Emirhan
Members-
Posts
22 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Emirhan
-
I have the bug that makes nodes go crazy as you guys mentioned earlier but I have another weird bug that makes the game literally unplayable. Changing the texture and type of the fuel tanks works fine and cause no problems at all but whenever I resize a fuel tank in my vessel by any means (diameter, lenght and making it conical etc.), it causes massive amounts of aerodynamic drag that i can't make any of my logically realistic vessels go faster than 250 m/s. It either explodes because of the g-force or simply cant make into space. I tried this with a solid booster and when separated it from the main vessel, it didn't crash landed, instead it slowly fell to the ground at 20 m/s and survived without any parachutes or extra equipment. I don't know if this bug is known but it's worth noting. Edit: I think the problem is caused by Procedural Parts mod because this occurred (maybe i spotted it late) when i downloaded this mod. But I will ask about this problem on the forum anyway. Maybe there is something else behind this.
-
I have only a question. Liquid oxygen and hydrogen decays in time. Is it has a solution? (sorry for bad english)(I use procedural parts mod)
-
Engines are automaticly shut down at half fuel!! Help! Also it say's stable propellant! Is this a bug??? Edit: Never mind. I don't look test flight.
-
RemoteTech problem
Emirhan replied to Emirhan's topic in KSP1 Technical Support (PC, modded installs)
Thanks. I got it -
RemoteTech problem
Emirhan replied to Emirhan's topic in KSP1 Technical Support (PC, modded installs)
I already use Hyperedit to do orbits. Only one of the satelites have a orbit 1000km ap, 996 km pe, others have 1000km Ap and pe. When I use Hyperedit, orbits are automatically changed and become like this. I do this very hard with Hyperedit so it's impossible to do make by launches and rockets. If they are broke like that RemoteTech is really really hard. -
I using RemoteTech mod. I do set of relay satelites (4 satelites). but after few time its become a sh*t like that: http://imgur.com/a/jvcNM What should i do?
-
Encounter problem
Emirhan replied to Emirhan's topic in KSP1 Technical Support (PC, modded installs)
This is only a fantasy And thank you so much. Also if you do an encounter like my picture you only need ~120 dV to enter minmus 's orbit and transfering to minmus takes very short time. -
I going to go minmus with gravity assist with mun but when I do this minmus encounter is showing but its beyond isn't showing. Plz help (sorry for bad english.)
-
Is there a faster warp mod for ksp 1.1.2?
-
What is Relative wing area and how much relative wing area need to lifting 1 ton?
-
Small VAB = Non-Huge Rocket
Emirhan replied to Emirhan's topic in KSP1 Technical Support (PC, modded installs)
it didn't work Sorry. I didn't see hanger E.'s button at bottom right. Thanks. -
I want to build huge rocket but VAB is really small. What should I do? (version 1.1.2)
-
Is transfering science between 2 capsules possible?
-
I have a problem with parachutes
Emirhan replied to Emirhan's topic in KSP1 Technical Support (PC, unmodded installs)
Thank you very much. The files become corrupted. I change these with original files and the problem was killed. -
I have a problem with parachutes
Emirhan replied to Emirhan's topic in KSP1 Technical Support (PC, unmodded installs)
There is a video to see the bug. Also see semi-depl diams and fully-depl diams are 0. What is that? -
I have a problem with parachutes
Emirhan replied to Emirhan's topic in KSP1 Technical Support (PC, unmodded installs)
Like I say I do a single launch and then parachutes are become useless. I don't do a thing special.