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Posts posted by alexv86
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20 hours ago, JadeOfMaar said:
I was able to get the b9 part switch shutdown to stop when I removed the two Tundra mods from my game, and then everything worked swell. I installed the latest Tundra update the other day and the problem returned.
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19 hours ago, blowfish said:
need to see the log to know which parts are misconfigured
Appy - poly - logies
Log:
https://drive.google.com/file/d/1AJVzKj25edEIKkeXfvcC6VuOL4nzGSne/view?usp=sharing
And a screen shot:
https://drive.google.com/file/d/1z5xJAZyYtKoSjDWvwxWGTucY6aVf_h_Z/view?usp=sharing
Let me know if there is anything else I can provide to help.
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I am getting a “Serious Warning” pop up on startup of ksp. It says “Duplicared subtype names found on moduleb9partswitch... on part: structural, lfo, lf, ox, mo, lh2, lh2o
it then says that 2 more times for different module IDs for B9partswitch, the 3 ids are ENmix, ENfuel, and ENsupp. Each listing though has progressively fewer subtypes listed, with the 3rd only listing “structural.”
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On 9/17/2020 at 12:23 PM, Murdabenne said:
I'll be testing this in 1.9.1 this weekend. Hopefully, no worries. I'll edit this if nothing is found, or post a reply with logs (and a PR if neccesary) if I break something.
I'm assuming since this post wasn't edited or replied to that there turned out to be a MASSIVE issue that attained consciousness, which then constituted itself into physical being which ate @Murdabenne before they were able to post.
That tracks right?
Is this functional with KSP v1.11?
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Just downloaded v1.0.3a and I don't see the dll. The gamedata folder only has the icon and a .cfg file.
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On 11/6/2020 at 2:07 AM, tmccreight651 said:
Does anyone know when this mod will be updated for KSP 1.10.1?
bump and to v1.11
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9 hours ago, FreeThinker said:
KSPIE has always used its own heat mechanic
Ok, do they just coexist together? I have them both installed currently and so far in my career save I haven’t run into any issues, but my unlocked KSPI-E tech is limited atm.
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Is this (v1.26.12) compatible with Nertea's System Heat mod?
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Does this play well with KSPI-E? Or I guess more specifically it would be the other way around: has anyone any experience as to whether or not KSPI-E plays well with this new heat system? Sorry if this was asked already, I only read through half of the 10 pages.
PS
@Nertea personal message: Huge fan of your work, KSP wouldn’t be the same without it, I certainly wouldn’t be anywhere near my 550+ hrs gametime just using stock mechanics/parts. If you ask me, Squad should be sending you a royalty check on the regulars to acknowledge your extensive contributions. Your time and effort -and you- are appreciated.
I have spoken.
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I have a fairly heavily modded install of the current version of KSP 64 bit on mac, and I just started having the problem at launch/flight/EVA where I right click on a science part and there is no option to run the experiment. There may very well be other kinds of parts with different tweakables from right click that arent showing up either, but since this is pretty game breaking, I figured I should focus on this first.
ksp.log:
https://www.dropbox.com/s/mp5v3xleiq07buq/KSP.log?dl=0
player.log
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This series of videos is so far my favorite gaming tutorial EVER, without a doubt!
I have had KSPI-E for several months now, but was never able to really get a full understanding of how it worked. Usually video guides bore me so much that if it's longer than 2 or 3 minutes, I just can't retain the information. Throughout the videos you reference real world versions of the tech in the game, these not only held my attention, they actually caused me to enjoy playing it even more with enough information to create my own RP story while I play.
I look forward to the next video, keep up the outstanding work!
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Greetings,
I have a new MacBook Air with an up to date version of OS X on it, and I haven't been able to run CKAN. I installed it through Mono as it says in the read me, but i just get a window that pops up for a split second.
Any my help would be truly appreciated, thanks.
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Is an update still in the works for 1.1.3? I just purchased and installed the app and server and am unable to get any response from KSP. Is it a version issue or am I missing a step?
[1.8+] Custom Barn Kit 1.1.20 (19 October 2019) - Parachute Included
in KSP1 Mod Releases
Posted
^^^ Look a few posts above yours to find:
deltadart
Ok, first time here.
I'm currently running ksp 1.8.2, with essentially 2 mods (+their dependancies) :
outer planet mod,
procedural parts.
so i have a science mode save, and I have that bug saying "EVA not possible, upgrade astro complex first" or equivalently : "can't launch current vessel : design is over x parts" wich shouldn't make sense because science mode. I've searched for clues for a few days but I feel out of options. Of course, right clicking on said buildings lets me know they are fully upgraded.
I've noticed CBK was used by OPM to extend tracking station to a fourth level, wich is really helpfull. Noticing CBK was used to mess with building levels, I removed it from my mods (i use ckan to manage my mods) and, you guessed it, no more bugs. Turned it back on a few game hours later, bug is back.
Running out of other options than coming to beg for help here, well, here I am.
(apologies for not clearly understanding what "logs" are or how can i get them)