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Everything posted by EricL
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[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Hi everyone. I have unfortunately discontinued Intergalactic in light of some recent events, and due to the fact that I don't have enough time to complete as big a mod as this. Currently I am beginning work on a much smaller mod, which hopefully won't end up like this one. Additionally, I gave the mod assets to @DeltaDizzy for the development of his Terras Ignotas mod, so hopefully IG would not be completely dead. For now, check out "The World Beyond" by @TheProtagonists for an amazing galaxy mod that has already been released. Sorry I couldn't do a better job on this. -
Unfortunately, development for this mod has come to a standstill, because all of my efforts are being focused into my other mod Intergalactic. Hopefully I'll pick it back up again once Intergalactic is released, but for now, KEP is dormant.
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[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Rebuilt Arkon from the ground up, hopefully eliminating all the SE-ness in the texture: -
Damn that's a lot of compatibility... for an initial release I mean
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Congrats on the release!
- 169 replies
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- kopernicus
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[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
I will be releasing an alpha release on the Kopernicus discord, maybe in a few months but I really don't have an exact date. The beta release will then be released here on the forum. -
[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Finally got the scatter config tool working for me, so I created the planet Dellingr in the Kernis system, named after a Norse god: and here's a nice surface shot: Additionally, I have been updating the stats for this mod, which are as follows: Current # of planets(not including moons): 36 # of stars(not including black holes): 26 Total # of celestial bodies: 85 Not quite enough for a whole galaxy just yet, but we're getting there -
[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Been working on a binary gas giant system orbiting Trinus B, including a moon for some surface shots (because we all love seeing two gas giants in the sky, right?) -
[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Got a lot done in the past few days, so expect a longer update than usual. First off is a remake to Unum Massa, so it would look a bit more like an L-type brown dwarf. I plan to add much larger atmospheric disturbances here in the future. Next is an interesting-looking planetesimal in the Kernis system, Cran: And finally in the Trinus B system, we have Tidor, and (as its name suggests) it's a tidally locked, potentially habitable planet orbiting the red dwarf. Stay tuned! -
[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Investigation into using gradients for creating gas giant maps resulted in the planet Stom: The bands aren't entirely noticeable at the moment, among other things. I'll modify the texture to my liking as development progresses. -
[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Started development on the Kernis system, and experimented with new ways to make sunflares. -
[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Arkon and all of its moons: *try to find them -
[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Sure, maybe I'll add it in. -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
EricL replied to StarCrusher96's topic in KSP1 Mod Releases
Had a break from modding to play around with the new KSS:- 4,170 replies
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This mod is turning into spaceplane heaven now, is it? Literally a treasure trove of habitable planets
- 284 replies
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[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
On planet E, the light spots are mountains, and on planet F, much of the geological features are on the night side due to it being tidally locked. -
[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Kepler-296e and f: -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
EricL replied to StarCrusher96's topic in KSP1 Mod Releases
Looks nice! I suppose you applied that with scatterer also?- 4,170 replies
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- kopernicus
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Yay! It's back!
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[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Particle effects coming from Gilly. -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
EricL replied to StarCrusher96's topic in KSP1 Mod Releases
Does that mean... ALIEN LIFE?!- 4,170 replies
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[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Finished the Kerbol system with a revamp to Moho and Gilly! More work on star systems coming soon -
@OverlordMorgoth Here's what I found in the logs: [EXC 12:12:05.898] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.LateUpdate () From my understanding, this Nullref spam is caused by either a planet that failed to load, or something that is wrong with the homeworld. Send me this folder as a zip: /KSPDirectory/Logs/Kopernicus
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What planet packs do you have installed? If the issue happens again then send me some logs.
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No, this only adds star systems orbiting around Kerbol. I haven't tested compatibility with other mods yet, but I think they will work.