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KSP2 Release Notes
Everything posted by Anase Skyrider
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[1.5.X] Rover Wheel Sounds v2.3 (2016-10-24)
Anase Skyrider replied to pizzaoverhead's topic in KSP1 Mod Releases
Is the current version compatible with KSP v1.3? -
[1.12.x] Docking Sounds!! v2.1.13 (1/30/2023)
Anase Skyrider replied to tg626's topic in KSP1 Mod Releases
Can confirm: Mod works with KSP v1.3.0- 137 replies
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I still don't have proper internet (long story), but my free time hasn't been entirely wasted not on KMAP. I'm trying to build a system using .json files that acts as a database for planet and moon data, which KMAP can extract info from, and so far its only usage is for the comboboxes (the textboxes with dropdown menus) for masses and radii. The system almost entirely works except for this one bug I can't figure out, which is going to delay the next release. Note: The .json database is also being used so that users can enter in their own data if they're using mods which modify, add, or remove, planets and moons. This also means that I no longer have the burden of dealing with mod compatibility because it becomes trivially easy for the user to pop into the tracking center, write down the info that's needed for a complete database entry, and then edit the file. I won't release until I can fix this issue, and when I add another tab with some calculation stuff. I have added a Misc tab, and followed g_BonE's suggestion for decimal to DMS (and vice versa) conversion, but that's just extra and I don't count it. No idea how long it will take for v0.4 to come out. Note2: The decimal-DMS thing doesn't come built for latitude and longitude, but I left a note in the tab that explains how to figure out if it's north or south and stuff. It's probably wrong, though, because I don't ever work with latitude and longitude, but oh well. I didn't want to build it only for latitude and longitude in case there were any other purposes for decimal-DMS conversion.
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I took a fairly long break from development (partially due to some stuff that's been happening around me). I resumed work a few days ago, and I've done quite a bit since then. Presently waiting for either discovery, or community input, on what other calculations I should add to the program. I want to add one new tab with a working calculator with each .1 update. So that's what's been going on. Sorry I went a little quiet on the forum (although I've been pretty active on a KSP Discord server). I can't really give an ETA on when the next release is. Maybe within the next week? Don't hold me to it, though.
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Alright. No problem. I need to put that stuff inside the download files, then. You also missed the Mediafire links contained in the changelog spoiler, but I removed those while I was doing this. While I'm at it, I'll see what I can do about the source code. There's a .pdb file in the folder that I'm pretty sure contains the source code, but it's unreadable in Notepad and Notepad++, so I'll have to figure something out.
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"KMAP_with_Subtitle" by Hysterrics Welcome to K.M.A.P.! The work in progress all-in-one calculator for those who like doing the math and equations, but don't like the tedium of notepad and their O.S. calculator! The goal of this project is to learn the math that goes into doing Kerbal Space Program, but also to teach others how to use these equations--which means that my primary design goals are to make it both useful and educational. Over time, I will gradually iterate on this calculator to include more and more features, and improve the general design and look of the program. I want this to be an amazing tool for everyone, so please, don't hesitate on the feedback. If I screwed something up, it only hurts everyone if it doesn't get fixed. Screenshot of Version 0.2 Download: http://spacedock.info/mod/966/K.M.A.P. - Kerbal Math and Applied Physics (source project files are packaged with the download) Licensed under BSD You can pretty much do whatever you want with it. -CHANGELOG-
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Dang. I'm really missing having my science checklist. I've been having to use website utilities like this one: http://bigorangemachine.github.io/ksp_js_career_sci_list/ It's better than nothing, anyway. I'm eager to see the mod in 1.2; I haven't played since a few hotfixes ago, so I haven't seen the mod in a while.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Anase Skyrider replied to Galileo's topic in KSP1 Mod Releases
I thought the same thing, but I looked at 3 harder, and I realized that I just didn't like it as much as 6 simply because 3 has less color variety, and is also a really bright (and kinda nauseating) shade of green. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Anase Skyrider replied to Galileo's topic in KSP1 Mod Releases
I vote for Jool 1. But I did make a quick list of most to least favorite versions. Jool 1 Jool 2 Jool 4 Jool 5 Jool 6 Jool 3