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Everything posted by Program Kerbal Space
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KSP SMP "you name it we do it" Projects
Program Kerbal Space replied to Reason's topic in KSP1 The Spacecraft Exchange
But will it blend? (You should know the theme because you have to make a blender.) -
Im sure kerbals dont list as K.I.A unless you execute them, because if you kill them like in a crash they're listed as M.I.A And M.I.A kerbals respawn in a amount of time and K.I.A kerbals don't respawn. (Had to learn the hard way though.) Just reload a save when they didn't die. K.I.A means Killed In Action And M.I.A means Missing In Action. EDIT:having missing crew respawn on doesn't respawn K.I.A kerbals. Also you can hack your save in the persistent file to bring them back.
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What inspires you to play KSP?
Program Kerbal Space replied to septemberWaves's topic in KSP1 Discussion
My other brother (I will not give any information of course) inspired me to play ksp because he showed possibilities then that's when i bought it -
How to Create Custom Kerbals (1.0+)
Program Kerbal Space replied to greenbow66's topic in KSP1 Tutorials
hmm so this is how you edit one but how do you make one -
You Will Not Go To Space Today - Post your fails here!
Program Kerbal Space replied to Mastodon's topic in KSP1 Discussion
I ran out of fuel then crashed into the mun only survived once -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Program Kerbal Space replied to bac9's topic in KSP1 Mod Releases
ill do that thx! (welp i better get popcorn while i do this -_-)- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Program Kerbal Space replied to bac9's topic in KSP1 Mod Releases
how do i know if parts are missing because i heard parts went missing sometimes (yes im paranoid)- 4,460 replies
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[1.2] Real Solar System v12.0 Dec 8
Program Kerbal Space replied to NathanKell's topic in KSP1 Mod Releases
Can you make this a gamemode so I don't end up accidently opening up a save. -
well you can hack the save by going into the persistent file and set Jeb To available search up a video
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Kerbal Life Spans?
Program Kerbal Space replied to Azoth's topic in KSP1 Suggestions & Development Discussion
It would be sad if the kerbals died R.I.P Bob,Jeb,Bill,Valentina -
How can I edit the mod when downloaded? Because I want to add puffy clouds, And city lights.
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I was thinking of that! I do hope there is a mod for sonic booms though.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Program Kerbal Space replied to bac9's topic in KSP1 Mod Releases
actually can you send me a link to all the rules so i dont have to take risks when commenting- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Program Kerbal Space replied to bac9's topic in KSP1 Mod Releases
ok [snip]- 4,460 replies
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what i did today was play old versions of ksp BUT what happened yesterday was mechjeb2 tried to kill the crew! (Yes i said yesterday >:D) hmm i guess the ksc moved somewhere else on kerbin
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Program Kerbal Space replied to bac9's topic in KSP1 Mod Releases
WHY IS THERE A NYAN CAT IN THE LOADING SCREEN! HOW DO I REMOVE IT! SO SP00KY- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Program Kerbal Space replied to bac9's topic in KSP1 Mod Releases
where do i get this patch- 4,460 replies