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Everything posted by JadeOfMaar
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Adding Sub Classes to Kerbals
JadeOfMaar replied to Leafbaron's topic in KSP1 Suggestions & Development Discussion
@Leafbaron @Galileo May I point you fellows this way? ... -
I dropped the base. Those signal towers look like birds...
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@eddiew Do wait for the next update before you give in to the temptation. It's as much a feature addition as it is a bugfix unlike 1.0.1 and 1.0.2. Dropping in on planet Hox for some screenshottery and to begin to show off the viability of karbonite. Of course, my pics don't look fabulous because I use medium SVE and half-res texture level. I made sure to catch Argo as it whizzes by with its epic inclination. My showroom base is burning 0.2 karbonite per second to keep the power curve positive. Karbonite equipment will bleed your batteries a bit but is worth it.- 7,371 replies
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Banned for identifying as kerbal-like and not as a pure kerbal.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@OhioBob oops. I forgot that Ciro seems dimmer because there's much more distance between its surface and Gael's--because a Gael AU is greater than a Kerbin AU, and thought that it's dimmer because it's smaller. I also forgot to mention that the hue it causes is actually possibly the effect of the Planetshine mod. Objects in Gael orbit may be getting tinted by Iota. However, a few players have poked at us over the low ambient light due to this greater AU distance.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@MaxL_1023 Yeah. There might just be an opening for one. And I'm currently flying around a lot. If I spot any craters, I'll let you know.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
Welcome to the forums. I hope you did not involve CKAN. It will not help you with this mod. In my guide post on page 1, and in purple text is clearer install instructions than the current copy in the download. Also ensure that you're running KSP 1.2.1, not 1.2.0.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@The-Doctor There's a wide selection of "Galileo's Sunflares" (click his signature) to choose from if you want to change that part about it. The sun itself is smaller and dimmer and will cast a slight orange hue on things in space. Make sure that when you install any that there's a Ghost3.png or you'll get at NRE flood and no sunflare.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@Motokid600 The dimness is on purpose to an extent. Ciro is 1/3 the radius of stock Sun.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
Well you opened your can of worms @MaxL_1023. You gotta eat them, or whatever you do with a can of worms.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
Woooooooahhhh! flag action!- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
My understanding of Patreon is it's a better implementation of broadcasting yourself (or the things you do) and getting paid for it than YouTube is. I'm sure it still connects to Paypal. I'm not well acquainted with anyone who uses it to frequent it myself but I'm confident my hunch is a good one... However, your texturing magic will cease to be a secret if you include texture production in your streams.- 7,371 replies
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@FreeThinker Sounds great. There's already a setup for Antimatter, LqdHe3 and LqdHydrogen. Feel free to PM me and especially @OhioBob for help with planet compositions.
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Can anyone tell me which of the resources associated with RealFuels are the ones that need to be harvested? I've seen interest in (Lqd)Nitrogen and want to prepare configs for the rest of them at once-- at least the ones that will matter. This is all for Galileo's Planet Pack with which specially tuned resources are a big(ger) part of the gameplay experience. I'd also like to fully cover KSPI but I know to turn straight to @FreeThinker for those ones.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
*flips table* @RocketPCGaming- 7,371 replies
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Hello, all. I'm part of the dev team for Galileo's Planet Pack and I've seen some interest in LqdNitrogen as the pack has a moon with Nitrogen for its crust and oceans. Can anyone help me as to provide a list of the minable resources portion of RealFuels and which of them exist in atmosphere, crust and oceans?
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Today I finished a setup for Waypoint Manager with the help of Jeb and co, and there was plenty opportunity for casual activity, so screenshots. They're touring Augustus, and Bob's writings are proving quite alright. Maybe some Colonists should be sent out there.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@Dwarfy Rings are not tangible. There's no worry. Go ahead and fly through them and take screenshots- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
Incoming Waypoint Manager support.- 7,371 replies
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Harnessing and harvesting the oceans
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mods Discussions
@Ketaz This project is meant to be vanilla-ish and not add parts. But in the time since I posted this I found myself arranging something already that lets you use existing mods to do all that you described and much more. Instead of Water and IntakeLqd, I've used Karbonite, part of USI. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@MaxxQ [x]Science should work just fine and as for Planet Wiki, I don't mind if @jandcando is willing to take his specialty and produce his version of a GPP Planet Wiki. My dossiers on my Github wiki will give him a running start and I'm willing to help him all the way. I haven't begun to learn Unity and PartTools...and I mightn't for some time.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@RocketPCGaming is starting another stream. Grab your popkorn and run to a seat. https://www.twitch.tv/rocketpcgaming- 7,371 replies
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All glory to the HypnoKraken