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JadeOfMaar

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Everything posted by JadeOfMaar

  1. @infinite_monkey I'm pretty sure I won't conflict with anyone's own custom bases. The KSC Harbor is directly east of KSC's runway (I can't see anyone actually building their own harbor. If you have one there you're gonna have to move it or delete mine. ) And I make no additions to KSC itself because many of those exist already.
  2. KSP does, but the three sites were all close enough that at least two will load nearly simultaneously when you approach them and it's easy to be near enough to the three at once. Well I do intend for some cases where two are close together, but never three.
  3. New dependencies, yes, but only to people who want more space centers, of course. They shouldn't cost you much in performance since my PC lacks in FPS and I haven't put trees or lots of roads in any of them, but I've never had to even think about limiting the size of a base to save FPS. I can't confirm the ROC (scanning feature) thing. I don't do anything with or about them. Get in line. It hurts to not have that button. I'm glad you like. Heh.
  4. Who here thought that the coming JNSQ update only has scatters and "sky candy" in it? Let's go for a launch. And let me give you a glimpse of how much more there is! ....
  5. @KIMCHI That particular highlight is the highlight for the revival of the OPT Avatar Freight Cockpit with built-in docking port. It only appeared in one release of OPT way back and then disappeared because of technical issues. This plane is built with mostly legacy fuselage parts and legacy main wings. It won't look like current K fuselage. For an OPT install you only need to have the OPT main folder or the OPT Legacy + OPT Reconfig folders, or you can have all. OPT Reconfig is optional for OPT (Main) and makes it more playable, but, it is required by OPT Legacy. If your install is weird, check whether you have OPT folders inside of other folders. @horngeek I'll be waiting.
  6. This is a very nice start and a very interesting and new take on mission pictures and log design. Keep the good stuff coming, yo.
  7. @horngeek OPT Reconfig and Legacy make the two ARI engines into dual-mode: the high Isp mode with spool time that you know well, and the quick response mode of typical rocket engines, making them friendly for use in landers. with a little Tweakscale on top of that you can get along well. The J-81 Nacelle in Closed Cycle also works well but it's a big clunky engine and it won't visually work out nicely most of the time imo.
  8. @King Arthur No, it's not like that here. You only get problems if you uninstall CRP then mods break because the resources they use are no longer defined. (KSP hangs at startup when it loads an engine that uses undefined resource, or B9 Part Switch detects undefined resources). It just works. So have fun.
  9. CRP itself is just a bunch of configs and only adds resources to your game. It doesn't reduce Ore's availability. It doesn't change your game on its own. It doesn't subtract performance. In this case it's very safe to install and uninstall. However, it is a "foundational" mod, massively important, required by nearly every mod (Many, many mods. Prepare to lose your socks.) that uses resources other than the stock set. It's a "set and forget" thing. Once it's installed you don't have to think about it again and it's always doing its job. CRP is very safe to install, and is very safe to uninstall as long as: You haven't settled into using heavily game-changing mods already; You've uninstalled these heavy mods; Or you're ready to abandon your playthrough.
  10. I have to remember to consider that when the WBT UI breaks. I've experienced that too much and caused Angel to run around in circles to debug it.
  11. For some reason... Why 2.7x scale? Because it's 1/4 real scale (and not merely a multiple of the size of stock scale); Because I've joined in with the many players who are extremely dissatisfied with stock scale; Because I particularly enjoy the challenge and the thrill of building and flying a spaceplane that can go faster than Mach 6 and that there's more atmosphere to run through (and use, whether for acceleration or smoother aerobraking) at those higher velocities-- where scramjet engines become practical in KSP. And I'm glad you like it.
  12. (No. None work with JNSQ. Any that do need to be interstellar-only and preferably made in 2.7x scale like JNSQ is.) I've been a fan of Extrsaolar for a long time. So go with that. I think it still works. JNSQ contains its own outer planets and is larger than stock size so there is absolutely no compatibility with OPM. You surely must be referring to GPP which does have support and moves OPM to GPP's red star, Grannus. JNSQ seeks to set a different standard for how the kerbal universe looks and works: something larger, expansive, semi-realistic and challenging like RSS but still within play-ability for modestly experienced players and for stock parts and where stockalike replica rockets feel right and mostly no longer OP or oversized. Any planet pack that wants JNSQ compatibility needs to see that and step up. We wait to see a decent 2.7x extra system finally appear, one that shares this underlying vision, and not just existing stock-scale ones bragging that they can safely load beside JNSQ.
  13. My one intentional (or it it?) 2.7x SSTO since JNSQ was released. It has no flashy name and is simply called "A Freight," an Avatar class cargo plane with nearly only legacy parts in it, but also Kerbal Foundries wheels. Its wings hold no fuel and are mounted high (something I normally don't do) enabling some impressive stability during reentry glide, without compromising its handling in every other situation. Its payload rating is 30 tons but its displayed payload may weigh less than that. Those fuel tanks (in 3rd screnshot) do not hold stock fuels.
  14. That's right. Everything will return to their defaults/randomness. RR was made to help Kerbalism, though, except for the Ore thing. that it does. I'm glad you like. I'd like to see someone implement this in C# actually, but with the ability to escape heavily inflating the MM cache. That might be a massive undertaking and may need to be an entirely separate resource system. Thanks!
  15. Release 1.0.0 DOWNLOAD :: GitHub :: SpaceDock WIKI :: Exists Screenshots: Nuclear aircraft in JNSQ Tylo atmosphere. Not an SSTO but able to fly infinitely and refuel its rocket engine from the atmosphere. .. Be sure to delete and re-add any of the extras configs you are using as their filenames have changed. Changelog: Split all added parts and active stock part modifications (except the experiment and the scanners) into their own mod, RationalResourcesParts. This allows RR itself to be a resource placement mod and absolutely nothing more, for those who want to bundle it or those who just don't want parts. Added nuclear engines: "Panther" clone "Main Coon" nuclear turbojet with built-in nuclear reactor. "NERVA" clones. The "O" edition is high thrust and can choose between Carbon Dioxide and Water. The "R" edition is high Isp and can choose between Hydrogen, Ammonia and Methane. Their mode switch feature requires B9 Part Switch 2.10 or later. Added/Updated LqdHe3 presence via ExoRock, ExoIce, Mun templates. Added LqdHe3 to RR Ground Scanner. Added Water to Duna. Reduced MetalOre tank volume. A full tank weighed far, far too much. WBI Classic Stock: Changed nuclear engines to use Classic Stock resources. Added OmniConverters for cycling Atmosphere and CompressedAtmosphere. Provided tank types. Most of Pathfinder's tank types available to all stock tanks through the Extras config. Fixed small error in OPM science config. Fixed XM-G50 intake patch to use harvester modules for ocean filtering. Intake modules showed very undesired behavior. Changes concerning Eve oceans and Kerosene/LiquidFuel: Added large Ore presence to Eve Shallows biome to compensate for a lack of proper heavy hydrocarbon resource outside of RealFuels. Added Extras: RR_EveLiquidFuelOcean.cfg -- what it says on the tin. Also adds a LiquidFuel harvester module to the XM-G50 air scoop. The idea of this is both very necessary on one hand and very silly on the other hand so it will not be active by default and will not be endorsed for use elsewhere. Removed CRP LqdMethane from Eve oceans as this is cryogenic and should not exist at a hot inner planet. It will still appear at any decent world with hydrocarbon oceans-- cold outer worlds. Classic Stock Hydrokerbon presence is unchanged as it meets the mark.
  16. @Sulfur JNSQ's City Lights textures are on this level. No night pics, sorry.
  17. CCK and Filter Extensions are mutually exclusive, as far as I see things. Choose one, remove the other. And to my knowledge, CCK doesn't allow for subcategories which is unfortunate. @horngeek Sorry, I have no intentions of making and tuning IVAs. I have many reasons why not.
  18. @horngeek Absolutely. OPT Legacy is both an expansion pack and a retirement home for old parts. Nearly all parts were made by the original dev, K. Yeon.
  19. @horngeek OPT Reconfig is only recommended for OPT Spaceplane but required for OPT Legacy.
  20. It really does. Practically every stock world (except Jool and Sun) has 12+ biomes. Add to that the KSC mini-biomes that can't be removed. Actually that's going to change. This chat reminded me that I had a halfway-done project to revise Duna's biomes and so I just finished it so the total is now going to be 13 with resemblance to what was done for JNSQ's Mun: Lowlands, Midlands, Highlands, Mountains, Ice Caps Craters (Notable, Voronoi, Rare, Exotic) Bonus ones: Volcanoes, Plains, Notable Mountains, Trenches (really, corridors between some tight mountain formations). Ideally, as mentioned by @Galileo there is supposed to be contribution by the playerbase for coordinates and screenshots to make biomes out of but nobody seems to be aware and exploring to produce these contributions. If enough of these happen for a given body, the generic Lowlands, Midlands stuff could be replaced entirely. The "Plains" biome might not make it to release. Duna itself is quite abundant in smooth terrain in my experience, so I can turn all that back into Lowlands.
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