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Emirhan

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Everything posted by Emirhan

  1. I have the bug that makes nodes go crazy as you guys mentioned earlier but I have another weird bug that makes the game literally unplayable. Changing the texture and type of the fuel tanks works fine and cause no problems at all but whenever I resize a fuel tank in my vessel by any means (diameter, lenght and making it conical etc.), it causes massive amounts of aerodynamic drag that i can't make any of my logically realistic vessels go faster than 250 m/s. It either explodes because of the g-force or simply cant make into space. I tried this with a solid booster and when separated it from the main vessel, it didn't crash landed, instead it slowly fell to the ground at 20 m/s and survived without any parachutes or extra equipment. I don't know if this bug is known but it's worth noting. Edit: I think the problem is caused by Procedural Parts mod because this occurred (maybe i spotted it late) when i downloaded this mod. But I will ask about this problem on the forum anyway. Maybe there is something else behind this.
  2. So I have installed the 10x kerbol mod but it's career mode is really hard. Is there any mods to make it easier or this mod is for only sandbox mode? PLZ help
  3. I have only a question. Liquid oxygen and hydrogen decays in time. Is it has a solution? (sorry for bad english)(I use procedural parts mod)
  4. Engines are automaticly shut down at half fuel!! Help! Also it say's stable propellant! Is this a bug??? Edit: Never mind. I don't look test flight.
  5. Is a 1.1.3 mod compatible with 1.1.2 ? (I can test it but i'm worried about the game. I don't want to destroy the game)
  6. I already use Hyperedit to do orbits. Only one of the satelites have a orbit 1000km ap, 996 km pe, others have 1000km Ap and pe. When I use Hyperedit, orbits are automatically changed and become like this. I do this very hard with Hyperedit so it's impossible to do make by launches and rockets. If they are broke like that RemoteTech is really really hard.
  7. I using RemoteTech mod. I do set of relay satelites (4 satelites). but after few time its become a sh*t like that: http://imgur.com/a/jvcNM What should i do?
  8. This is only a fantasy And thank you so much. Also if you do an encounter like my picture you only need ~120 dV to enter minmus 's orbit and transfering to minmus takes very short time.
  9. I going to go minmus with gravity assist with mun but when I do this minmus encounter is showing but its beyond isn't showing. Plz help (sorry for bad english.)
  10. Is there a faster warp mod for ksp 1.1.2?
  11. What is Relative wing area and how much relative wing area need to lifting 1 ton?
  12. it didn't work Sorry. I didn't see hanger E.'s button at bottom right. Thanks.
  13. I want to build huge rocket but VAB is really small. What should I do? (version 1.1.2)
  14. Is transfering science between 2 capsules possible?
  15. Thank you very much. The files become corrupted. I change these with original files and the problem was killed.
  16. There is a video to see the bug. Also see semi-depl diams and fully-depl diams are 0. What is that?
  17. Like I say I do a single launch and then parachutes are become useless. I don't do a thing special.
  18. I have don't modded ksp, every things are going nominal but I do a launch and then all parachutes are become useless. PLZ Help
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