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LatiMacciato

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Everything posted by LatiMacciato

  1. unsure if its known yet or intentionally a bug or on purpose, but the flexible corridors seem somehow breaking nodes at the attached part .. unsure how to say .. they're intended to connect/link vessels or connect parts of the same vessel (or i misunderstood this concept :P) heres a screen of what i mean btw: KEEP UP THE GOOD WORK! EDIT: its not always unlinking nodes .. just some certain? .. as i said idk if its occasionally or intended to hold on some parts and/or break other ones, i just hope it gets fixed .. i'd love a space station with these flexi tubes! EDIT 2: fatal unlinking >.<
  2. aaaaaaaand ADDED! awesome mod (good find in reactivating Squad's features hehe) lets hope this stays as stable
  3. going to test that out asap, will report back once done (sleep is something useful too, i assume :D) UPDATE: v2 of your modded dll works perfectly now ..since i had some serious testing would be awesome if that two things merge
  4. its working flawless so far but i noticed its not writing all messages tho exceptions log: 11.27974: Steamworks.SteamAPI.Init () Steamworks.SteamAPI.InitSafe () SteamController.KSPSteamController.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() 249.2229: KSPWheelController.Create (UnityEngine.Rigidbody rb, UnityEngine.GameObject host, UnityEngine.GameObject wheelColliderHost, System.Func`1 UpAxis) ModuleWheelBase.wheelSetup () CallbackUtil+<WaitUntil>d__12.MoveNext () 249.2247: KSPWheelController.Create (UnityEngine.Rigidbody rb, UnityEngine.GameObject host, UnityEngine.GameObject wheelColliderHost, System.Func`1 UpAxis) ModuleWheelBase.wheelSetup () CallbackUtil+<WaitUntil>d__12.MoveNext () 249.2261: KSPWheelController.Create (UnityEngine.Rigidbody rb, UnityEngine.GameObject host, UnityEngine.GameObject wheelColliderHost, System.Func`1 UpAxis) ModuleWheelBase.wheelSetup () CallbackUtil+<WaitUntil>d__12.MoveNext () ksp.log: [LOG 02:32:40.874] AddonLoader: Instantiating addon 'KSPSteamController' from assembly 'KSPSteamCtrlr' [EXC 02:32:40.891] DllNotFoundException: CSteamworks Steamworks.SteamAPI.Init () Steamworks.SteamAPI.InitSafe () SteamController.KSPSteamController.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() ... cut... [LOG 02:36:38.720] Unpacking #StationSupportVessel [LOG 02:36:38.819] Can't add 'KSPWheelController' to miniFuelTank because a 'KSPWheelController' is already added to the game object! A GameObject can only contain one 'VPVehicleBase' component [EXC 02:36:38.834] NullReferenceException: Object reference not set to an instance of an object KSPWheelController.Create (UnityEngine.Rigidbody rb, UnityEngine.GameObject host, UnityEngine.GameObject wheelColliderHost, System.Func`1 UpAxis) ModuleWheelBase.wheelSetup () CallbackUtil+<WaitUntil>d__12.MoveNext () [LOG 02:36:38.834] Can't add 'KSPWheelController' to miniFuelTank because a 'KSPWheelController' is already added to the game object! A GameObject can only contain one 'VPVehicleBase' component [EXC 02:36:38.836] NullReferenceException: Object reference not set to an instance of an object KSPWheelController.Create (UnityEngine.Rigidbody rb, UnityEngine.GameObject host, UnityEngine.GameObject wheelColliderHost, System.Func`1 UpAxis) ModuleWheelBase.wheelSetup () CallbackUtil+<WaitUntil>d__12.MoveNext () [LOG 02:36:38.836] Can't add 'KSPWheelController' to miniFuelTank because a 'KSPWheelController' is already added to the game object! A GameObject can only contain one 'VPVehicleBase' component [EXC 02:36:38.837] NullReferenceException: Object reference not set to an instance of an object KSPWheelController.Create (UnityEngine.Rigidbody rb, UnityEngine.GameObject host, UnityEngine.GameObject wheelColliderHost, System.Func`1 UpAxis) ModuleWheelBase.wheelSetup () CallbackUtil+<WaitUntil>d__12.MoveNext () currently im happy about that the "StationPartsExpansion" (https://github.com/ChrisAdderley/StationPartsExpansion) still has some errors/fixes they need but i can live with that and its sorta working tho the exception log is missing the lines: (in my opinion it would help identifying the mod at all) [LOG 02:36:38.819] Can't add 'KSPWheelController' to miniFuelTank because a 'KSPWheelController' is already added to the game object! A GameObject can only contain one 'VPVehicleBase' component i cant complain so far .. but this way the exception detector is handing something to work with easier than in searching for years in the reg KSP.log LOL as i said awesome work
  5. no rush but awesome news .. good job, i wouldnt know when i find the time to write stuff like that, ty
  6. well, filtering purposes .. sometimes some modules report out-of-the-blue .. so you get the whole bunch together in 1 log instead a library of 1 log after playing 1 hour and crashing (yes i know if crashes occour its most likely the most last section then) was just a suggestion and i appreciate developing tools and mechanics that also help improving others tools and mechanics that are made to help and enjoy
  7. i cant agree more @Xyphos .. i seen alot games running on that engine now .. but so to say there also have developed other game engines that might fit in an alternative candidate for beeing able to "host KSP" .. or carry so to say. (Godot *coughs*) but thats OT ..sry the main reason is Unity tho .. i have 1.1.3 and 16 GB ram running Ubuntu 14.04 64bits and i barely have issues .. just micro freezes and some lags from time to time but its rather stable apart from the 1.1.2 random CTD's try running the 64bit version with "-force-opengl" param (without quotes), my advise
  8. i know KAS isnt quite compatible with KSP v1.1.3 (well at least the winches) .. but i just wanna point out and report issues without beeing pushy the log gives me this [LOG 02:42:03.731] GrabHead(Winch) Grabbing part [LOG 02:42:03.749] GrabHead(Winch) - Deploy head [LOG 02:42:03.749] Deploy(Winch) - Return head to original pos [LOG 02:42:03.749] Set head position to : (-0.2, 0.0, -0.2) | Rotation : (0.0, 0.0, 0.0, 1.0) [LOG 02:42:03.749] SetHeadToPhysic(Winch) - Create physical object [LOG 02:42:03.749] SetHeadToPhysic(Winch) - KASModulePhysicChild do not exist, adding it... [EXC 02:42:03.751] MissingMethodException: Method not found: 'FlightGlobals.addPhysicalObject'. KAS.KASModuleWinch.SetHeadToPhysic (Boolean active) KAS.KASModuleWinch.Deploy () KAS.KASModuleWinch.GrabHead (.Vessel kerbalEvaVessel, KAS.KASModulePort grabbedPort) KAS.KASModuleWinch.ContextMenuGrabHead () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() hope this helps upgrading/improving tho btw love KIS/KAS! (cant almost play without it LOL)
  9. using Ubuntu 14.04 64bit .. pretty flawless running here
  10. i assume giving the modders to update everything properly is a grrrreat idea
  11. would be awesome if this tiny helper logs in a seperate log file too additionally (like collecting etc) nice work so far!
  12. love the update! (i had to manual update this ckan is not showingthe latest/updating yet) update works properly now!
  13. got some bug for you (dont want to push or anything .. just unsure how to post else) got this error log (looks like its connected to AnyRes): [EXC 04:22:45.547] DllNotFoundException: CSteamworks Steamworks.InteropHelp.TestIfAvailableClient () Steamworks.SteamController.Shutdown () SteamController.KSPSteamController.OnDestroy () SteamController.KSPSteamController.OnApplicationQuit () [EXC 04:22:45.580] DllNotFoundException: CSteamworks Steamworks.InteropHelp.TestIfAvailableClient () Steamworks.SteamController.Shutdown () SteamController.KSPSteamController.OnDestroy () [EXC 04:22:45.584] NullReferenceException: Object reference not set to an instance of an object AnyRes.AnyRes.OnDisable () hope you find that helpful
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