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Natso

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  1. Hi , I wonder if there is a way to integrate the missiles from the "BD modular missile" into the BD Armory turrets? , it seems like they don't move with the turret When building I attached it to the turret in the hope that when selecting the weapon the missile would move in the direction of the turret. But in reality it doesn't move and just stands still. What do I have to do to get the missile to follow the turret? , edit cfg or something? thanks everyone
  2. I built the Python, R-27ER, MICA, from BD Modular missile parts. It has a speed of 1500m/s, faster than any missile in BD Armory, and a range of 50km, it can turn 180 degrees to shoot at the target. Basically, you will be locked at 50km, and you will be hit before you can react.
  3. Does bd armory support active radar seeker for missiles? , and is there any way to make a ballistic missile change its trajectory? , a fixed trajectory makes it very easy to intercept
  4. AI fires a missile made from a modular missile but the rocket engine doesn't work, what should I do?
  5. Al still restricts the use of missiles made from "Modular missile", is there any way to fix it?
  6. Thank you for sharing about nuclear reactors, now I have finished making "Poseidon" torpedoes equipped with nuclear warheads and nuclear reactors..
  7. The Ocean Program : Explore the Ocean Floor Inspired by the Titan submersible project to discover the Titanic Hello, and welcome to a new project that I am doing called the Ocean Program , inspired by the "Titan" ship project, dive deeper than 3800m to explore the Titanic shipwreck . This project includes a main submarine and an auxiliary submarine, the main submarine is converted from a submarine carrying ballistic missiles and torpedoes. Therefore it has a nuclear reactor that allows it to operate for a very long time in the deep sea. As for auxiliary submarines, due to space limitations, they can only carry 2 small generators. It cannot dive to the bottom of the sea on its own because it lacks enough power, so the main submarine will help it do this. LET'S GO! We (scientists) started approaching the middle of the ocean at 5 am The First photo of the Ocean Floor ( 1300m ) And started the auxiliary submarine. Scientists began to explore Inside the submarine there is no water leakage and stable/balanced operation But it's time to return to the main ship because the electric is out And let's go home! We surfaced at 1am And scientists, Equipment remains safe, Ready for further discoveries! Scientists are planning further exploration to find the deepest part of the ocean. Going further, exploring the oceans of other planets...
  8. Is there a way to charge while underwater? , my submarine ran out of power so quickly
  9. I was diving to the bottom of the sea, why when I pointed the camera towards the front of the vehicle did the "leaves and coral reefs" on the bottom of the sea disappear? , and when I pointed the camera behind the vehicle they appeared again
  10. So what exactly can I do with this mod? , it can be configured to turn it into a weapon in combination with "BDArmory?"
  11. I mean the AAM-Radar missile , even though I tried locking on 2 targets at the same time, the missile only aimed at 1 target
  12. How can I attack multiple targets at once through radar? , the radar only allows me to guide and shoot 1 target
  13. Parallax and Volumetric Cloud are two masterpieces that make the game more perfect in terms of graphics than ever. I will not switch to KSP 2 until "BDArmory" mods appear.
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