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ARS

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Everything posted by ARS

  1. Jet engines: Panther and Whiplash Lf+Ox engines: vector and aerospike No.1 engine priority: looks and sound (no, really. I love engine exhaust with cool blue glow or other exotic type of exhaust appearance. As for sounds, I love the progressional noise like the one on OPT mods (which goes from low and the high pithed noise when afterburner activates at certain airspeed))
  2. Meeting UFO? Hmmm... let's see... What they did = my response observing silently = do the same Landing = come to see Greeting = greet back Understanding each other = make friend Asking about earth = ask the reason why they come in the first place.There'll be 3 results If they come just for curiosity = show more of the earth If they want to establish relationship = gladly accept If they want to blow up the planet/ exterminate/ enslave/ abduct = shoot them in the face Speaking of UFO, I've seen quite a lot of them, but my first sighting of "UFO" is quite hillarious since after confirming what the object was, it turns out that what was presumed to be UFO was just a flying plastic bag
  3. Around 16.500 science in a single mission. Using all stock science instrument on KSP 1.3 and takes all science from KSC biomes (every building has their own biome), enough to complete the tech tree
  4. Some random sketches This one's based from "The World Ends With You" More angels
  5. Thickening the atmosphere requires stronger magnetic field of the planet itself in order to maintain it. With current mercury's magnetic field, it's far too weak to prevent atmospheric gases to vaporized away by the sun (mercury is the smallest planet in our solar system anyway, so it's not a surprise that it has a fairly weak magnetic field). What needs to be done first is by finding a way to prevent that (or you could just dig underground base, which is far more easier than terraform a whole planet). We also haven't deal with radiation problem. On earth, harmful radiation from the sun is filtered by ozone layer, but on mercury... With no ozone layer or atmosphere, not to mention being the closest to the sun, you can imagine how insane the solar radiation that the colony takes per day Judging from current condition of mercury, here's what we had to do (somehow) to terrarform it: 1-fix magnetic field so it can hold atmosphere 2-make an atmosphere (thick enough to shield from direct exposure, radiation and heat, but without greenhouse effect like venus) or just make an orbital shield like you suggest 3-somehow find a way to make power from non-solar source (thick atmosphere prevents it) 4-build a habitat If you just want a base there, skip part 1,2,3 and just go straight to part 4
  6. Mercury is a planet of massive extremes: The surface temperature of Mercury ranges from 700 K (the side facing the sun, it's incredibly hot), but the side facing away from the sun is incredibly cold, up to -200 degrees. Since the planet's atmosphere can't hold or convect any significant amount of heat, anything in shadow is very cold. How cold? There's ice in the nooks and crannies of the planet where the Sun doesn't shine. It's still not livable by any means, but it makes the planet far more interesting to astronomers. Currently, Mercury is not a priority on any space program worldwide. It’s farther away than Mars, hotter and less hospitable as well less likely to contain evidence of life. Still, this planet has a lot to teach us about the extremes of planetary science — which in turn has a lot to teach us about the search for life elsewhere in the universe. The only far more extreme planet is either Venus or Jupiter's moon, Io
  7. Even with terraforming, mercury's magnetic field is still too weak to shield from solar radiation, and it's close proximity to the sun creates a temperature difference far more deadly than what happen on earth, even if there's an atmosphere. No plants can survive on it's surface. The best that you can do is building an underground habitat with "glass panels" on the roof (with filter of course) to facilitate plant's photosynthesis to generate oxygen. Assuming no maintenance being performed, then the base's structural integrity will start decaying due to the stress on metal parts caused by thermal shock of temperature difference. At that point, it's only a matter of time before there's a crack, the heat from the outside gets in and destroying inner sections of the base
  8. If what you mean the maintenance on the mercury base, then the only limit is the strength of the base itself. Once maintenance ceased, thermal expansion will work it's way on the structural integrity of the base before the base collapses (depends on what material you use) and for the orbital disk, it depends on how long they can maintain their orbit. Space is not as empty as you think, since even a small particle could induce a drag that makes slight change on the satellite orbit which makes a stationkeeping a necessity by providing satellites with limited propulsion to maintain orbit. Usually a satellite's life ends when the on-board fuel has been entirely expended. With a huge shield orbiting the mercury, the drag would be enormous (hell, you could say it is a solar sail instead of a shield). Once maintenance has ceased, it's only a matter of time before it crashed As for maintenance of earth's environment, there's a saying that no matter how we destroy the environment, the nature will always come to take it back, but the human... not so much. Take a look at Chernobyl disaster, the area becomes uninhabitable for humans for several thousand years, yet vegetation and animals is already coming back. The best maintenance for nature is by not messing with it in the first place
  9. Do you want to terraform or just build a colony? If you want to build a colony, then an underground base on the pole area is most likely the best choice, since a mercurial base could be sealed to shield it's inhabitants. A surface-based infrastructure is highly exposed to extreme heat during day and extreme cold during night, necessitating a material with high tolerance against thermal expansion with large margin of hot and cold limit since the difference of temperature in mercury is extremely large. A terraforming project is unlikely to be successful since the influence of solar wind, low gravity and extreme temperature difference would causing the newly formed atmosphere to vaporize away. Also, why mercury? Colonization process is not a simple task. You want to make sure that there's a damn good reason to do it before you land on that planet. Terraforming is also a very time and resource-consuming. Most of the celestial body that has been proposed as potential space observation or colonization usually already have a pre-existing atmosphere (such as mars or titan) or a huge potential to support life (Europe's subterranean sea). So far what I knew about mercury is it's rich in iron (we got plenty here on earth), has extreme temperature difference, along with countless impact craters. Basically, it's like our moon on steroid
  10. You seem to draw a lot of angels/winged humanoid. I like it
  11. My asteroid base has 4 kerbals. Before a docking disaster that wrecks the entire station, I'm leaving the nuclear industrial plant running 24/7 with disregard towards the electricity (I have plenty of solar panels anyway) and temperature (just puny 3 small radiators). Fast forward 4 days later, when I'm looking at the station, the WHOLE station is in red bars since apparently the nuclear plant created so much heat that the entire asteroid base turns into a giant pressure cooker Jeb and others doesn't mind though
  12. Sure I would like to, space is like a home for me (See my username title) But the first reason I would to go there is mainly about my own attitude. I'm an introvert person, I cannot stand being in a room with a lot of people. I'm able to tolerate a certain number of people in my proximity (Which is far above the number of spacecraft/station crew capacity). In my place, city is extremely noisy and crowded, leading to a very unpleasant experience of almost everyday. The feeling of solitude and isolation from space calms me down (Which also makes me interested in KSP in the first place). I am willing to take a one-way trip to another planet (And not in a crash) if it means I can get away from my "normal" daily life
  13. Could we use the gun's recoil as an impromptu EVA thruster in space by firing a gun in space? (Like WALL-E with fire extinguisher)
  14. A rendezvous mission to install more module in asteroid fuel station suddenly goes horribly wrong when one of the module's RCS thruster has insufficient monopropellant and unable to kill it's velocity while on a collision course with the station. The resulting damage torn several modules out of the station, causing a loss of life support , communication array, lab module and external seat module. Without any life support and unable to put the torn module back in place due to the lack of electricity, control and monopropellant on it, a rescue mission was authorized to save any on-board kerbal before their limited supplies running out in 4 hours A rescue ship was arrived shortly after the ensuing chaos. The crew performed EVA to reach the rescue ship ASAP Leaving the derelict station, the kerbals can finally goes back home before their supplies running out A successful landing! Recovery team will arrive shortly Now there's a debris field that must be cleaned up before reopening the station. KSC has officially stated that the station will be closed down for now and working towards the restoration of critical systems as well as re-launching destroyed modules in order to repair the station to full working condition again Just another day at the office
  15. Random stuff General arrangement of an ARKship
  16. I do a lot of interplanetary launch, preferably in one launch, pack everything needed for journey and do it all at once If playing with mods, then the one thing that's mandatory for me is designing self-sufficient ship with renewable resources to get fuel during journey (mining, dust collecting, virtual particles, GN particles, etc.), in short, my vessel must have a way to get fuel from somewhere to keep moving
  17. Nice! Good idea for aesthetic purpose in exterior section of the station. Thanks for the idea
  18. Sending more modules for my asteroid base (From left to right: Nuclear industrial center, Crew quarters, Communication tower) Let's attach it one by one... Hmmm... That looks like a mess. Let's tidy it up a bit There! More like that, looks better More modules will be added later, probably mining rig, laboratory and external chair for crew to relax outside (Or having the VIP seat of doom whenever the asteroid decided to head on a collision course with kerbin) That's all for today
  19. Does a rocket with engine attached on the upper stage is is more stable than the one with engine placed on the lower stage? (The rocket center of mass is below the engine instead above the engine, so instead pushing the mass, it pulls it,)
  20. Very nice design! The KIS/KAS asteroid base looks very good. The only thing that I am still feels lacking now in KSP is the other grabber size, forcing me to use adapter for larger/smaller parts. The KIS/KAS looks very nice, having an ability to attach large docking port directly on the asteroid could make an aesthetically good asteroid base
  21. Heavy artillery cannon Heavy assault mech (Drawn on my scrapbook)
  22. I was considering that option, but I am not used with asteroid docking (It's my first asteroid anyway). I would probably try your advice for another asteroid, it sounds plausible. With my current design, I had to turn off gimbal from all engines, relying only in reaction wheel and RCS thrusters for SAS and maneuvering, and even then, the thrust used must be less than 15%, or there's a risk of the asteroid goes spinning out of control Is there any other engines that's good for hauling asteroid? Sorry if I'm asking this, since this is my first asteroid, so what I thought is [huge mass asteroid=> need big engine to haul]. I could use some advice
  23. I'm towing an asteroid to make my first asteroid base (Finally my first docking! ) Kinda hard to maneuver this thing, especially with high-powered engine. The orbital tug often makes this thing spin out of control After the stable kerbin orbit has been established, it's time to send a self-sustaining fuel station spire for refueling/ mining purpose And an observatory module for initial habitation Might not be pretty, but at least it works. More modules will be added later That's all for today
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