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KSP2 Release Notes
Everything posted by Sidestrafe2462
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bda for atmo only, stock for space. more submission rules got a warship, anti-fighter corvette/super heavy fighter thing with very heavy armor but like 2 I-beams and 4 of standard torp tanks with boosters on them. Its got a booster stage that is interchangeable and can be used as a cap ship missile. otherwise all armaments can be reloaded and has 2 nuke for interplanetary thrust. should i keep developing? it's too large for a fighter but too lightly armed to be a cap ship. its like a guardship for static installations. and he-kvs are broken :c gimme the new one
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thx then
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ahh. "kerthainian panzer" tanks lol
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I agree. i dont think ksp has a gravity metric for vehicles.
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I think you already have on page 24-25 or something. very big bearings? like 2.5 meter ones could work if theres another turret ill try it
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thanks I have an idea: a gear gun on one of MiffedStarfish's stock turets. The turret when activated has a low mass I think so close range could happen. Any ideas on that? Recoil could be a major problem by shooting the turret out of the bearing.
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minimum distance?
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your scout looks like th ww2 p-51 mustang! it close enough wait... im a rocketeer? how do you get promoted?
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more stuff on the gear gun: what is the effective range? I was getting ind of fustrated with my inability to hit with my own designs and i tried a point blank shot. 2 meters. The rail went sraight through. do you have any suggestions on range? and there are real stock propellor planes out there ill put a link up for a video on howto later not my channel though. Beware as they are kind of glitchy.
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Recoil reduced maybe because its on a huge ship with high mass to absorb it? and it all the armor fell off in one hit i think it could be all linked to the top armour so when that was shot out it came along?
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YES PLEASE
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Tracking turrets? turrets?!! HOW?! SHOW ME HOW I NEED IT.... Because i was trying to do something with like a Q-ship with hidden turrets but infernal robotics is broke for me as is vesselmover :C
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And I can see the gear gun used as a type of weapon put on space stations or something or like a superweapon like cerberus station's gun that shot down ships withut paynig the blockade tax or something Without*
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can you tell me how to aim the gear gun properly? i know you have to aim low but how low?
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thx aimbot
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how did you build the gear gun?
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and on the landing gear gun maybe stick a second i-beam on top of first one to do internal dmg?
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by using heaty shields i meant because bd armoury uses heat to damage i wondered if that applied to heat shield ablators Heat* lol
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what about heat shields?
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I know, but if one could get close enouge and use them like a dual purpose missile..... and with mods I know it was a thought
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you know if you used mods in space you could stick small warheads on the end of rail missiles and use infernal robotics to make a turret. Just thinking.
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and can we get downloads to the gmi craft in Siege of kerbin?
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hello?
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thanks Also, can we make like boarding craft for the series that use the grabber to latch on to enemy craft and shove them out of the way or shoot roket blasts into them with sepratrons or things like that? like a missile with sepratrons facing forward to fire once you attach to shred whatever is in the way?
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what soundtrack did you use at 4:05 on "Planetfall"?