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LatiMacciato

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Everything posted by LatiMacciato

  1. diversity is never a fail, look at mankind .. what I'm trying to say is that Snacks is yet simple, but very complex at once .. that's rare and very appreciable. I'm yet unsure if I shall prefer snacks over USI-LS or TAC-LS (those all are great mods!) but I find myself having the KISS (keep it simple stupid) principe ergo using Snacks as main life support still. Regards
  2. well, in any case you could just add an additional part wich is meant to be a seated part but just dont put any kerbals in .. also you can use StationPartsExpansion @Angel-125 can we have Soil-tanks too if option is enabled? (it's yet optional to use Soil tho)
  3. there are already other mods that have such things you might wanna check out Universal Storage too
  4. possibly a GH issue then .. try again later (had this too, I suppose they use mirror servers and it will become available again, once they fixed that)
  5. as far the license of OSE goes I assume your free to edit the cfg's if your unhappy with this or that function, but its highly recommend you leave the cfg's as they are (unless you know what you are doing). However, the other resources were implented for a reason (mods support each other regulary). hope this helps anyways.
  6. for that recources .. they're based on the CRP, wich is totally optional to use in general .. if you dont like it, dont use it .. i have some recources listed in my game aswell but i basicly just dont use them
  7. in MKS you make stuff from Dirt and exotic minerals --> https://github.com/BobPalmer/MKS/wiki/Resources
  8. as far I know there is no part that recycles, but I have a repo that adds some soil recyclers, look in my signature
  9. Ubuntu 16.04, 64bit --> verified (can't do that on win, but still celebrating wine 2.0rc1 .. sorry OT )
  10. it was looping, also the shielded docking port from B9 .. they dont now, tyvm!!!
  11. for me the UKS Orbital Shipyard doesnt loop anymore .. going to test b9 parts (assuming they might just work fine with that fix ) EDIT: so far it does look awesomely fine
  12. I filed a bug report about my issue, it might or might not be connected .. just thaught it is because this thread is about radiators beeing used and do not work correctly in KSP (even beeing in atmosphere or not) and reporting anything related or similar can be helpful aswell. I'm sorry if that does not interact or match this topic here. Regards
  13. fair enough, yup sorry thats not related to USI-LS at all! I suppose there is no bug report yet, but i did try to state out in this post already that there is some issue. I'd love to give some feedback (also would file a bug report for that one). I also provide more if necessary. Regards
  14. I'm not quite certain if I'm doing something wrong but well .. it does break asteroid mining, no radiators are cooling any drills in space, other than that I love the update and how flawless any mods come along with (except AVC mumbling about versions :P).
  15. possibly that is still connected tho.. ...tried a stock game (only hyperedit), drill is not cooling, radiator works on Kerbin ground to cool perfectly, stops working while attached on an asteroid. There MUST be something wrong with the cooling stuff inside KSP at all. screen: regards
  16. possibly but most defenetly connected to every radiator i tried out in space on an asteroid with any asteroid drill they just do not cool them formerly
  17. I can confirm that there is something wrong with radiators not cooling in orbit .. also drills do not get cooled .. maybe there's something borked with the "cooling in vaccum section" of KSP v1.2.2
  18. unsure why iI get these (KSP 1.2.2) [ERR 12:14:03.485] [RESOURCES] - Error in - BaseConverter_GetDeltaTime - System.NullReferenceException: Object reference not set to an instance of an object at PlanetarySurfaceStructures.PlanetaryGreenhouse.PrepareRecipe (Double deltatime) [0x00000] in <filename unknown>:0 at BaseConverter.GetBestDeltaTime (Double deltaTime) [0x00000] in <filename unknown>:0 at BaseConverter.GetDeltaTime () [0x00000] in <filename unknown>:0
  19. i assume the same goes for KSP 1.2.2 .. currently testing seem to work properly, just AVC mumbles EDIT: since KSP has its issues with radiators in space (they do not cool down certain parts like drills!) i keep enjoying them for cooling down my reactors hehehe
  20. unsure why but I do not seem to get any values from the surface scanning module (also in KSP 1.2.2, ty for the update anyways!!!) how do scan asteroid resources?
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