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Everything posted by memeconnoiseur
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I don't use the beta version of BDarmory so... guess i'll just wait until the next official update comes out
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cool I just played with R21 installed and I have to say the remodelled Mk1 non-commercial cockpit is very nice!
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Hey, I was wondering if for R22 you could make a slightly militaristic version of the Airbus cockpit. Your mod is one of the best I have ever used and I love your design style. -Thanks
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
memeconnoiseur replied to Kernowden Kerbin's topic in KSP1 Mod Releases
May I present, The Lich: -
Do I need the .version file and the licenses from the gamedata in the release file or do I just put the DCK files into my gamedata?
- 247 replies
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- tires and rims
- part skins
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
memeconnoiseur replied to Kernowden Kerbin's topic in KSP1 Mod Releases
where? -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
memeconnoiseur replied to Kernowden Kerbin's topic in KSP1 Mod Releases
dropbox link? -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
memeconnoiseur replied to Kernowden Kerbin's topic in KSP1 Mod Releases
yeah tru -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
memeconnoiseur replied to Kernowden Kerbin's topic in KSP1 Mod Releases
as best as I can tell, your craft uses NMB, Kerbal Foundries, KFB, B9 procedural wings and AoA tech If so, then I have those mods so it's all good... ... Aviation lamps are useless tho -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
memeconnoiseur replied to Kernowden Kerbin's topic in KSP1 Mod Releases
ooh! can I get the craft file for that? -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
memeconnoiseur replied to Kernowden Kerbin's topic in KSP1 Mod Releases
thanks -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
memeconnoiseur replied to Kernowden Kerbin's topic in KSP1 Mod Releases
the sidewinders I put in the f-22 side bays cannot be launched any way other than manually, i'm not sure if the problem is with clearance or something else please help! -
Yes it was an intake issue. The cockpit's intakes alone couldn't supply enough air for both engines
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I have a problem, I have a fighter jet that uses 2 of the J-119 Cheetah Turbofans and every time I fly it I get the same problem: When in dry mode the engines have the same thrust, but when switched to afterburning mode one of the engines will max out at around 30kN while the other maxes out at around 200kN. I don't have any other craft that use these engines so I'm not sure if it's isolated or not Anyone know a fix?
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So is there any rough release time for the 1.3.1 release?
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ooh, finally! what are your plans for R.20 (if you have any at all at this point)?
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I deliberately said in the near and distant future because people have asked about it so much I understand that @blackheart612 doesn't want APP to have multiple dependencies, I just wanted to know if he would ever make ASET or RPM internals I have the RPM patch but it doesn't contain any internals for the Airbus cockpit, which I use alot and its lack of functioning MFD's annoys me greatly I did not make that post in order to ask him to make internals, I only asked because I wanted to know if he would eventually make some
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so @blackheart612, wil you ever, in the near or distant future, add official ASET or RPM internals to the cockpits?
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