet fighter, and went from there.
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I absolutely love all the part descriptions in the game. It is a small detail, but it really made the game more interesting to play. Every part has it story, it really added to the game. Recently however, the new parts they have been adding have had 2 sentence descriptions that look like they had minimal effort put into them. One of my favorite part of Indie devs is their attention to the little things, and I am a little disappointed that they haven't added anything fun with the new parts. What do you guys think?
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What's your most stupid thing ever you did in KSP?
MacLeod-Industries replied to Cat91's topic in KSP1 Discussion
Stupidest thing I've done? Installed the freaking game. 500 hours I will never get back. Ever. ... No but seriously- I prioritized aesthetics over functionality. So much lag... This is why I still haven't landed on the mun. -
I just realised something about Bill and Bob.
MacLeod-Industries replied to Ultimate Steve's topic in KSP1 Discussion
Why don't you go into the files and edit the roster? You can switch their jobs and call it a day. I do it all the time to revive kerbals I "accidentally" killed. (I personally like Bill and Bob the way they are. (Engineers are most useful imo and Bill is my favorite anyway.) -
Jeez that Helix How long did it take to make? Seems like it would have been a while.