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luxorpt

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Everything posted by luxorpt

  1. Good morning, I have successfully installed and used USI, but in the latest version of KSP and similar to USI, the ships with Warpdrive (which greatly improved their appearance) after activating the alcubierre (and orbiting about 2000Km from Kerbin) explode systematically. Are there any new variables to consider?
  2. The problem is not from this module, I removed the module and the dependencies and the problem remains. That is, of course, on the contrary, you say at the beginning of your post "you are not the only one to blame", but some change in the core of the system made as usual without looking at the consequences. I attach ksp.log where you can't find the reference to your module, but where the problem still exists. .https://drive.google.com/file/d/1sosSLDlh1bBK7HMu80pHpIqZWXQJcuUt/view?usp=sharing
  3. Has anyone discovered any solution or cause? I unfortunately have not discovered anything.
  4. I saved the whole folder in saves. Since after recovering via this folder it becomes impossible to use the quicksaves, the game in practice this unusable. It is for me the end of the KSP, it is only a pity they have been the own company to give that end.
  5. Thanks Boyster Unfortunately it had sync enabled. Already turned it off. I'm going to start the tests: - create a new game and make rapid progression (with cheats) in order to reach an upgraded point and be able to validate. - if the previous one fails, I will duplicate the game directory for another drive and try to boot from it and analyze the behavior. Thank you -------------------------- I did the tests .... After upgrading to the latest level of research in Research and Development, the problems began. I made a copy of dir saves / game every time I launch or upgrade. What I observed in the tests when placing a ship / satellite with these technologies: - Only writes backup files sporadically - Started the initial behavior when loading the previous game - Using the persistent files stored in my previous backup, it loads into this situation, but starts to have the behavior in the quicksaves previously performed. The quicksaves load window is open, it does not respond to CANCEL and even if it goes back to the MAIN MENU it does not close.
  6. Thanks for the suggestion. I ran the test, created a new game, copied the backups and quicksaves to the folder. I ask the load of the quicksave appears in the list the several that I made in the previous game, but unfortunately when selecting to load and pressing the load button, returns to behave identical to the original problem. It is not only a single save, it happened in the main game and in two others I did test for this problem. Nothing changed in the system, only the update for 1.7, ran normally the game for days, until then, behaved like this, without any change. It has no permissions or file location differences, it's the same game without adding something new. Sincerely since the update of KSP 1.2 onwards, I have only found defects, every time they change appear incompatibilities and instabilities, if their idea is to destroy the game, then let them openly say, that they provide a stable version with no further changes. I try: https://forum.kerbalspaceprogram.com/index.php?/topic/117655-saved-games-wont-load/ It's not solved. In KSP.log appear: [EXC 08:05:37.455] NullReferenceException KSCPauseMenu.Dismiss () KSCPauseMenu.onLoadDialogDismiss (System.String path) LoadGameDialog.ConfirmLoadGame () LoadGameDialog.OnButtonLoad () UnityEngine.Events.InvokableCall.Invoke () UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 08:05:38.017] NullReferenceException KSCPauseMenu.onLoadDialogDismiss (System.String path) LoadGameDialog.CancelLoadGame () LoadGameDialog.OnBtnCancel () UnityEngine.Events.InvokableCall.Invoke () UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() It's normal? -------------- Since I do not like to give up ... I reinstalled the game from Steam, created a new game, made a little evolution of the game, made 3 quicksaves, left for the main menu, tried to load the game from which it had just come out and made the saves, and guess what? It happened again, it does not carry, it does not give error, nothing, exactly the same as always. Starting a new game: - 1st game exit and re-entry: ok - 3rd exit and reentry of the game: the problem, I was able to recover by a backup file and rename it to persistent.sfs - 4ª Exit and re-entry of the game: the problem manifested itself, I only managed to recover with backup file as in the 3rd exit, but the recent quicksaves already had the problem. Any suggestions for a new test?
  7. Thanks Boyster for the quick response. Unfortunately, I confirmed that the betas program is not activated. Under the mods, none have been added, and none interact with load / save; it is worth noting that it loads the game well, the problem is that it does not load persistent.sfs nor does it give any error and even in a clean game with only the first technological levels (without active mods) gives this problem. Worse to add, due to a hash to validate the file (and this may be the problem), it is no longer possible to use persisten.sfs backups or use renamed quicksave. Anyway, this only started to happen after the update for 1.7, until then it had no problem. An additional note, doing several saves and downloads in the same game, goes to the end of this phenomenon happens, that is, it is not related to the content of the game (mods) but to itself. I tried one more thing: to use a quicksave.sfs and its quicksave.loadmeta, it does not work. In this case they were saves during the course of the game itself. Is there any recovery mechanism? If quicksave's and backups do not work, it would be useful if it existed. These mechanisms are useful because this is not a game of arcadia but something that is playing slowly for years.
  8. When I try to load a previous game, opens the window to choose, I select one, but in fact the game does not load, keeping the window of choice open, but in the background the menu changes to the initial one. This happens since the KSP updated to 1.7, and even starting a new game, after some time and even without leaving the game, if I go back to the start menu and try to load the previous game, it returns to the situation of the previous paragraph . Attempting to load a persistent.sfs from the backup folder, it fails because it is indexed with a hashkey of the original file in the persistent.loadmeta file, ie backups are useless. Any suggestion? Or the best is to abandon the game definitively, because with this limitation is impossible to continue?
  9. I have the last version of ksp in steam. I uploaded your optimum module but .... it did not work. Can you help? Can I send the ksp.log
  10. I deleted the folder and then re-installed it (not CKAN). The laboratory became available. I have not yet found the greenhouse, not even in the sandbox mode. But the algae and related parts are available
  11. Sorry ... but was the auto-complete system: "Stove" ... it's greengarden The rest of the response will be indicated later when you have access to the PC.
  12. Both are missing (laboratory and stove). They are installed by CKAN
  13. Here is my log file. The mod was updated yesterday and as such the file has this date. log file is here
  14. Thanks for the answers I put the log of the file output_log.txt: ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load(Texture): PlanetaryBaseInc/BaseSystem/Parts/Utility/Greenhouse/Greenhouse_g_emit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Config(PART) PlanetaryBaseInc/BaseSystem/Parts/Science/ScienceLab_g/KKAOSS_Science_g (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ... The whole file is similar, so I assume there are no errors.
  15. thanks for the answer. At this moment I detect only these two faults. How do I generate the log?
  16. HI In my game, the last update was no longer available the laboratory, the greenhouse for example, making most of the remaining objects available. Checking the configuration files, I confirmed that the technological requirements were not changed; And ensure that the Community technological tree is up to date. Someone can help me to overcome the problem, is that I do not want to advance in the game (I have already backed up) because I lose several bases. Thank you very much in advance.
  17. Tanks, Thanks ... I read after by the post It is to download the "steam" for the beta. I hope that solves the problem. Then indicate the result.
  18. Hello After loading the latest version, the program now stand at: "SpaceY-lifyers / parts / cargobays / SyBay3m2m / SyBay3m2m ..." You can see what is happening? It's just that I get 12 long flights destroyed. Thank you in advance... not yet have upgraded to the new kerbal version
  19. Thank you for the quick response. I already have the hangar (for planes) to upgrade to the maximum (level 3). It appeared the options as indicated. The keys that will be used is the 1-0, right?
  20. Already reinstalled the game via Steam (yesterday), I have walked in forums to seek possible solutions, and simply see menus with the same referenced, but I'm not available. In persistent.sfs file nor ACTIONGROUPS tab appears.
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