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KSP2 Release Notes
Everything posted by Brent Kerman
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@TheEpicSquared I just got a contract with @StupidAndy to launch two Garrob satellites on the demo flight of the Aquilla 1. Price: $12,500 Instructions:
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Which sats, and are you ok with flying on demo mission? (Payload fairing can hold two sats with internal strut structure I think.)
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I can launch a Garrob to 150 km orbit for $12,500 if you are okay with flying on the demo flight. If I get a mass contract I can give you a 20% discount, lowering it to $20,000 a launch. (Which may be lowered later depending on how recovering this rocket goes) I can launch the Zevobar for $25,000, or $20,000 if same contract with Garrobs. I could launch 2 Garrobs at a pop for the same price, but could probably only get to 80 km x 150 km transfer orbit. If your sats can burn with their engines for final orbit, the cost will effectively be halved, for you. Without knowing the mass of the Quaento I can't give you a bid on that. (But it looks too heavy for my rocket.)
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@TheEpicSquared If you launch my rocket from a non-equatorial pad, the orbit may need dropped to 80 km. Also, I want the "count" to release iteration two started immediately. Aquila 2 Block A has been extensively tested on my computer. (Only first stage is new, second stage is the one I've been using, does that lower development time?) If anyone with a small payload is willing to fly on the Aquila 1 demo flight, you get a 50% discount. (Must be 1 ton or less) Edit: If I need to have a launch before I can release a new iteration, please do a demo launch with a dead weight. (I tested mine with two terriers as payload.) Also, I'm reserving the names Cygnus, Corvus, and Columba. (All are bird constellations.)
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I want to schedule a demo flight for the Aquila 1. I want to up the ante, so don't launch till I have a satellite contract.
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I would not press the button. If you press this button, there is a 66% chance you become the king of a huge nation, but a 33% chance you become a slave. 1% chance you just die instantly.
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Don't download mine, it has no Mechjeb module, I thought when you said you are using mechjeb for everything, you meant the mechjeb for everything mod.
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@Fraus I'm pretty sure no reaction wheels are allowed.
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Kommander Jeb (Commander Keen)
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Main body is 1.25 meters, it has 2 swivel engines, clipped up to bell, making it 1.7, does that count?
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Uh-Oh. I was just reading the rules, it says no bigger than 1.25 meters. When I built mine(Immediately after reading rules.), I'm sure it was 1.875 meters. My engine setup is 1.75 according to engineer. Is that OK?
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Brent Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I do not have these issues either. Try it on a better computer.- 3,517 replies
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No, it only can see them 25 kilometers away. Works great on non-atmospheric low orbiters or rovers. (Or planes.) Don't ask me how it works though! (I'm pretty sure it only detects stock anomalies like Kerbnet does.)
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Here is my Aquila 1. It launches one ton to LKO. It's totally reusable. Aquila 1 (Sorry, no pictures, I forgot to take screenshots of final version, will get tomorrow.) Works in stock with Mechjeb, any mod that changes aerodynamics or stock parts may cause issues. Cost to customer: 25,000 Success rate to date: 100% Log: Manual:
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Dmagic Orbital Science has a part that detects easter egg from 25 kilometers away I think. That could give you the code you need.
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9/10 You are all over the place!
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maybe you can be a payload provider instead
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Here is my Aquila 1. It launches one ton to LKO. It's totally reusable. YOU MUST turn on RCS just before first stage burnout. Sometimes with too light a payload Mechjeb will spin it trying to be too perfect on the circulization maneuver. If this happens disable Mechjeb and shut down the booster. After payload separation deorbit the second stage. Retrograde hold MUST BE ON to survive reentry. Aquila 1 (Sorry, no pictures, I forgot to take screenshots of final version, will get tomorrow.) Works in stock with Mechjeb, any mod that changes aerodynamics or stock engines may cause issues. Customer cost: 25,000 Launch Services Cost: 10,000 You can just buy the rocket and launch yourself, but this voids any and all warranties. If you pay for launch services, all failures other than Sabotage or an Act of God, are on us. (Basically, it's launch insurance.)
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My company is the Kerbin Orbital Launches, Inc. Our motto is: Per aspera ad astra. Disclaimer: KOL Inc. is nor responsible for any loss of property or life (while using KOL products) due to Sabotage, User Stupidity, Failure to read the Manual, or Act of God. Any of the above occurring frees KOL Inc. from any and all liabilities. KOL Inc. accepts responsibility if damage to property, injury, or death occurs due to bad engineering, not supplying a manual, and/or bad construction. (Jebediah Kerman voids warranties due to all of the above reasons.)
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Perfect! I have mechjeb already so this is good. Will build launcher tonight.
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I pressed post by accident, I meant with all the mods I need to download.
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I'm not going to help with this, it's way too complicated with all these mods and stuff.
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What, we aren't going to actually fly them? You will?
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Kerbal Konstruction time [1.1.3]. Can you put together a pack on somewhere like dropbox so we don't have to search for all of these? Half don't come up in forum search.
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