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ARS

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  1. EVA movement is a skill that's naturally becomes a habit over the course of the game. If you want to practice, and don't want to get kerbals thrown into deep space, land on the Mun or Minmus and practice there. Press R for enabling EVA jetpack, as for controls: shift and ctrl is up and down respectively (y axis) W and S is forward and backward respectively (z axis) A and D is strafe left and right respectively (x axis) For rotating kerbal in place while they're on EVA (aka flying with thruster, not touching ground), just click the screen and drag up/down for changing kerbal's facing on y axis and drag left/right for x axis, or just face your camera to new heading and press forward (W button, your kerbal will automatically reorient their body). Remember each keys and what they do, and be advised NEVER HOLD DOWN THE DIRECTIONAL BUTTON, a lot of newbie mistake when doing EVA is continuously thrusting by holding the directional button, which makes it harder for them to stop or rapidly leaving the vicinity of their craft, which leads to them panicking and frantically push the wrong button which messed things up. Treat EVA like docking, push the directional button gently and with small increments to keep the EVA velocity under control. Last, but not least, keep track on your movement vector, like "I'm currently at 2m/s forward and 2m/s left (diagonal movement to the left), so I need to move 2 m/s backward and 2 m/s right to kill my velocity". This allows you to react appropriately to control your maneuver by thrusting to correct direction Hope that helps
  2. Tight budget leads us to jury rig whatever we had... Surprisingly, it flies very well with responsive control, but very bad acceleration and highly susceptible to stall, mainly because of weak engine (It's very cheap though)
  3. Welp, I guess I didn't use offset for that (somehow mine is always attached "floating" above the cabin floor)
  4. Either SXT or Airplane Plus (Not sure which one). It's too small to fit a command chair inside though (Kerbal's head would be clipped outside when the canopy closes), so I simply use it for science instrument or some non-aerodynamic stuff
  5. New drone core assembly has been constructed
  6. Nothing fancy to build today, just a small helicopter buzzing around
  7. In Die Hard 2, there's some: 1. If you have even a cursory knowledge of airports and how commercial airliners works, the entire plot will fall flat on its face. It relies on the whole cast not knowing that all of those airliners flying around without a working runway can just fly to another airport. The movie tries to explain this by saying that the nearest other airport is shut down because of the snowstorm, but if those airliners are carrying enough fuel to circle the sky for two hours, they can just fly to an airport further away. For reference, the film takes place in Washington, D.C., which has two nearby airports that are actually mentioned in the film: Dulles International (the target of the terrorist plot) and Reagan National (the one that's shut down). With the Mid-Atlantic United States being the most densely-populated region in the country, there are at least a dozen major airports within 300 miles of DC that an airplane can reach in two hours with fuel to spare (Baltimore International, for instance, which isn't that much further away from Dulles than Reagan), not counting the various military airbases that would gladly receive commercial airliners' request to land in the event of an emergency. 2. There's a scene where the hero claims that the criminals were carrying "Glock 7" handguns that are invisible to airport scanners because they are made of porcelain rather than metal. Even accepting this ludicrous premise (a real Glock is about 87% steel in reality and cannot get through an X-ray or metal detector, and the action of firing a bullet creates too much pressure for the barrel or chamber, even of a handgun, to be made of anything but metal), anyone would know that bullets are also made of metals such as lead, and would thus set off metal detectors regardless of what the gun carrying them is made of. This is also ignoring that airport scanners don't just look for metal, but shape as well. A non-metallic gun will still show up, and though it won't be as bright as a metallic one, anything gun-shaped will raise eyebrows. 3. The climactic scene of the hero lighting a trail of aviation fuel to blow up the plane also contains three particularly bad science about how the aviation fuel behaves: One, aviation kerosene is very difficult to ignite unless first vaporized (such as in the fuel injectors of a jet engine, or in a plane crash). A pool of aviation kerosene lying on a tarmac runway is unlikely to ignite under cold and windy conditions depicted in the film. Two, even a trail of gasoline which is far more flammable still burns at such a slow rate that you could overtake it at a brisk walk, making it impossible for a trail of fire to catch up with a plane which is accelerating to take-off speed.And three, even if the burning fuel did catch up to the taxiing plane and the flame reached the open fuel tank, it is almost impossible for that to cause an explosion of the fuel as depicted in the movie since there would not be the required fuel-to-air mixture for explosive combustion (and the rapid air flow would probably blow the flame out anyway). Also, Dulles International Airport is constantly referred to as being in Washington, D.C. when it is actually in Virginia, dozens of miles away. And the airport in the movie looks nothing like the real thing.
  8. I kinda forget, I'm searching a topic about the moons of Saturn on Google, just click a bunch of sites and I found it on one of them, an that's when I saw terraforming titan on my unread thread, so I think it's interesting enough to put it on the thread. Sadly, my browser auto-clear my previous session history when I reopen it, so I don't know what site it is
  9. I dont know her name (forget about it), but this looks like something about Touhou, if I'm not mistaken On the other hand, I draw some stuff
  10. One of the most frequently potrayed bad science in movies and fiction (especially those that sets in post-apocalyptic world) is how the fuel survives for a very long time. In Real Life, gasoline is a very refined and volatile product. Creating usable gasoline (or any other petroleum-based fuel) requires extracting petroleum from the ground, and separating the various elements of it by carbon chain in an oil refinery. Gasoline is meant to be used soon after production, and has a usable shelf life of about 3-5 months. With fuel stabilizer, you can get a few more months out of it, but no matter what you add or how you store it, storing it for more than a year is out of the question. After that, it starts to break down and vaporize, becoming completely unusable (and also reducing to gunk that has to be cleaned out of the engine). But in today's modern world of nigh-ubiquitous motor vehicles, this is rarely a real problem. In fiction, on the other hand, gasoline is just an eternally lasting fuel liquid that can sit anywhere for any period of time, and be as usable as the day it was refined. This is common in post-apocalyptic fiction, where everyone is still driving around in cars long after any refineries would stop producing. If such a post-apocalyptic world did occur in reality, we would be able to drive around for a few months, but afterwards, every gas-powered vehicle on the planet would be 100% useless. This doesn't only happen in post-apocalyptic fiction either. Sometimes people find a vehicle that goes for years or even decades unused, and they turn the key and it immediately turns on and works perfectly. Ignoring the fact that OTHER parts of the vehicle would need restoration (especially oil and other lubricants, which should be dried up), the gasoline still in the tank would be completely unusable and that vehicle is going nowhere.
  11. Jeb's new toy: underwater bike Plankton Possibly the smalest underwater vehicle I ever built. It's as if he detached one of the engine assembly of an aircraft, bolt the pilot seat on it and sail away as if it wasn't a big deal whenever he's bored
  12. Guys, I just found this: "The second biggest moon in the Solar System (after Ganymede) and comprising 96% of all mass in orbit around Saturn. Despite its size (larger than Mercury), it only has one-seventh the Earth's gravity and its bulk density is less than twice that of water — there's a lot of ice and rock mixed in. It's covered in a thick hydrocarbon haze, making it the only moon to have a full-blown atmosphere. It's also the only known celestial body in the Solar System, apart from Earth, to have both a solid surface and basins of liquid on it. Unlike Earth's oceans, the liquids in question are light hydrocarbons, mostly methane and ethane — basically the same stuff that the atmosphere is made of. If oxygen comes into contact with the air on Titan, you won't have time to say, "Oh, the humanity!" as it ignites violently." Makes me curious if the last part is true or not, considering that means the last thing you have to worry when you have a leak on your spacesuit isn't losing oxygen, but turning you into an example of spontaneous human combustion
  13. Can I use this screenshot? I got something popped up in my mind
  14. First flight (or dive?) in 2019. A small underwater ROV called Remora (помеха) is exploring Kerbin's underwater seabed Command are you seeing this? looks like we got an underwater seabed depression over here Look at the size of it! The contrasting underwater plains and a massive, jagged underwater crevices... Feels like we're going into another void Looks like the crevices arcs upon the horizon (It's faint, but you can see it in this picture far away on the horizon)
  15. I'm no stranger with terrain breakage glitch in KSP (I've seen it on Gilly, Moho and Minmus), but honestly... DID I JUST FOUND IT UNDERWATER ? Putting a whole new meaning in "The Void"
  16. Well you could make them a byproduct of any greenhouse mod (the one that usually provides food and oxygen for many life support mod). Let's just say, as Kerbal uses food, some of the leftover waste is reprocessed into dried cellulose. Just pretend that there's enough wood output from an orbital greenhouse to fill an entire SRB in the first place (maybe Kerbin's vegetation is as explody as their inhabitant's contraption?)
  17. My thoughts exactly. On the other hand... I made another floatplane. Guess what's this aircraft Answer: It's very stable in flight, but has rather sluggish handling, owing to it's large size Flawless splashdown!
  18. You might need to be careful with your design... Especially your reason placing the ladder. I assume you think those hatch above the lander can is the exit door (it isn't, only the rear one does, and I see it's blocked by battery)
  19. I personally don't really mind about the initial science grind. My most favorite contract is tourists mission (best money maker contract), which is combined with doing science while in flight and "outsourced RnD" strategy (convert a portion of gained money into science, set to 75% for sustainable operation, or 100% if there's a crap ton of money, since as long as the craft recovered intact, only fuel needs to be paid). Generally my early game looks like this: 1. After the mandatory starter contracts, I stopped at "escape atmosphere" (didn't complete it, reasons below). Focus early science research on scientific instrument line and aircraft line (at least to be able to make cheap passenger aircraft). Focus early money for upgrading administration building (for greater science gain from "outsourced RnD") and mission control (simultaneously run several contracts at once) 2. Due to how contract system works, a particular type of contract will be more likely generated the more it's picked up, so picking up tourist type contract will be more likely generate even more tourist contract, and the gimmick on tourist contract is, it'll only give you tourist destination based on the farthest reach you have gone in the past, so having never left the atmosphere, the contract will always atmospheric flight only 3. Since tourist contract offers the largest monetary reward, it has the most benefit from "outsourced RnD" strategy, especially if multiple tourist contract is done simultaneously, and since atmospheric flight has an easier time landing back at KSC, the craft can be fully recovered, with only fuel being paid. During the tourist mission, taking time to do science while flying or landing can tremendously boost the science gain. With the massive science gain from this method, it's easy to unlock a lot of intermediate science nodes and plan for bigger next tourist mission. If the rewards feels not enough, just "extend" your farthest reach little by little by doing flight to a place where you've never been before to control the farthest destination in generated tourist contracts (the reach in question is, from the lowest: Kerbin atmospheric flight, suborbital flight, Kerbin orbit, Mun flyby, Mun orbit, Mun landing, Etc... Etc...)
  20. Started the KSP 1.6 by building a mini sub, Blowfish Mk1 The improved model, Blowfish Mk2, is built shortly after evaluating the Mk1's performance, and Jeb will test it into the depths The Void beckons us...
  21. In VAB, set the deploy altitude for drogue parachute higher, preferrably maximum value, and set the blue parachute altitude around half of that. Also, set the atmospheric pressure for drogue chutes at low, while the blue chute at half Use drogue first, right click on drogue chute on reentry and once it says safe, deploy it. Now right click on blue parachute once the drogue is deployed and wait for safe indicator again for deployment. Drogue safe deployment speed is around 800 m/s while blue chute is around 400 m/s Blue on red indicator means you are too fast. Try shallower reentry angle to avoid going down too fast and give your capsule enough time to slow it down to safe deployment speed
  22. Most of the submarine in KSP is people jury-rigging rocket parts or at least use a dedicated mod. However, due to the rarity of submarine-focused mod and the general difficulty in designing submarine (More difficult than SSTO, if I have to say, because at least you have a guideline for it) the current use or submarine is either for showing off, novelty or at the very least a technlological curiosity. I do build a lot of submarines and I know how hard it is to jury-rig rocket parts and ore tanks to build a functional submarine that can explore underwater Don't get me wrong, I do welcome a new addition of submarine mechanic, it makes me happy when they add new features, but like @pandaman said, unless there's something to explore and encourage people to go underwater (such as anomalies), the seas in Kerbol system is basically just a splashdown sites with barren plains underneath
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