DaElite101
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Everything posted by DaElite101
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KSP needs more purpose.
DaElite101 replied to Pixel Kola's topic in KSP1 Suggestions & Development Discussion
What I feel that doesn't press me to haul myself out of Kerbin's SOI is the tech tree. It needs to have more parts after the RAPIERs, the Vectors and Mammoth engines, the ore tanks, etc. I don't approve of putting existing parts in a higher tech level just to extend the tech tree, oh no. I would rather have new parts and have them unlocked higher in the tree. Come on Squad, give me a reason to go to Eve or Duna or Dres. -
More specifics please? If this is a challenge, should it not have a scoring system? Also, are informational mods like KER allowed? Not that KER would be of much use since propeller planes have virtually unlimited range in bodies with air.
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Valles Marineris looks like it's about to noscope that ship you got there, UnusualAttitude. To normal people, it looks like a canyon. To me, it looks like a gigantic sniper rifle.
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So, I decide to start a new career save. I accept 2 contracts and then go to the VAB to build my rocket. As you can see in the third image, my contracts are gone. I did not complete them. My money count is the same. I have installed Scatterer, EVE (I can't see clouds though, don't know if I installed it correctly), OPM, and Kopernicus. It's annoying as hell. Can you please explain how to uninstall the mods? I've tried uninstalling and reinstalling the game and verifying integrity of game cache. Nothing works. Do I have to pick them out of the folders myself or is there an option in KSP Properties that'll let me do so? I want to uninstall all of them and reinstall Scatterer.
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Easy. Mount a heat shield onto a tiny rover and use that for cover and for running Sans over. NO WITNESSES!
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So, I watched a video on stock propellers in KSP. I have some idea on how it should work, but I wonder how the control surfaces should be aligned/which way they should be facing. How big should they be? I'm going to spin them by reaction wheel power. I heard something about holding down a few buttons to keep the propeller spinning. What's that key combo again?
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MK 1 Challange
DaElite101 replied to Goliath Space Agency's topic in KSP1 Challenges & Mission ideas
No rules besides those? Guess that it'd allow for infinite fuel, cheats and HyperEdit. Easy. -
How should I place RCS thrusters?
DaElite101 replied to DaElite101's topic in KSP1 Gameplay Questions and Tutorials
Actually, they were just fine. They survived to orbit but I was too lazy to do anything with it. Too much lag. The mothership idea was too much. Guess I'll pick it up again when I get a better computer. -
Uh... Mass Relay?
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How should I place RCS thrusters?
DaElite101 replied to DaElite101's topic in KSP1 Gameplay Questions and Tutorials
I'm going to put it into the VAB and launch it that way with a couple of 3.25m rockets. -
How should I place RCS thrusters?
DaElite101 replied to DaElite101's topic in KSP1 Gameplay Questions and Tutorials
Yeah, I have considered them, but for a craft this large I figured it'd be tricky. Right now I'm going to try launching and testing it. I'm planning to put a vehicle with several docking ports for crafts to dock, and a orbital VAB-esque structure surrounding a central docking port. On the side ports I plan to put docking areas for 2 SSTOs along with extra fuel tanks and power supply. I also plan to add ISRU onto the craft and one of the SSTOs will deliver ore to it. I have OPM and I'm going to mess around and explore in the Sarnus system first. I know that an SSTO can haul it's own ISRU around but I prefer to have it on the main vehicle. The ISRU/Ore storage will go around the structural core (Not the ship I have shown you) on both sides to resolve any balance issues. The plans I have laid out are vague, but once I start prototyping it should be more clear. EDIT: Actually, I'll go to sleep now. Right now it's really late where I am. -
How should I place RCS thrusters?
DaElite101 replied to DaElite101's topic in KSP1 Gameplay Questions and Tutorials
I'm going to dock this craft with others to build the mothership. RCS of course adds weight and I only use it for docking. However, with most of my projects being large and with my limited knowledge of placement, I've had no choice. EDIT: The mothership has to be able to go places, which means it has to be able to turn to actually get going, obviously. This will consist of a lot of docked modules, so it's going to need a lot of reaction wheels and docking connections. -
1403: You see a office with everyone googling/posting and making 9/11 and Harambe memes. You never 5get and move onto the next floor.
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How should I place RCS thrusters?
DaElite101 replied to DaElite101's topic in KSP1 Gameplay Questions and Tutorials
Oh, okay. Sorry to bother with all the questions, I really appreciate your help. Here is the ship in question: Here's the ship and the cargo bay view. There are struts connecting the reaction wheel stack to the cargo bay walls, and on the underside, mirror struts connecting the stacks to the cargo bay floor. -
How should I place RCS thrusters?
DaElite101 replied to DaElite101's topic in KSP1 Gameplay Questions and Tutorials
So, just as long as I add struts/beams and stuff to make it more stable, the stack won't bend the ship? -
How should I place RCS thrusters?
DaElite101 replied to DaElite101's topic in KSP1 Gameplay Questions and Tutorials
Okay. Wow, that was a fast reply. Also, I'm going to put large reaction wheels on my mothership. Should I place them at the ends so that they don't bend the craft? -
How should I place RCS thrusters?
DaElite101 replied to DaElite101's topic in KSP1 Gameplay Questions and Tutorials
How do I view the CoT for the RCS thrusters only? -
How should I place RCS thrusters?
DaElite101 posted a topic in KSP1 Gameplay Questions and Tutorials
I heard something about placing RCS thrusters and CoM. Ideally, where should I place them so that they're most efficient? -
Nevermind the battle, you should prepare for the Undertale fanboys coming into this thread. *Grabs a gas mask, mustard gas, an M14 and jumps into a trench* This is going to be fun.
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[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
DaElite101 replied to Porkjet's topic in KSP1 Mod Releases
I've downloaded the mod, I have the engines but no heatsinks. Is there something I'm missing? I'm running 1.1.3 by the way. -
Can jet fuel really melt steel panels? Find out on the next episode of R.I.P Harambe! Airing this 9/11 at a local North Tower near you.
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@Francois424, what mod do you have that gives you those engines? Near Future Propulsion or something?
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Ways to add more Delta V?
DaElite101 replied to Andrew Ridgely's topic in KSP1 Gameplay Questions and Tutorials
What engines and fuel tanks are you using? How big of a payload are you carrying? For transfer stages, I reccomend using engines with high vacuum ISP. The LV-909 Terrier is a good engine for starters when doing transfers. The RE-L10 Poodle is another good transfer engine. If you're sending small probes, the 48-7S Spark and the LV-1 Ant are good for small probe/small vehicle transfer stages. I highly suggest using the LV-N Nerv engine, as it's very good for transfer stages. Keep in mind that it only consumes Liquid Fuel though. -
This has happened before a couple of times, and it's been happening quite recently. Whenever I'm building something I right click on it to adjust something and then my clicks have no effect. I have to spam buttons to get back control and I can't switch to any other programs when it happens. It's annoying as hell. What is this and why does it keep happening? The only mods I have are Kopernicus, OPM and Atomic Age.