@Electrocutor
Sure mate!
PART
{
name = RCSTank1-2 //Will need to change this, or delete the original
module = Part
author = NovaSilisko //+Ven!
node_stack_top = 0.0, 0.5, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.5, 0.0, 0.0, -1.0, 0.0, 2
TechRequired = advFuelSystems
entryCost = 7600
cost = 1800
category = FuelTank
subcategory = 0
title = FL-R1 RCS Fuel Tank TEST
manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = The next tier up from the 1.25m variant, this tank has six large RCS tanks capable of supplying your RCS needs for a very long time.
attachRules = 1,0,1,1,0
mass = 0.4
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 12
maxTemp = 2000
bulkheadProfiles = size2
tags = fueltank mono monopropellant propellant
rescaleFactor = 1
RESOURCE
{
name = MonoPropellant
amount = 750
maxAmount = 750
}
MODULE
{
name = ModulePartVariants
baseVariant = VSR
VARIANT
{
name = GrayAndWhite
displayName = Gray and White
themeName = GrayAndWhite
primaryColor = #ffffff
secondaryColor = #adadad
TEXTURE
{
mainTextureURL = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_01
_BumpMap = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_N
}
GAMEOBJECTS
{
VenStockRevamp/Squad/Parts/Propulsion/RCSTankR1(Clone) = false
Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_01(Clone) = true
}
}
VARIANT
{
name = YellowAndWhite
displayName = Yellow and White
themeName = YellowAndWhite
primaryColor = #ffdd00
secondaryColor = #ffffff
TEXTURE
{
mainTextureURL = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_02
_BumpMap = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_N
}
GAMEOBJECTS
{
VenStockRevamp/Squad/Parts/Propulsion/RCSTankR1(Clone) = false
Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_01(Clone) = true
}
}
VARIANT
{
name = VSR
displayName = Ven Stock Revamp
primaryColor = #ffffff //Colours need to be changed, or...
secondaryColor = #adadad
themeName = VenStockRevamp //...set them in a theme?
GAMEOBJECTS
{
VenStockRevamp/Squad/Parts/Propulsion/RCSTankR1(Clone) = true
Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_01(Clone) = false
}
TEXTURE
{
mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/RCSTanks_CLR
_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/RCSTanks_NRM
}
}
}
MODEL
{
model = VenStockRevamp/Squad/Parts/Propulsion/RCSTankR1
scale = 1.02,1.06,1.02
}
MODEL
{
model = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_01
scale = 1.0,1.0,1.0
}
}
So yeah, note that this can't be used as a patch though MM