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Justin_Kerbal

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Everything posted by Justin_Kerbal

  1. I am actually looking more for something in maybe Word / Excel format that can be printed... Something to physically write and track information. Here might be a basic example of information to be included: Date: Vessel Name: Mission Description: Departure Date / Time: Expected Return Date / Time: Delta V Available by Stage (1, 2, 3, 4) Pre-Flight Inspection Checklist Notes Pre-Flight Notes Post-Flight
  2. Hi all- Has anyone created any good charts / trackers to use for journaling flights in KSP? What I mean is that you would capture the time of each burn, how much delta V fuel used vs. expected, overall mission objectives, things learned / do betters for next time? Basically I'm looking for things related to flight planning and capturing information about each flight. Sorry, I'm sure there are better terms for this stuff. Thanks in advance.
  3. I'm on an '08 PC and run low graphics settings. No one plays KSP for the 'blow me away' visuals. Game is sweet even with basic graphics!
  4. Facts only mattered previously. In 2016-17, facts don't mean much. Hence... Dres doesn't exist. #DresNeverExisted #NoDres #Notthereactually
  5. How do you deploy '10 or more probes' at Eve? Every encounter (literal) that I have with the planet results in explosions! How do you get them all slowed down enough for entry and then landing? Actually, no one has ever been to Dres. Ever.
  6. Well the plan was to rescue Mielle Kerman from Duna orbit. Who knows how she got herself stranded. I would have some sense of it if I could've seen the wreckage of her ship. But I wouldn't be so lucky. While making the rescue I was also going to send down a lander to collect science. Big gas tank and nuke would stay circling the planet. Lander would go down and return. Game glitched in a way I haven't seen before. As soon as I left Kerbin orbit my solar orbit was WAY OUT, like far enough to get a Jool or Eeloo encounter. I stuck to the plan to encounter Duna. But then spent a ton of delta V getting woah'ed up enough to land. So nearly out of gas we crash landed the whole lot: The three of us, plus the would be rescue circling the planet, are here just waiting. No antenna contact, cuz we're manned so why use an antenna? Let us know if you're coming through the Duna system any time soon. Could use a pick me up!
  7. Thanks everyone! I'll watch the video after work. I normally push the smaller asteroids and this is the first time I've tried capturing a Size E asteroid, and I read it was better to pull that to push it. I don't currently use the mods for tweakscale or KAS struts, but might need to check them out. Point taken about cheating the physics engine. I'd rather not cheat doing it the right way.
  8. Yesterday I launched the "Multi-Collector" for rescue contracts and general rescues: Releasing a pod after a rescue:
  9. Finally caught up with this thing just to find out that I could fire at full thrust and make no change in orbit. I assume these nukes need more room to operate. Does this seem too close?
  10. Just linking to this since this is the forum I normally check for updates and would have missed this entirely if it wasn't linked to in another post. Also..... discuss! After finally giving up on PS4 version and switching to PC I'm still really excited to see this update. I miss trophies.
  11. If I get too far into a mission and have a failure I won't revert to launch. I try to find a solution to the problem. A recent example was launching a ship in two parts with the intention to assemble them in orbit. They had different docking ports though so they couldn't connect. Rather than revert I launched a third vessel with a connector to solve the issue. If NASA spent millions getting two ships in orbit and they couldn't connect, they would have to engineer a solution rather than starting over. That's how I play.
  12. Wow it did? That's awful. For crafts with higher mass you could waste a good minute waiting for it to get it right and sometimes it simply couldn't. I am kinda glad I'm relatively late to the KSP experience!
  13. I have been playing this buggy PS4 version for several months now and I just finally downloaded the PC version. I kept thinking my 2008 PC wouldn't play it well after seeing how the demo ran on it, but turns out it runs fine after I turned down the graphics. It would be hard to go back for me even at this point to the PS4 until a lot is fixed. There are things I didn't even realize are broken that make all the difference. Like being able to not disengage the autopilot anytime I need to click on a part. Or the way the autopilot finds the correct direction without turning so fast that it overshoots it and you have to wait for the ship to rotate back (like if you tell it to point to the maneuver for example). So many small things that make it a more enjoyable experience, and I haven't even gotten into all of the mods available. I do really miss the joystick for flying. But as many have pointed out you can attach a controller to your PC if you wish.
  14. Maybe you're answering the original poster? At any rate I am resigning from the convo, haha.
  15. PS4 - Anyone notice that any parts that are meant to make a rocket more aerodynamic just greatly reduce the effectiveness of it? For example, launch a single stage rocket with a solid rocket booster and see how high it goes. Put an aerodynamic top on the rocket and do the same launch. You get considerably less high with the aerodynamic part! It's like the only thing taken into consideration is the increased weight.
  16. ... sorry friend, I didn't understand the first time, and I don't now. My issue is switching from map view to flight view (or whatever it's called) means that the apoapsis is no longer highlighted. So I have to click the left stick, then highlight it with circle, and at that point I am no longer able to stop thrust without clicking with left stick again. It's just very awkward and could be avoided if apoapsis could just be highlighted indefinitely.
  17. I have to say as a first time player on console that I don't miss what I've never had. Getting anywhere is trial and error. I actually think the game would lose something if I knew exactly how much delta V I had in any given stage. The one mod I would want most is what would probably not be possible - give the other planets some personality and better graphics. My one big let down with this game is it feels like such an accomplishment to make it to a new planet, and such a disappointment to see how plain some of them are. Eeloo is a completely boring dirty snow ball. I waited so long to get there just to see that? Enjoy eternity there Jeb, cuz I can't unlock enough of the tech tree to ever bring you back!
  18. I did the training that includes grabbing an asteroid. Same issue happened - asteroid was just a black void but had all the physical properties of one. I actually brought it down to the mun's surface and epically ran out of fuel after a suicide burn just meters above the service. Managed to land the asteroid and my ship in tact although completely out of fuel and monopropellant. Moments like that make me sit back and go man.. this game is sick sometimes!
  19. Well this made my day! I check this site daily waiting to hear something like this. I think it might have made more sense to be posted in 'Console Patches Update Discussion ' and maybe a moderator will want to move it there? I wish there was a timeline though, even if TBD. Otherwise some people might come to the conclusion that you're promising a fix simply to persuade people against avoiding the game on console altogether due to the bugs? If you guys could simply fix the crashing and save corruption in the first patch that would do wonders for me. Most of the other bugs are at least livable and can be deprioritized in my opinion, but the crashing, corrupts saves, and save rollback issues are just crushing.
  20. This happens with PS4 both in VAB and during flight. It is frustrating if you're watching the fuel level waiting to stage. Try scrolling over top of the staging and then adjusting. Not sure if it will do just the staging and not the engines, but worth a shot. Far more frustrating to me is having to switch from map view and flight view during launches and having the nav ball disappear and the highlighting of Apoapsis disappear each time you switch between the two. Launches are overly stressful because you're trying to awkwardly switch views and then dealing with the bug that zooms you all the way out of the planet on top of everything.
  21. Thanks for the response. I'll give an update if I decide to meet up with another asteroid.
  22. Going to the calculator link seems to help me make this make more sense. I get that full mass is with fuel and dry mass is without. I am assuming the weight of the entire ship is taken into account in each instance, not just the weight of the fuel tank itself? But then I'm confused about how to figure out the Vex or ISP..
  23. Managed to meet up with an asteroid for the first time last night. On approach looked like it was just in the shade, but turns out the entire thing was just pitch black. Some sort of bug I imagine. I tried going to the space center and then coming back - still just a dark outline of an asteroid with no asteroid visible. Bumped into it and it seems to have the physical qualities but just lacking the visual.
  24. Gotcha. For sandbox mode what stops crashing? Not playing.. If I play sandbox I'm almost guaranteed a crash and save corrupt before touching anything outside of Kerbin.
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