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KSP2 Release Notes
Everything posted by AlphaKerman
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[1.7.2] KK Launchers - Delta, Atlas Pack
AlphaKerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Exactly what i thought! Even though ITS design revealed in late 2016, that movie was built way before that. Either Elon give them a clue of the design or its a coincidence. spoiler alert: Yep, Elon Musk is in the show And here a cut from the movie about SpaceX first landing Just look his excitement -
Is it ok to use Real Fuel and SMURFF together? Or i just have to use one? As far as i know, SMURFF only change the tank dry mass. Thanks
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[1.7.2] KK Launchers - Delta, Atlas Pack
AlphaKerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
What do you mean by compatible? It's two different mods. And yes, i do played both and they just worked perfectly . And second, i don't know about that, but i think @Kartoffelkuchen would focus on SpaceX and ULA launcher only. But i would suggest you to just built your own Atlas II with FASA's or Bluedog's 1 1/2 stage Atlas topped with Centaur stages. The fairing is the same (short) 4m ones. Done that long time ago. -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
AlphaKerman replied to DasPenguin85's topic in KSP1 Mod Releases
Sorry, I'm a bit confused. Which one that i should download (with the best compatibility) for 1.2?u -
[1.7.2] KK Launchers - Delta, Atlas Pack
AlphaKerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Nope Now i just had an idea what if Raptor used in the first stage. Wait...., i should do an experiment for a moment . I'll be back later... -
[1.7.2] KK Launchers - Delta, Atlas Pack
AlphaKerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Probably scaled-down Raptor engine (as Elon says it's scalable). The ITS Raptor is just overpowered -
[1.7.2] KK Launchers - Delta, Atlas Pack
AlphaKerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Wow, might need a bigger VAB *note: really, i wonder how big will ITS assembly building will be -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
AlphaKerman replied to NecroBones's topic in KSP1 Mod Releases
Be patient, it's weekend. They might still having vacation outside. Btw about your problem, I'm not an expert. But have you tried to reinstall the mod as there might be some parts missing / corrupted, try to re-download it. What version of KSP are you currently using? Use the proper version of the mod as there incompatibility with the game. Sorry, that's all I can help- 966 replies
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Please also add TAC LS in the hab module . Or is there any way manually adding it? Sorry, I forgot that i had ask the question before. My fault
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
AlphaKerman replied to Waz's topic in KSP1 Mod Releases
I have the same problem too -
[1.0.5] Gryphon textures for Procedural Fairings v1.4
AlphaKerman replied to Ravenchant's topic in KSP1 Mod Releases
Please updated to 1.2, the Soyuz fairing looks awesome! -
Aw yeah, that's it! Just what I needed. Thanks all you guys!
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Well, I believe i saw mod parts of a half-hollow cylinder that two of them can make a round Briz M-like parts long-long time ago. It might be outdated though. So I'm asking does anyone know that, or other mods that can replicate it. Thanks
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Is there any mods that can repliate Russian Briz-M / Breeze-M drop tanks? Like this: Thanks
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
AlphaKerman replied to Waz's topic in KSP1 Mod Releases
Yep, I did. The problem is that the cloud height starts at random height (all above 50km), so I have to tweak the altitude every time . -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
AlphaKerman replied to Waz's topic in KSP1 Mod Releases
Hi, me again.. I've managed to adjust thecloud height with the gui (ALT+0) and it works. But the problem is every time i load the game, it resetting back to the previous (too high) altitude. Is it normal? (I've to readjust the cloud height every time load the game). Thanks -
So, it will fire again to raise the perigee?
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Oh, just Kerbal Alarm Clock in action
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What?! But why?
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Cool view of GOES R's Atlas V umbilicals
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I thought they are setting for action group
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Just to let you guys know, GOES R will use one of the most reliable spacecraft bus, the Lockheed A2100. And it's also the same bus that will be used for the next generation GPS (GPS III) satellites Wishes all the best
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[1.2.2] Forgotten Real Engines (FRE)
AlphaKerman replied to Zarbizaure's topic in KSP1 Mod Development
Yay, that's it! I just searching it on my YouTube favorite list. Thanks!- 161 replies
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[1.2.2] Forgotten Real Engines (FRE)
AlphaKerman replied to Zarbizaure's topic in KSP1 Mod Development
As you open for suggestions , i present you here XRS - 2200 linear aerospike engine. This picture shown it firing for 90 seconds on August 6, 2001. It's one of a kind that had been built and fully tested engine. Originally built for Lockheed Martin X-33. Not much people know it's exist, though ksp player will mostly know it (yay, aerospike!) I've seen it's video somewhere, i will search it and posted it here later.- 161 replies