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Everything posted by EricL
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
EricL replied to StarCrusher96's topic in KSP1 Mod Releases
Wow, looks nice!- 4,170 replies
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- kopernicus
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[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Behold Gehenna... the death trap of the Paramon system... Have fun trying to plan a mission here Additionally, working on providing compatibility with KS3P... -
Can we have a pic of the surface please? And how were you able to remove directional lighting in the sattelite image?
- 284 replies
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- planets
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This looks great @The White Guardian! Can't wait to use it! So am I right in assuming that this is compatible with other visual mods as well?
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[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Finished the ravamp for Kepler-296Ab: -
You guys make part modding look easy.
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- mmsev
- mars base camp
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[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Completed one of the "lore" worlds in the Glacien system... Stay tuned for more -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
EricL replied to StarCrusher96's topic in KSP1 Mod Releases
faints- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
EricL replied to StarCrusher96's topic in KSP1 Mod Releases
Nice, I will be checking this out when it gets released! The wait was worth it- 4,170 replies
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[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
Completed a few worlds in the Trinus system, Arkon and its moon Exira. Thanks to @The Cuttlefish Empire for his texturing advice and helping me debug these planets! -
download version 0.3 as well as the patch
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
EricL replied to StarCrusher96's topic in KSP1 Mod Releases
That looks awesome! How did you do the effects?- 4,170 replies
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Wow, I always get jealous when a newbie posts a mod that has admittedly better textures than I can ever make. Amazing job on this @TheProtagonists and keep up the good work!
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[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
WEEKLY UPDATE So for the past few weeks, I've been wrapping up the Kerbol system and starting work on the Trinus system, Kerbol's second-closest neighbor (because trinary systems are always the best ). Not much else to be said here, so... Very glitchy at the moment, but I'll try to fix it. Additionally, I have been working on a complete overhaul of Kerbin. This new world features a large supercontinent and a vast ocean. I would describe it as... a very cool desert world, with some vegetation near the northern and southern ice caps. And as you can see, a skybox has also been implemented. Visuals optimization will come next after I've completed the Kerbol and Trinus systems. Stay tuned! -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
EricL replied to StarCrusher96's topic in KSP1 Mod Releases
New systems being thought of every day, I see- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
EricL replied to StarCrusher96's topic in KSP1 Mod Releases
Looking good! Can't wait to visit them when Part 2 comes out!- 4,170 replies
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[1.3.1] Imperial Planet Pack v0.6 [Alpha]
EricL replied to The Cuttlefish Empire's topic in KSP1 Mod Development
This pack is looking great so far! Keep up the good work!- 117 replies
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- stockreplacer
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Post your screenshots of the messiest systems you have
EricL replied to The Cuttlefish Empire's topic in KSP1 Discussion
My own framerate is ~25 fps with only about 50 planets installed...shows how bad my computer handles large mods. And my GameData: -
So after a monthlong hiatus I've decided to continue development of the mod. It's been going pretty smoothly so far, as I have been working on biome maps and science definitions for this next update of Kerbal Exoplanets. Additionally, @The Cuttlefish Empire has agreed to help me make visuals for the mod, also coming in 0.4!
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[1.3.1][1.3]Optional Atmospheres Revamped(OAR)
EricL replied to DeltaDizzy's topic in KSP1 Mod Releases
Nice job at reviving the mod! I look forward to what's going to be added next!- 18 replies
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- its good now
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
EricL replied to StarCrusher96's topic in KSP1 Mod Releases
Or you should say... potato with rings?- 4,170 replies
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[DISCONTINUED] Intergalactic Development Thread
EricL replied to EricL's topic in KSP1 Mod Development
WEEKLY UPDATE I'm very very close to finishing up the Kerbol system! Although, I'm thinking of a very large overhaul to Kerbin itself, changing it so there's some more variety (as in starting out on a completely different world like in the Suthe mod). Additionally, I'm working on EVE + scatterer configs for the various atmospheric bodies in the system. And with Kerbol almost complete, I've started moving on to different star systems and also worked on other things - particularly the lore. So the development of various "lore systems" is another main part of mod development. These lore systems will focus on providing a few planets to explore while also telling a backstory of the mod (which is still very WIP). I also plan for these planets to be very packed with easter eggs and a few other goodies. Anyway, that's it for now! Please leave a comment down below for any suggestions or feedback for how I'm doing for this mod! Stay tuned!