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Everything posted by JadeOfMaar
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[1.2.X] [Kopernicus] Planet Cyran
JadeOfMaar replied to The White Guardian's topic in KSP1 Mod Releases
I mean. I'm curious to whether Iltan has more terrain colors than the preview image suggests, and if there's a high variety in terrain scatter--basically if it comes with its own SVE and SVT. Please, no one take my SVE suggestion seriously. I don't want there to be too much hype now. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@Yargnit maybe it's a game prerelease bug that somehow returned or wasn't quite resolved? Your problem sounds like one that absolutely shouldn't happen. Clearly you've staged your engines and not cheated into orbit as suggested below. (I couldn't quote directly from that thread, so anon quotes and thread link) Perhaps a screenshot of your GameData folder will help.- 7,371 replies
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[1.2.X] [Kopernicus] Planet Cyran
JadeOfMaar replied to The White Guardian's topic in KSP1 Mod Releases
@The White Guardian I'm curious as to how many features Iltan is getting to qualify for 16 biomes. I'd think you're secretly collaborating with some epic planet makers. -
[1.2.X] [Kopernicus] Planet Cyran
JadeOfMaar replied to The White Guardian's topic in KSP1 Mod Releases
@The White Guardian CaptRobau is indeed likely setting the design trend(s) with planet packs. I'm motivated to make biome maps in forgiving palettes like he's done but I've already inserted dev-named biomes on the two nearest planets to the homeworld Gael in GPP. I'd say 16 biomes for a Laythe-like world is massive. What are you putting in there to justify that? -
What better way to make a grand entrance on the forums than to deploy a base that does the Harlem Shake? : D Have a medal, @Sybok Over the last two or three days I've been working on ResearchBodies integration for the Galilean planets. (Said mod is currently in a pre-release state but works just fine.) In a dedicated science game I ended up developing this kontraption on my early quest to earn enough science to unlock the telescope and proper parts for a lifter and probe body. The 5 capsules exist to prove enough Ec to transmit all science, per KSC biome/per launch until I unlocked batteries. The craft itself is a VTOL meant to skate against surface to the next biome until I unlocked any form of wheels. I never thought I'd need an engine for its alternator as badly as in this. And behold, I have the power to make science with a cardboard box and a microwave oven. Ultimately and finally succeeding I get to witness the initial unlock of a targeted body, in this case, the innermost planet, then after, one of the outer planets and all its moons with an experimental upgrade patch for the telescope. The range increased but its usage cost did not.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@Yargnit Do you have SCANsat installed? It has a feature that affects the orbital survey part and disables stock scanning and stock planet overlay. Also what planet are you orbiting? My guide post mentions the challenge of knowing where not to expect certain resources. That means they will be nil or nearly nil in some places.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@Norcalplanner Sigma Dimensions support is already nearly here. @MaxL_1023 I'm kinda wishing you came around sooner. Your knowledge and practical in-game work are astounding. @Motokid600 I'd recommend you install the bundled SVE. That is optional but SVT is built-in.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@eddiew With a little training, and purposely turning toward and a little past the 90deg heading you can save yourself from a fair portion of the default inclination you'll get. That being said, I've only begun to conventionally launch things after test-launching SSTOs several times. Lol Kerbin. But that sounds like a nice mission, dude- 7,371 replies
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Your biggest/coolest base?
JadeOfMaar replied to Garrett Kerman's topic in KSP1 The Spacecraft Exchange
This is my biggest, the Space Center Minmus for KSP 1.1.3, built with MKS Lite, Procedural Parts, and an "EL-Lite" patch to remove redundant parts. It sought to provide much habitation space, modest fuel supplies and both a launchpad and runway. It has deployed a Jool-bound ship and two "flying saucer" space taxis to carry crew between itself, a Kerbin station and a lesser Mun-base. I can still use them all but I'll need to un-break the save it's in. However, I believe this is my coolest, the Muna Industria. I had much more fun (and much more to do overall) with this one. To reduce its own part count the tanker responsibilities are relegated to an associated mining vessel, Graveheart, and the single launchpad area is a linear region bound by survey stakes. There are more Near Future things and less MKS-Lite as I began anticipating MKS-Lite's death with the coming of KSP 1.2. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
I've been there in testing, mainly with karbonite jet engines. The atm pressure is so low even ASL that takeoff is a pain, but I kinda like that the issue is there. It adds uniqueness.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@OhioBob Augustus has 1.4 atm so it should be quite capable of sustaining its lakes. But does the 1/3 gravity make a big difference now? for making the lakes tiny it shouldn't be harder than to merely change the deformity and (ASL) offset parameters...but if there's going to end up a lot of shallow lakes that'll be some trouble. But I can share that part of the workload... I did it for Gael, and Niven is closer than Duna to Kerbin. @MaxL_1023 @Galileo There is already a small water presence in Niven's oceans but none in atmosphere. It would be easy to insert/bump those. Small question. If there's water vapor does that automatically mean there's Oxygen to enable jet engines?- 7,371 replies
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Lol. @The-Doctor I'm not. But when you mentioned this mod in the thread of the other, I had to come looking. I needed to know what Mother is.
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@DarkOwl57 The biome map says explodium, but the resource mods say karbonite. And karbonite is fuel and a hydrokarbon so maybe Eve is quite alive (or quite friendly to life support mods) for a deadly planet.