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ARS

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  1. Try putting toggling gimbal lock on action group. Stabilize the craft using only reaction wheel during ascent, with vector gimbal capability turned off. Turn it on later once you left the atmosphere. Building NASA style space shuttle is hard, second only to SSTO, it's a quite common topic of discussion in this forum
  2. An helpful tip: reduce gimbal range of all vector engines by 50%, (I find that the gimbal range of vectors is way too large, which, coupled with it's high thrust, is prone to causing loss of control) that way whenever there's any input, the engines doesn't over-correct your craft's maneuver. I did this in all of my shuttles About the design, assuming an optimal design, as long as the craft is oriented on the right direction on launchpad, you don't have to input any directional control whatsoever during the ascent phase. Let the mass of the shuttle set the ascent profile, tilting automatically for gravity turn, with your supervision for staging. Only assume direct control when it's relatively safe for reaction wheel/ RCS to reorientate the craft without atmospheric disturbance for orbit circularization
  3. From the sci-fi movie Red Planet (2000): -As the spaceship is inserting itself into Mars orbit, a ``gamma burst'' from the Sun fries almost all the main electronic equipment. Sparks and shorts erupt as Commander Bowman tries to correct the problem. Gamma rays are high energy photons emitted by the Sun. Sometimes, during in an intense flare, there can be a large amount of gamma rays produced. These photons can indeed damage equipment, but the size of the burst would have to be unprecedented to do as much damage as shown in the movie. Remember, the ship was designed to go to Mars, and the design engineers would know that the Sun can be unpredictable. They would use radiation resistant equipment. The situation in real life is complicated. Usually, a large flare from the Sun is accompanied by a burst of high energy particles like protons. These impact spacecraft, building up a static charge, like when you shuffle your feet along a carpet on a dry day. Enough charge builds up, and zap! It discharges, shocking you. That discharge on a spacecraft can damage its computers. The particles from the Sun can travel as fast as 1/3 the speed of light, so you might have a few minutes warning after seeing the flash of light from the flare before the particles hit. This doesn't matter, really, since in the movie they said it was the gamma rays that did the damage. Anyway, the usual amount of damage from such flares is minor, amounting to local, not global, damage on a spacecraft. Also, for a burst to do that much damage to the ship means it would have more than enough energy to provide a lethal dose of radiation to the astronauts. Crashing on the planet would be the least of their worries! -When the escape pod hits the ground, it bounces around, and eventually rolls off a cliff. The airbags deployed by the escape pod were of course patterned after the same ones used by the Mars Pathfinder mission which touched down in July 1997, and which worked perfectly. The effects here were great, but I question the speed. Mars has a surface gravity of about 0.38 times Earth's, so the pod would bounce higher and fall slower. Knowing the pod is about 4 or so meters across and using that to judge their speed on the movie screen, it looked like the pod fell too quickly. Also, the lower gravity may not have helped them much when the pod rolled off the cliff. Let's say the cliff was 100 meters high. By the time they hit the bottom, they would be falling at a speed of about 30 meters per second, or as fast as a car drives on a highway. Even with the airbags, it's hard to believe they could survive that sort of beating, in EVA suit, strapped on escape pod's seat no less. People do survive car crashes at that speed, of course, but they usually don't walk away from them! -Why they need to bring combat robot in science mission to Mars? It's not like there's gonna be martian aliens that's gonna attack them right? (Well, unless you count the bugs, but still, the robot turns out hostile for the crew) -When Commander Bowman gets the main power back online, the wheels start spinning up again. Everything immediately falls to the floor, including her. In a spinning wheel, the gravity wouldn't just turn back on like a switch. The wheels would start spinning up gradually, reaching full speed after some time. Even if they could start spinning at full speed instantly, the simulated gravity wouldn't just turn on like it did in the movie. -In an attempt to communicate with the orbiting mothership, they pull the modem from the Sojourner rover from Pathfinder and use it to radio for help. I don't think you can just pull the modem off the rover, point it up and hope to get a good signal. After all, the rover's batteries were dead! Also, they disconnected it from the antenna. It looked like there were solar cells and an antenna on the radio, but later he tries to use it at night, so if those really were solar cells, they wouldn't have worked anyway. And it's actually worse than that. The rover radio had a very limited range, about 10-20 meters. It was only designed to communicate with the lander, which was why the rover never strayed far from the landing site. The original Pathfinder mission ended because the lander's battery finally failed; so even if the rover's radio worked, the landerwouldn't be able to relay the signal to Bowman in the orbiting Mars ship. Also, the rover radio wasn't designed to transmit voice; it had a limited capacity to send information. -As Gallagher is dying of hypoxia, he decides to quicken things up and opens his helmet. To his shock, he can breathe. The main plot of the movie was that the pressure should be low, but the oxygen had mysteriously disappeared from the atmosphere. However, the bugs that ate the algae produced prodigious amounts of oxygen, so there was O2 to spare. However, we would have known that! Even from Earth, telescopes on the ground and in orbit would be able to detect the signature of oxygen in the air. After all, they somehow knew the oxygen had disappeared; why didn't they know it was back? -After Gallagher reaches the Kosmos craft, Bowman tells him to connect the Sojourner modem to the Kosmos. This isn't astronomy, but have you ever have an easy way in installing a modem? He gets Soujourner's modem hooked up to a decades old Russian probe in seconds. I know he's a good engineer, but come on. Also, he is able to reprogram the Kosmos probe using its display console. Why would an unmanned probe have a display console? Who's going to use it? Probes are programmed via radio, and no human contact is needed. Note that the display has an audio speaker too. Even more stupid was the fact Gallagher used the Kosmos probe as a return vehicle (!) to go rendezvous with orbiting ship (!). Do I need to point out the hillariously bad fact that he used a decades old Russian probe (Which has a console to be operated by human, no less), as a return vehicle (Why an unmanned probe has room for crew?) to execute a rendezvous in orbit, Apollo-style (Why a decades-old lander has enough fuel to get into orbit in the first place?)
  4. I made a flying wing... It's very stable in-flight, but the control is a bit heavy, but those heavy steering gives it an unusual feature... Set yaw... Deploying airbrakes... Mid-Air drifting 180 degree turn! *Insert Eurobeat track here* (To be honest, even if it's able to do that, it came with a cost of losing a lot of airspeed. At least 250+ m/s of airspeed and 500 m minimum altitude is needed to regain stable flight control of the craft)
  5. If we replace the fragment grooves on frag grenade casing with diamonds to make it sprays diamond fragments everywhere when it explodes, does it make the grenade more effective in dealing with armored infantry?
  6. Rolling... Rolling... Wiggle... Wiggle...
  7. Is it possible to launch rocket to orbit horizontally by having a rocket strapped to an aperture on rails several kilometers long where the aperture is accelerated along these rails by using solid boosters before essentially "throwing the entire rocket" at the end of the rails where the rocket boosts itself horizontally to leave the atmosphere and readjusting for orbit circularization once it's out of atmosphere. Think an aircraft catapult on steroid
  8. It is indeed using different lasing medium. Basically a basic laser emitter with revolver-based mechanism that mounts different lasing medium based on color spectrum. When enemy color has been analyzed, it'll switch to the most appropriate lasing medium before firing the laser (The main point of this weapon is rapid adaptability to different targets on various color spectrum on the battlefield with emphasis on ruggedness)
  9. Quote: "The main cannon is a dye laser beam cannon. A dye laser has color added to the medium used to oscillate the laser. By switching between media, the laser can theoretically create light with any wavelength, from ultraviolet to visible light to infrared. Every substance absorbs different light wavelengths (=colors) to a different degree. This weapon applies that principle by searching for the most efficient wavelength, and then sets the laser to that particular wavelength, which allows it to use the laser's energy to it's fullest potential. The principle of searching for that particular wavelength is for example applied in spectroscopy, where a light signal is used to determine these wavelengths for a specific sample and thus identify its composition. This laser cannon can choose the laser that will have the most effect on the enemy armor after it has finished its optical analysis, granting it more power against the target." Is that... Possible? Increasing the laser's power by adjusting it's wavelength based on target's armor color? Note: https://en.wikipedia.org/wiki/Dye_laser (For reference)
  10. Some stuff Rinka Lynx and Kururu Gradd Machina Kali
  11. See this: http://personal.psu.edu/staff/t/w/twa101/whatmayhappen.pdf And compare it with what the world looks today
  12. I don't even know what am I doing... Launching a monolith I guess?
  13. There's no such thing as being "Too big" Right, Jeb? Today I built a warship.... Giant warship Looking at one of the quad-mount AA autocannon View from above the bridge Rear deck section
  14. A little modification... And it'll be a space battleship (Haven't finished yet, work in progress)
  15. Why not? Give players prototype engine, those that's still on theoretical concept or drawing board to mess around with
  16. You should pack some batteries for head start (preferrably for 2-3 hours of driving) at early dawn using battery power, and after the sun is able to charge your battery, start accelerating in bursts. Remember, battery power is only consumed when you press W, so you can save battery power by accelerating and let the momentum/ downward slope move your rover while your battery is continuously being charged. Accelerate only when going on upward slope or maintaining momentum to avoid going too slow. When the sun sets, hit the gas (by this point your battery should have plenty of electricity) to go all the way to north pole
  17. I'm rather bored... So I mess around with heavy weapons I made a Cruiser: IMS Arethusa (Hull Number 26)
  18. Everything permanently destroyed. My base was attached on captured asteroid. After the 3rd stage carrying habitation module smashed into science lab, the lab detaches and slammed into power station module, which creates chain reaction with other station modules. In the end, only the refueling module remains
  19. 1. Build a space station 2. Sending the next module 3. Module arrived on station with 3rd stage still attached 4. Frantically mashing WASD for precise RCS control for aligning docking port 5. Accidentally pressed Z instead of A 6. 3rd stage engine roaring at full power 7. Confetti ensues
  20. Is it possible to jam sonar (Passive and Active) by setting off high frequency noise (For example by using torpedo or naval mine purposely built for high frequency noise generation) underwater that masks other noise signature to make it difficult for sonar operator/ sonar receiver on enemy submarine to pinpoint the location of the target?
  21. Ah, the Supreme Commander 2. The game where you throw absurd amount of gigantic units (That looks tiny compared to the scale of the map) before unleashing experimental units that sometimes borderline game-breaker. The nostalgia
  22. Story-wise, Kharak is actually a prequel for Homeworld. You can play Homeworld and still follow the story without having to play Kharak, but you can get a lot of background stories from Kharak (Mainly, the reason why they are going to space in the first place and the story about the planet itself) One thing that I noticed about Homeworld series is that, compared with other RTS games, Homeworld is rather slow paced-games (You don't get "build barracks, spam train infantry, and set the rally point to enemy base"), Homeworld is much slower, necessitating careful thinking and strategic decision (Except Kharak, which is rather normal-paced, and only in 2D plane, not 3D). That said, if you managed to bring that oh-sweet-battlecruisers or having enemy mothership on your grip, the reward feels so satisfying As an old-time RTS player who grew with games like StarCraft, Red Alert 2 and Tiberian Sun, I am glad that there's still people on this day that still remember and play old RTS game, which is considered (mostly) dead genre by many developers today (I don't know why, maybe it's difficult to implement microtransaction on RTS?). That said, reading this thread urges me to reopen my old Starcraft folder to have some fun and nostalgia
  23. While I agree that propellers do have use in laythe and eve, it fills a rather niche use. KSP is intended as a game about space exploration, so, any part in stock game should be at least have any use in getting something to space, do something space related or getting from one planet to another. Every lf/ox engines are useful for space propulsion, stronger one for lifting, weaker one for precision maneuvering, structural parts are useful for space stations, jet engines are useful for SSTOs, (Their use as atmospheric craft propulsion is just a bonus, as pointed out by @sumghai), a propeller would have too limited use in space exploration Personally, I prefer a jury-rigged propellers from stock parts, since while it's rather complex and increases partcount, it drives the creativity even further in building it (that's the core gameplay of KSP anyway). As a bonus, jury-rigged propeller from stock parts are way more capable than any propeller mods could ever hope to be since you can absolutely went nuts with over-engineering the damn thing As demonstrated by @Stratzenblitz75
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