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Everything posted by JadeOfMaar
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
@AccidentalDisassembly You know what.... Thanks a lot for that realization. What's going on is truly that without the actual ConfigurableContainers folder, its tank types are undefined, so it's just like the #1 B9PS problem... The tank definition doesn't exist so Configurable Containers doesn't know what it's reading so it's unhappy. Fortunately there is a subfolder in there that I can target with ModuleManager to ensure that CC's existence is properly detected. And it's working so I have now posted this fix. :NEEDS[ConfigurableContainers/Parts] The OPT tag that I add to the module is completely harmless. And making negative needs for B9PS is something I'll avoid as much as possible. B9PS is more than a fuel switch mod. Also, thanks for spotting the double pipe. Nah, nothing is mutually exclusive. The three OPT mods fit together into, technically, a suite. @Chase842 Concerning your problem with Modular Fuel Tanks, I bet you had AT Utils installed too, so nothing is actually wrong with MFT so you can download Reconfig 2.0.3 and return to using that. ... -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
@Northstar1989 What I meant was: Right-click the part and lock off what you don't want. The context menu of a part is called Part Action Window. I don't ever see anyone disabling the reaction wheels but there's a fair chance they won't want the RCS or will disable or weaken other K Inline RCS ports to balance thrust. I regularly visit KSPI's GitHub and haven't seen any hint of patches for OPT plane parts. But I've seen what precooler configs look like and I know very well that while they exist for B9 Aerospace, they (expectedly) don't work, and the B9 SABREs always threaten to explode. This is because B9's precoolers are merely tanks that call themselves precoolers. They're not actually intakes. I would really like that this curve-shifting functionality of precoolers was stock. The only thing that they have going for them in stock is that they have very high heat dissipation which visibly helps when an engine otherwise overheats from struggling, the active vessel stuck at low speed due to low TWR or high drag. I can't do anything about this to deal with critics, and I'm past that at this point. So, meh. I released a feature that adds a handwavium ablative plasma thing to the 2.5m Nebula Shock Intake. It's based on the idea that most of a fusion reactor's heat can be or is dumped out by the use of its plasma by the fusion drive. The Nebula engine is a hybrid plasma jet engine (the SCOOP technology is not my idea but I rolled with it). And I came up with this plasma based coolant to potentially help spaceplanes deal with heat buildup due to shock heating, or protect against the occasional case of the Nebula engine starts wildly overheating because reasons. I don't intend to add this feature to any other parts. I also snuck radiator modules into the original legacy wings (not the ones I made). (Their capacities are 100 ~ 250 kW.) To facilitate KSPI's precooler feature I'd have to make dedicated precooler parts, for Mk2, 2.5m (inline), J and K. Also, I wonder if they would play well with OPT's engines that have their own intakes and are long enough to contain their own precooler assembly, namely the J-60 family and the J-81...and the J-61 which has its own intake but is more a ramjet/scramjet. I think all of OPT's jet engines that can run at Mach 5 would be very appropriate to have the precooler functions when KSPI is installed. Surprisingly, out of all the engines I've made for this update, I've made none that are just the nozzle and need that abstraction with offset CoM. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
@Northstar1989 They exist for modularity and to reduce bloat in the part catalogue. Don't want a particular part's reaction wheels or RCS thrusters, hit their toggle in their PAWs and save while in the editor. Also, the majority of KSP players won't know finer things like that. (Heck, I didn't know that SAS and RCS and so opposite but I know that the better one is, the less you need the other). They tend to build very inefficiently and tend to want a lot of both SAS and RCS wherever feels good, and a lot of MonoPropellant because aligning one or two heavy ships in order to dock or to do a burn in a hairy situation can be very taxing on one's patience. Emphasis on heavy due to KSP part mass balancing. Lol -
You mean to say CRP (Community Resource Pack), not CTT (Community Tech Tree). The CRP is just a library by which the resources are defined. Without it they don't exist. Rational Resources only controls how the resources are placed. The CTT is a tech tree mod, nothing more, and the most popular of all the tech tree mods out there. Rational Resources plays very well with life support mods and planet packs. Its purpose is in part to bring these two closer together, and is most noticeable with Kerbalism. The same cannot be said with MKS, however. It removes Dirt, Karbonite and Karborundum. Try this. Save it as a config file anywhere in GameData. I would test it right now but my CPU is busy and I've deleted all my installs that had EVE installed. @EVE_CLOUDS:AFTER[JNSQ] { @OBJECT,* { !layerVolume {} } }
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
I absolutely won't make those variants, sorry. To facilitate that it has a deploy slider and the engine half spaces out from the intake half. Adjust the slider as you will (up to about 0.6m, the thickness of the OPT Huge Pylon) and never touch its deploy toggle. To fit flush on the J and K fuselages, I made the wrapper engines. They have the same response timing as the helicarrier engine so there will never be a moment of imbalanced thrust while throttling. For Mk2 body matters (to an extent) I made the LP-J and LP-R. A proper Mk2 wrapper engine is an attractive idea... I think I'll do that. It sucks that any Mk2 VTOL engines that exist now include the fuselage itself, restricting their place-ability. I've made previous designs for helicarrier engines, including built-in verniers. I decided not to do this for OPT because I've already made sure that there are many options for air-breathing RCS. It simply faded from my mind and it may have ended up looking bad. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
@Chase842 Hey. I'm glad you're hyped. I also stay in 1.8.1 because of Kopernicus. Unfortunately, the MM-related logs only tell half the story and they're telling me that on the config level, everything is fine. Next time be sure to include your KSP.log for the other half. Something's up with Modular Fuel Tanks. I'm getting the hang issue now. While I find a solution for that, skip MFT and try Configurable Containers instead. ER, you say? Well I'm glad you're healthy enough to tax your brain with KSP problems. That's a very good sign. OPT Legacy's "Kraken" is the same as OPT Main's K. The H fuselage primarily exists in the "H mounted" form which complements K and becomes KH (which renders the legacy Humpback form obsolete). H exists secondarily as its own fuselage "H fuselage" so players can build "small shuttles" that are stand-alone and aren't joined at the hip with K/KH. Unfortunately, the OG dev did not make it so that an H craft can smoothly fit and attach onto K/KH in flight. Yea I didn't need you to delete your MM cache, as it turns out. Nonetheless, it's still a valid thing to do to help troubleshoot an install. You're welcome. Lol. It's easy enough to find them. In-game, look in the Science and Utility categories. Install this little gem so you can easily spot parts by their part names while KSP is running. That "system" you're describing sounds like localization. I would like to do that actually, lol. I've seen Germans and Russians using OPT so I have them in mind first. But.... it's not going to happen anytime soon so you're safe. I'd have to take over OPT Main and edit its files directly to do so. OPT "Main," the primary parts pack is here --> SpaceDock. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Did you install Community Resource Pack? There's quite a lot in Reconfig that depends on that. Or do you have Kerbal Atomics without CryoEngines? (This shouldn't be a problem.) -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Well learn to CKAN, lol. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Reconfig is a very small download. You don't have to re-download Legacy (the 100+ MB download) -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Yes. -
[Old] KSC Extended - v2.2 - Expanding your KSC in style!
JadeOfMaar replied to Damon's topic in KSP1 Mod Releases
You should have at least these 4 folders for this mod to work: CustomPrelaunchChecks, KerbalKonstructs, OSSNTR, TundrasSpaceCenter. My guesses for why your KSC is not changing are: You have an old version and you're using it with JNSQ or another Kerbin-replacer planet mod. In the old versions, the TSC's map decal breaks and completely breaks KK. You're using KSC Switcher. Delete this.- 403 replies
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- totm march 2020
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
@Gryphorim @overkill13 I found the problem. The OPT SAS tank options were wrongly assuming Rational Resources was installed while expecting CryoEngines or Kerbal Atomics. I didn't notice because Captain Kipard's Skylon defines that tank type when RR is not present. I've released the fix. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Added sample craft to release post. Get them on KerbalX. OPT Striker A OPT Striker B H Skylight H Bubble Valkyrie's Shadow Questor 1 -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
@overkill13 Your MM cache may be poisoned. Delete it. (This actually happens.) Also, if you have Wild Blue Industries in Classic Mode, that may somehow be why. Change it to CRP mode, reinstall OPT, then change back to Classic Mode. Reconfig's Classic configs and CRP configs may be activating at the same time. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
@overkill13 Something is causing Rational Resources tank types to add to OPT Parts, but Rational Resources is not installed (or it's installed inside of something else) so its tank types are undefined. I'll needs to see your Logs/ModuleManager folder to be able to possibly spot the file that's causing those patches to run. -
[WIP][1.9.1] KSI Wheels (v0.0.1 May 25, 2020)
JadeOfMaar replied to wasml's topic in KSP1 Mod Development
Sounds like @MacLuky used UbioZur Welding and fused everything together. A number of certain part modules don't work properly or at all anymore when the part has more than one of the transform used by that module. The wheel modules are among these, which is why there's no mod already that provides 4+ wheels in one part like an all in one car parts mod. And I have seen a few mods for custom wheels already. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
I highly recommend you make sure that you're using B9PS 2.16 or newer. That's my only guess. I'm exploiting a recent feature for switching of engine module features, without such feature, B9PS will indeed complain. I can't diagnose anything due to needing to send an access request. Please find or make a public space next time. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
OPT Legacy | Reconfig 2.0 There's no day like Patch Tuesday / No update can be this thicc! View album here: https://imgur.com/a/fyt1BVx All VTOL engines compatible with @Angel-125 Kerbal Actuators for balanced thrust and other proper VTOL functions. Some of these engines can change between LF+Air and LFO + IntakeAtm/WBI Atmosphere in air breathing. View album here: https://imgur.com/a/oRtoHLW 3 of these wings can hold fuel. Leading edge elevons?! The part description will help you a bit. Crap! I actually did it! But I am still not making custom IVA! The journey is longer, more costly, more rewarding, and just prettier with the upgrade coin things. Thermal upgrades provided for some parts. SAGE Variable Isp provided for all WarpJet engines. Variable Isp provided for Egg Dog engine. ... Full changelog: KerbalX Craft files: DOWNLOAD LEGACY :: SPACEDOCK :: GITHUB DOWNLOAD RECONFIG :: SPACEDOCK :: GITHUB -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
K drone core with RCS (J drone core is placeholder) and the existing K SAS parts get RCS as intended waaaay back when I made the SAS parts. @Northstar1989 @Gryphorim The "combustion chamber" of the WarpJet is one or more especially high powered, specialized regions of the magnetic rail. This is where it becomes soft/ whimsical sci-fi. That specialized region produces a spheroid magnetic confinement field and can contract/ compress with enough force to cause the air caught inside to superheat and ignite. It then releases this energy at the rear end, closes, and opens at the fore end to receive new air to compress. You could correlate this to a pulse detonation jet engine but it uses fusion. This "fusion pulse" energy allows it to serve as a rocket engine, in essence. A rocket but it uses the air itself and only the air. There's even more to a WarpJet's whole process and all that it can do apart from being an engine, than this but it will be documented in imagery and posted to a wiki. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
That's BRILLIANT! That's not far from how the WarpJets work, specifically the SAGE's closed cycle mode. The open cycle depends on something entirely different for the "ignition/combustion" phase. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
@Gryphorim No. OPT wing don't serve as radiators. They would already be doing so if I thought of adding radiator capacity for situations other than "I have a nuclear reactor in my cargo bay. I want the cargo bay itself to help that thing to stay cool because stock radiators are annoying and weak." A combined engine/elevon part is a pretty novel idea, actually, but I imagine it would need to be pretty thick/bulky in order to be able to provide meaningful thrust to a typical [really heavy] OPT Spaceplane, at which point it may become pretty draggy. @Azic Minar As it so happens I've wanted aerodynamic radiators for a long time and recently I've been plotting to make a pack of radiator wings. But I haven't thought about the finer things like the heat emissive and if the elevons can also be radiators. I can't promise when I'll start making them as my to-do list is full and I'm feeling burnout from how much I've built up for the OPT release ahead. This wing pack will not be part of OPT. And I wouldn't keep fuel in radiator wings. IRL I think you'd be begging to blow yourself up. Instead of making (or waiting to make) the radiator wings pack I could add the radiator module to the existing Legacy wings. But I'm currently unable to easily change a part so that it can receive bump and emissive maps. They're all really thin (and so cannot hold fuel) but I have to do something about their inability to safely hold much thermal mass. They threaten to melt when the main wings don't. I think this may hamper their ability to perform as radiators. Another drawback is that anyone who wants radiator wings will be bound to download OPT Legacy and deal with its bulk. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
This is triggered by the J Deployment Bay, the Humpback ramp, and 1 or 2 others, though I think none of the Avatar and K/KH bays. If you dare to scrub this thread and the old OPT thread you'll see me link this mod several times: Be my guest. I just integrated the feature patches (they are quite diverse but they were compartmentalized/isolated from Reconfig the entire time which makes things messy now) for the VTOL engines and haven't retested them yet to check for new issues. If you and @Stone Blue agree, I suppose I'll finally take over OPT Main. The cargo bay fix aside, there's plenty to do in updates to that. And the first/fastest thing I'll do is rip out the antiquated bundled mods. Though I'll try to keep most of the emphasis on config updates within Reconfig, and it will become mandatory and no longer optional. And... I honestly expected I'd never reach this point/a big point like having all these VTOL engine parts that I made by myself. But I'll end up a bit torn over where to publish X new set of parts like landing gear or a large dish. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
@Northstar1989 They're obsolete because Legacy is primarily a retirement home (hence its name) for parts made by K. Yeon. While he was around he only allowed himself to contribute parts to OPT Main and asked others to make their contributions to Legacy (therefore, it's also an expansion pack). The profiles of J vs Stail, and K vs Avatar, are very similar, plus the newer J and K simply have many more parts to get creative with and are newer looking, therefore Stail and Avatar are deemed obsolete. I've considered making a dry mass pass on all the parts, after having done a wet mass pass, but little things about that would quickly confuse me and throw me off, and the whole stock mass balance thing with throw me off more. Normally when you hear "Legacy," yeah... I totally get that. It sucks having to explain that the situation is different here. I continue to post everything in Legacy because I can't find it in me to take on the task of doing surgery on the cargo bays that trigger the 1km spawn bug. It's one thing to make or fix my own parts. It's another to dig open someone else's parts (without the source) and have to deal with preserving or rebuilding their UV unwraps before getting to the important part: replacing all the colliders and reanimating the bays. On a different topic: I finally finished this, the final member of the VTOL suite. It's not a jet engine, of course, but it rivals and exceeds the stock SSME. There are gimbal pistons for this but they behaved weird (It's my first time using them) and I figured I could re-add them later. Can't be bothered to learn them right now. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Seeing pictures of a VTOL craft that @Gameslinx will soon use in his YouTube series I was implicitly reminded to make an LF-only (nuclear-ish) option for the LP-R engine. The first, the LFO is subtitled "Prominence." This one, the LP-R 02, is subtitled "Irradiance." I might paint it differently to stand out more. * Test craft also features a new OPT winglet. Also, it's time the Humpback FVT got its own profile page. Uniquely painted to fully appear flush when mounted to Humpback body. Unfortunately it gets aero shielded and the intake module stops. I'm afraid to try to do anything about that. * Test craft also features a new OPT main wing.